
Combine gems to form combos! In the Strategic Gem Match roguelite "Anthem#9", you’ll fight thrilling and puzzle-like combo battles. Assume the role of an agent of the secret organization known as Anthem#9 and confront powerful foes! Strategic deck construction is the key to unleashing lots of combos
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Match gems to activate skills and destroy foes with a flurry of combos!
Creating a deck that unleashes maximum damage and triggers high-speed combos within a limited time window is the key to victory.
ANTHEM#9 delivers strategic depth and a kinetic rush as a Gem-Match roguelite experience that’s both cerebral and thrilling.
Match three colors of gems like in a match 3 puzzle style game to activate powerful skills. Chain combos to ramp up damage—and satisfaction.
Choose the optimal order to trigger explosive sequences and crush bosses with style!
In randomly generated dungeons, collect Attack Skills and "Blessings", and build your deck that tips the scale of battle in your favor..
Customize which colored gems your skills require, fine-tune your strategy, and take down formidable foes as you climb deeper into the dungeon.
Clear the standard modes "Mission 1" through "Mission 4" to unlock the high-difficulty mode "Extra Mission"! Complete "Extra-1" to unlock "Extra-2," and with each increasing number, enemy stats are drastically enhanced and new restrictions are imposed on players to make clearing even more challenging. Exclusive skills and abilities that only appear here provide exceptional replay value! Will you be able to clear it all...!?

Anthem#9 is an international secret organization that seeks to maintain global stability through balance and harmony.
Play as an agent of Anthem#9 and purge those who threaten the world’s balance.

Rubit

Our protagonist. An agent of Anthem#9.
Her cunning combat style utilizes a dagger and poison skills.
Rubit’s specialty lies in adaptability—by spending AP, she can change the color of her gems on the fly. Even when the board isn’t in her favor, she can recover from tight situations and keep the combos flowing.
Phannie

A hedonistic gambler.
Uses a gun for his flashy and bold fighting style.
He can spend AP to split double gems.
Increasing his total gems synergizes perfectly with skills that trigger multiple times!
With a high-risk high-reward approach, he can unleash massive combos that no other character could!
Beni

A martial artist who fights for the pride of her people.
She's a self-proclaimed hero!
She can use AP to consume gems in exchange for Shield, healing, Attack buffs, and more.
Her fighting style involves packing a lot into a single hit, and she can stack buffs to accomplish that or to give herself ironclad defense.
Swearing to punish evil, she uses her overwhelming power to pursue justice!


A game creator who began working in 2021.
Has no experience in the industry and isn’t a programmer. But unable to give up on his dreams of game development, he picked up a beginner's guide past the age of thirty and worked tirelessly. He didn’t know left from right, but he had the passion to keep going. He was also proactive about presenting at events.
His debut game, Anthem#9, received the grand prize in the Shueisha Game Creators Camp Game BBQ vol.2 No Demo Division.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术UI很讨喜,立体式漫画初印象还是蛮酷的,但战斗时镜头怼脸总感觉很别扭。 游戏玩法上给我的感觉,是无处不在的割裂感: 通过宝石来打出技能的设计,让人眼前一亮。 但技能宝石需求和技能效果之间往往会冲突,比如说你看到一张效果是你要想的BUID的技能,但却因为无法融入宝石组合顺序而纠结拿不拿,不拿就要重新碰运气,拿了就得花精力去调顺序。 而一个卡组只有三张牌,能玩出的东西很少,所以制作组整了一个双卡组轮换设定,希望能增加一点随机性和策略性。 可结果往往就是很难双管齐下的养成形,强力主卡组打得不尽兴,副卡组不成形打的很憋屈。 还有这个祝福系统不明觉厉,有些我遗物很厉害有些完全是凑数的废物,和卡组之间没有多少联动性。 当然,我并没有全盘否决这游戏的玩法,毕竟不排除有人可以养出一套很爽很完美的卡组。 但我觉得游戏的策略性应该是循序渐进的,入门时也要有清晰易懂的爽法,这游戏玩起来束手束脚,施展不开。 [h1][code]电子ED中年老登,等一个赛博伟哥! 什么?你也是!欢迎关注:[url=https://store.steampowered.com/curator/46022395/] 布谷不咕 [/url] [/code] [/h1]
Pretty underrated roguelike card game. There isn't much there outside of the gameplay itself, but it's a unique spin on the genre and I'm enjoying it much more than I expected. The main four campaigns for each character are sort of just extended tutorials, which I think is a strange choice, because the "extra" campaign mode is when the game really unlocks. You can just blow through them on easy to get there though. If you like the demo, the full game is just more of it. I think that's fine. I have some nitpicks with little things here and there but overall I think it's worth checking out. It's nice to see a new spin of the formula.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最初はコツがつかめず何度も失敗しましたが リトライのしやすさと充実したチュートリアルで なんとか初期キャラの通常ルートまでクリアしました。 頭を捻って何度でも遊びたくなるゲームデザインとなっていて いつの間にこんなに時間がたっていたの!?と没頭していることが多く とても楽しませてもらっています、
面白い! ゲームシステムはPSのガンパレードマーチのようなコマンド組み合わせパズルで、それをペルソナ5のようなオシャレビジュアルで遊べます! うまくデッキが整っていくと後半一気にインフレした強さを楽しめますね。 二色交互の大技と、それと近い形の小技を用いてコンボ繋げるデッキで遊んでました!余った1色を別デッキで回収できるとうまく回りましたね。
デッキ構築型ローグライトにパズルを足して、スキルコンボを伸ばしていかに敵に叩き込むかが楽しいゲームです。 全キャラEXTRA-5までクリア、実績解除は62%。 最高難度までまだまだやりこみます! 3キャラクターのプレイ感が全然違うものになるので、ビルドの幅はかなり広いです。 時間制限に関しても「なし」のモードが選べ、それが実績には響かないので、じっくり思考派でもOK。 ステージに関してはMISSIONの方が初期スキルが固定されている分、難しく感じる場合があるかもしれません。 私は難易度EXTRAからが遊んでいて楽しかったです! 2026年9月現在、ANTHEM#9はベータブランチという形でのアップデートが継続されております。 UI周りの改善が進んでいる他、今後新しい遊び方の追加が予定されていたりと、まだまだこのゲームは完成形にはなっておりません。 これからANTHEM#9を始める方は、「このゲーム、もっと面白くなるのかもしれない!」と期待を持っていただけたら嬉しいなと、このゲームを心から推したいファンとして願っております!
两套卡组强制切换就是这游戏最大的败笔,拉满一套已经是相当之难了,另一套一点不拉就注定翻车,制作组不改这个不建议入手
ive been so tired of playing "rouge like" games and its just the same rinse and repeat concept but this one has a really fun cast of characters to play with and each of them plays the game in a unique way and makes me wanna replay it for the vibes alone and a great gameplay loop fr has me strapped in enjoying this ride im on
[h2] 王牌特工申请出战[/h2] 这次让你看看什么叫做最完美的连击,无伤直接将眼前这个庞然大物彻底击杀。《第九圣诗 (ANTHEM#9)》,作为一款非常独特且有创意的肉鸽宝石策略游戏,我们将化身为超级特工,为了保护世界的稳定,只身一人潜入一个虚幻世界中的精神高塔,勇闯层层楼道,击倒眼前的敌人,强化升级卡组流派,直到面对隐藏在楼中最深处的危险。制作组通过优秀的美术画面设计以及卡牌玩法上的奇妙创新,将在接下来的时间中给我们带来别具一格的王牌特工之行。 [h2] 璀璨宝石[/h2] 游戏同其他常规的卡牌游戏相似,保持了原汁原味的爬塔关卡设计,各种不同的关卡节点相互连接,我们更加要讲究取舍,规划出属于自己的探索路线,优先走提升当前我们牌组流派的路线。当然探索的道路上免不了要遭遇各种各样的怪物敌人,战斗则成为敌我之间唯一交流的方式,而本作就是在这里产生了与众不同的改变。在保持了回合制战斗的情况下,相比与大多数卡牌游戏是通过打出卡牌来进行战斗,本作则是需要尽量组合出更多的卡牌所需要的能量点数,在这里被称为宝石。战场上我方角色都有两套属于自己的战斗卡牌,战斗每经过一个回合,这两套牌就会进行一次轮换,这就说明了我们只单单培养一个流派可能是不够用的,可能当前回合没有将敌人击败,只能额外承受一回合的攻击后,在下下个回合才有足量的输出。 之后将敌人击败获取相应的奖励,就可以继续前往下一个关卡,在所有关卡中,我们还能遇到许多不一样的房间,其中我们能调整自己卡牌的所需要的宝石顺序,也能强化卡牌效果,还能直接将原本套牌中的卡牌直接变更,此外再搭配上各种拥有特殊效果的祝福卡牌,极大程度地驱使着我们去设计构筑自己的流派。 [h2] 进攻就是最好的防守[/h2] 以上还不是最有特色的地方,我们会发现每套卡牌中只有三张卡牌,并且我们能操控不是这些卡牌,而是底下闪闪发光的红、蓝、绿三色宝石。这宝石就是游戏最有魅力的地方,卡牌中会显示所需要的对应宝石顺序,只要我们将下方随机轮抽出来的宝石按照顺序摆好就能发动一次卡牌效果,当然这卡牌是可以重复激活的,当我们凑齐多对时就可以触发多次卡牌,达成连击效果,这也是本作战斗的主旋律,进攻就是最好的防守。每个敌人除了血条,还有一条ST的体力槽。你的每一次攻击都会削减ST,一旦在一回合内清空,就能将敌人本回合的其中一个攻击给封锁无效的。甚至连击数够高,把ST槽打空好几轮,就能让敌人在这一回合彻底变成木桩,并在回合结束时触发威力巨大的终结一击。 值得注意,制作组在宝石上花的心思还不止于此,就比如刚好有的卡牌需要宝石的顺序为蓝红,而恰好另一个卡牌顺序要的时红蓝,那么我们就可以直接放上蓝红蓝的宝石顺序,这样就直接激活两张卡啦。这种体验感十分奇特,伴随着时间的限制,就有点像是在玩接龙游戏一样,我们要快速查阅目前有的宝石,分析当前卡牌如何尽可能多的激活,让3颗宝石打出5颗宝石的效果,当你在单回合内引爆十几二十次连击,看着数值飞升的那一刻,那种满足感真的会上头。 [h2] 二次元美学[/h2] 精致的3D二次元人物,是我对本作的第一印象。虽然核心玩法是宝石接龙,但是能感受到整个画面中的战斗演出都充满了张力,极具夸张的颜色对比结合技能卡牌的发动时光速闪动,甚至连击数飙升时屏幕上不断跳动的巨大伤害数字,搭配动感且极具节奏的背景音乐,让原本冷静的策略游戏瞬间燃了起来。 [h2] 总结[/h2] 这是一款很有潜力的游戏作品,整体呈现出来的效果很棒,能看的出制作组花了很多的心思在上面,塑造出了原汁原味的动漫战斗氛围。不同角色的差异以及深度的牌组构筑,让我们也能以这种爽快的方式体验到智力博弈的快乐。而且游戏首发就支持了非常完善的简中,刚兴趣的玩家十分推荐尝试体验,相信本作的游玩感受不会让你感到失望。 [quote] 亲亲亲!亲亲亲!噗铃噗铃!爱你爱你!姆尼姆尼!叻咯叻咯!姆拉姆拉![url=https://store.steampowered.com/curator/44515001]不动不动不动卿[/url]亲亲亲!亲亲亲!爱你爱你!姆尼姆尼!噗铃噗铃!波隆奴璐璐!叻咯叻咯! [/quote]
一般的なデッキ構築ローグライクとは遊び心地がちょっと違う感じ。 では、それが違和感に繋がるかというと全くそんなことはない。 スキル発動のためのジェム管理やレシピによる最適化など、軸構築以外にも考えを巡らせる必要があり骨太なゲームの印象を受けた。 キャッチーなデザインやBGMからライトユーザー向けか?とも想像したがそんなことはなく非常に硬派はシステムと感じた。(キャラクターは魅力的だったのでもうちょっとどこか違う面も見たいかも) この価格帯でこの遊び心地はめちゃオススメです。
It's a different take on the genre although I feel like the vibe is more "rythm game" and it most definitely isn't that, the assets are uniquely designed but the space they're in is just limited movement or one run cycle and it feels very amateur-ish (easy enough to overlook but it definitely acts as a turn off on rip), some encounters seem to require specific setups to win (not fun in a deckbuilder), and how it all works is explained but not fully so theres some growing pains...the card pool also seems pretty limited and the game seems to love throwing the right skill but the wrong gems requiring two visits to correct. Just weird points of tension. Harder than it seems at times in a pretty frustrating way since you can't exactly pivot much in this game to make changes to how your deck works. Totally fine pick up on sale just to see what it uniquely has to offer, theres a seed of something in here that with some polish come out really interesting if given the chance and support.
Players by region
Where this game's players are, estimated from review languages.
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