
Combine gems to form combos! In the Strategic Gem Match roguelite "Anthem#9", you’ll fight thrilling and puzzle-like combo battles. Assume the role of an agent of the secret organization known as Anthem#9 and confront powerful foes! Strategic deck construction is the key to unleashing lots of combos
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About

Match gems to activate skills and destroy foes with a flurry of combos!
Creating a deck that unleashes maximum damage and triggers high-speed combos within a limited time window is the key to victory.
ANTHEM#9 delivers strategic depth and a kinetic rush as a Gem-Match roguelite experience that’s both cerebral and thrilling.
Match three colors of gems like in a match 3 puzzle style game to activate powerful skills. Chain combos to ramp up damage—and satisfaction.
Choose the optimal order to trigger explosive sequences and crush bosses with style!
In randomly generated dungeons, collect Attack Skills and "Blessings", and build your deck that tips the scale of battle in your favor..
Customize which colored gems your skills require, fine-tune your strategy, and take down formidable foes as you climb deeper into the dungeon.
Clear the standard modes "Mission 1" through "Mission 4" to unlock the high-difficulty mode "Extra Mission"! Complete "Extra-1" to unlock "Extra-2," and with each increasing number, enemy stats are drastically enhanced and new restrictions are imposed on players to make clearing even more challenging. Exclusive skills and abilities that only appear here provide exceptional replay value! Will you be able to clear it all...!?

Anthem#9 is an international secret organization that seeks to maintain global stability through balance and harmony.
Play as an agent of Anthem#9 and purge those who threaten the world’s balance.

Rubit

Our protagonist. An agent of Anthem#9.
Her cunning combat style utilizes a dagger and poison skills.
Rubit’s specialty lies in adaptability—by spending AP, she can change the color of her gems on the fly. Even when the board isn’t in her favor, she can recover from tight situations and keep the combos flowing.
Phannie

A hedonistic gambler.
Uses a gun for his flashy and bold fighting style.
He can spend AP to split double gems.
Increasing his total gems synergizes perfectly with skills that trigger multiple times!
With a high-risk high-reward approach, he can unleash massive combos that no other character could!
Beni

A martial artist who fights for the pride of her people.
She's a self-proclaimed hero!
She can use AP to consume gems in exchange for Shield, healing, Attack buffs, and more.
Her fighting style involves packing a lot into a single hit, and she can stack buffs to accomplish that or to give herself ironclad defense.
Swearing to punish evil, she uses her overwhelming power to pursue justice!


A game creator who began working in 2021.
Has no experience in the industry and isn’t a programmer. But unable to give up on his dreams of game development, he picked up a beginner's guide past the age of thirty and worked tirelessly. He didn’t know left from right, but he had the passion to keep going. He was also proactive about presenting at events.
His debut game, Anthem#9, received the grand prize in the Shueisha Game Creators Camp Game BBQ vol.2 No Demo Division.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]不一样的宝石连连看~我的回合!肘击降临!man![/h1] 《第九圣诗》是一款融合了肉鸽抽卡,立体式漫画人物形象的宝石连连看爬塔游戏。 游戏在保留了宝石连连看的时间限制机制和宝石组合的玩法基础上,增加了精美的立体式漫画人物立绘,有着时停时间的天赋抽卡以及肉鸽类型的爬塔挑战玩法。游戏内共有三个角色,每个角色具有一定的专属技能和专属宝石攻击效果,并且每个角色的关卡挑战都是独立分开的,每个关卡的头目也都有着让玩家感受到无穷快乐的秘密能力(头目不一定要绑定什么高伤高防限定要求以及特殊伤害的特性,换位思考一下,用独门绝技绕过角色肘击玩家也不是不可以。什么污染屏幕,宝石变色,ban你攻击,除你宝石四大独门绝技,每一个都能让玩家感到无穷的乐趣。),然后是敌人有着耐力条的设计,玩家的宝石攻击可以顺带攻击到敌人的耐力条,耐力条归零则会封印敌人的一次行动(从上往下,但是部分攻击不会被封印,每回合都开场效果也不会封印,只能封印一下攻击,大幅加强了玩家的生存能力。这点挺好的) 游戏在难度设计上也比较有意思,简单和标准就是卡组数量上的差距,简单模式下玩家只有一组卡组,而标准难度下玩家有两组卡组。简单模式下的一组卡组看似能让玩家省下很多不必要的冗杂卡组搭配,但这省掉的卡组实际上反而是个陷阱。因为玩家不一定能保证自己能一直稳定摸到需要的宝石,多出来的宝石会很卡手(能丢掉或者用技能整掉),黑皮有烧宝石的能力还好,红毛的改宝石不能自选反而有点鸡肋必须得宝石攻击主动去配合技能而不是技能配合攻击,运气差的话会卡宝石卡到死。而且还少了很多挂饰效果,一组卡组可以装不少挂饰,不能爽赤挂饰效果。(挂饰效果有些能让宝石攻击次数翻倍还有永久增加一些东西和卡组内加宝石,用处很大的。) 攻略小贴士:红色怪物关卡打赢会给一个宝石攻击三选一(有时候会刷一张万能升级),不选给金币。紫色是头目和精英怪的关卡,精英怪强度有限,但是胜利奖励非常丰富,必打。橙色宝箱关则是单张宝石攻击(可不要宝石攻击),以及三个好东西。(有宝箱优先往宝箱那边走),蓝色事件是改宝石颜色和无条件升级二选一(宝石攻击的宝石改色对于部分组合可以说是改变战局的神器了,所以组卡组的时候可以差那么一两个颜色,后面找蓝关改色,不改色直接升级也是好东西。必进,紫蓝二选一优先蓝色,除非你卡组满配了,不然优先蓝色)。黄色是商店,可以买加宝石和各种抽卡天赋(还能删掉一些没用的天赋)以及各种宝石攻击(买宝石攻击前记得先看一下自己的攻击,买了撤销不了,容易炸卡组搭配),绿色回血(用处不大,回的不多,还不如回血的天赋抽卡回的多。一般不推荐进)。粉色是随机事件,想赌运气可以进。 总的来说本作的画风比较优秀,而且立体式漫画形象非常的不错就是有一点比较可惜:这么好看的画风美术,结果没得剧情。美术85分,挺好看的。游戏虽然是宝石连连看的玩法,但是天赋抽卡和卡组挂饰搭配以及各种宝石攻击搭配的肉鸽爬塔玩法都很好玩,头目的能力也比较有意思,还好没有星际争霸二的那种旋转游戏屏幕(庆幸),游戏性90分。相对于游戏目前的玩法体量上来看,游戏性价比一般,推荐骨折入,性价比70分。整体上来说本作非常推荐喜欢宝石连连看的复古玩法爱好者入手还有喜欢爬塔和抽卡的玩家入手。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
这游戏所有牌的升级效果都是简单粗暴的释放次数翻倍,一张卡能升级两次,导致敲牌的收益非常大:为了打高ex的数值逆天的boss,基本上你所有的卡都得敲,然而在一层平均只有两个火堆还不一定能去,你一套卡组成型已经算运气爆棚了。诡异的是制作组强迫你用两套卡组每回合轮换,你的偶数回合基本上就是打击防御。在我品鉴的这么多肉鸽卡牌游戏中,你们增加难度的方式也算是做到创新了。
美术UI很讨喜,立体式漫画初印象还是蛮酷的,但战斗时镜头怼脸总感觉很别扭。 游戏玩法上给我的感觉,是无处不在的割裂感: 通过宝石来打出技能的设计,让人眼前一亮。 但技能宝石需求和技能效果之间往往会冲突,比如说你看到一张效果是你要想的BUID的技能,但却因为无法融入宝石组合顺序而纠结拿不拿,不拿就要重新碰运气,拿了就得花精力去调顺序。 而一个卡组只有三张牌,能玩出的东西很少,所以制作组整了一个双卡组轮换设定,希望能增加一点随机性和策略性。 可结果往往就是很难双管齐下的养成形,强力主卡组打得不尽兴,副卡组不成形打的很憋屈。 还有这个祝福系统不明觉厉,有些我遗物很厉害有些完全是凑数的废物,和卡组之间没有多少联动性。 当然,我并没有全盘否决这游戏的玩法,毕竟不排除有人可以养出一套很爽很完美的卡组。 但我觉得游戏的策略性应该是循序渐进的,入门时也要有清晰易懂的爽法,这游戏玩起来束手束脚,施展不开。 [h1][code]电子ED中年老登,等一个赛博伟哥! 什么?你也是!欢迎关注:[url=https://store.steampowered.com/curator/46022395/] 布谷不咕 [/url] [/code] [/h1]
[h1]向日葵游戏评分【7.5/10】[/h1] 《第九圣诗》是一款Rogue策略游戏,在游戏通过组合三色宝石来发动技能,连击越多,伤害越高。战斗系统新颖有趣,美术和音乐也很棒。但作为一款Rogue游戏,本作没有任何的局外元素,缺乏重玩性。 [h3]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h3] [h3]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h3]
いろいろ かんがえて ジェムを ならべたあとは たのしいコンボが まっている…
カードの効果とジェム、チャームがシナジーを生むと、全然勝てなかった難度がスルッとクリアできることも。 繰り返し遊んでいて、上手くなったことが実感できるので楽しい。 3人のキャラごとに固有アビリティとカードの種類が違うので奥が深そう(まだ一人目でずっと遊んでる) 音楽が好みで、メインメニュー、ルート選択時、通常戦闘、ボス戦(何パターンかある?)全部好き。
It's a different take on the genre although I feel like the vibe is more "rythm game" and it most definitely isn't that, the assets are uniquely designed but the space they're in is just limited movement or one run cycle and it feels very amateur-ish (easy enough to overlook but it definitely acts as a turn off on rip), some encounters seem to require specific setups to win (not fun in a deckbuilder), and how it all works is explained but not fully so theres some growing pains...the card pool also seems pretty limited and the game seems to love throwing the right skill but the wrong gems requiring two visits to correct. Just weird points of tension. Harder than it seems at times in a pretty frustrating way since you can't exactly pivot much in this game to make changes to how your deck works. Totally fine pick up on sale just to see what it uniquely has to offer, theres a seed of something in here that with some polish come out really interesting if given the chance and support.
気が付きゃ破壊的コンボ攻撃 3色のジェムを揃えるローグライク パズルゲー厶のようでもあり、デッキ構築ゲームのようでもある、非常に特殊なルールでバトルを展開するローグライク プレイヤーは自身の持つスキルに応じた並びのジェムを揃えながら戦います。 ローグライクとして良い意味で非常に迷わせてくる要素が多く、 スキルの持つ効果でシナジーを狙うか、 それともスキルが連発できるような構成を狙うか、 敵の行動を阻止するか、危険な行動に備えるか、 さらにはキャラ別に持つ固有ルールも大きく異なります。 1ラン毎の密度が深く、しっかりと考え、そして手応えを常に感じ続けられます。 少々難解で最初はとっつきづらいものの、脳内でピースがハマった瞬間の面白みは尋常じゃなく、 そんなローグライクの美味しい瞬間をかなり多くの頻度で味あわせてくれる。そんなゲームです。
一般的なデッキ構築ローグライクとは遊び心地がちょっと違う感じ。 では、それが違和感に繋がるかというと全くそんなことはない。 スキル発動のためのジェム管理やレシピによる最適化など、軸構築以外にも考えを巡らせる必要があり骨太なゲームの印象を受けた。 キャッチーなデザインやBGMからライトユーザー向けか?とも想像したがそんなことはなく非常に硬派はシステムと感じた。(キャラクターは魅力的だったのでもうちょっとどこか違う面も見たいかも) この価格帯でこの遊び心地はめちゃオススメです。
大好きです! カードを拾ってジェムを組み合わせて、なるべくコンボが繋がるようにして……。 ただそれだけなのですが、それだけなのにいくつも可能性があって、それが非常に面白い。 ゲームの遊び方自体は単純で、それ故に同じことを繰り返しているだけなのに、いつも違うルールや縛りで遊んでいるような気すらします。 私はキーボードで遊んでいるのですが、連打していると間違えてAPを消費したくないところで消費してしまうこともあります。 落ち着いて遊べと言われてしまえばそれまでなのですが。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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