
Every shot counts. A real-time accuracy tracker keeps you honest, rewarding precision over panic. Bullet spray, shell casings, muzzle flash, and tracer rounds bring every firefight to life. Headshots are rewarded. Missed shots are punished. Clear every wave to win. How long can you last?
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About
Survive increasingly difficult waves of zombies (including boss variants)
Switch between up to 5 weapons (pistol, rifle, SMG, sniper, shotgun) each with unique stats, recoil, and spray patterns
Aim with the mouse in a raycast-based shooting system with piercing, tracers, decals, and brass ejection
Track performance via kill count, shots fired, and accuracy
Win by clearing all waves, with a final score screen on win or lose
Genres
Stats
Languages: English
Engagement
Reviews
i uninstalled the game. it was the only way i could stop playing. i'll be back in two weeks.
⠄⠄⠄⠄⣀⣤⣤⣶⣶⣶⣶⣶⣤⣤⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⢰⠉⠻⣿⣿⣿⡿⠟⣉⡉⢹⣿⢷⡆⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠈⣦⣤⣾⣿⣿⣦⣤⣭⣥⡾⠋⢰⡇⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠉⢿⣿⣿⣿⠿⠛⠛⠛⠄⣠⠋⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠈⠁⢶⠶⢤⣤⠴⠋⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠐⢲⢴⡶⠾⠿⠿⣧⣤⣴⣶⣶⣶⣦⣤⣀⡀⠄⠄⠄⠄ ⠄⠄⠄⠄⢈⣿⣿⡿⢿⣿⠶⠻⣿⡿⠷⣂⡬⠽⠿⣿⠿⢶⣄⠄ ⠄⠄⠄⠄⢸⣿⡿⠙⢆⠙⣷⠐⠒⠒⠛⠛⠃⠄⢀⣰⣿⠿⠟⠄ ⠄⠄⣀⣤⣾⠛⠃⠄⠄⢳⠙⣿⣬⣭⣭⣭⣭⡤⣿⣿⣿⣄⡀⠄ ⠄⡾⠟⠉⠁⠄⠄⠄⠄⠘⣷⣾⣿⣿⣿⣿⣿⡇⢿⡯⢭⣶⣿⡄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⢰⣟⠛⣿⣿⠿⠛⢋⡕⠄⠻⠄⠛⠂⠁ ⠄⠄⠄⠄⠄⠄⠄⠄⣰⣾⣿⣷⠈⠉⣴⣾⣿⣇⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⢀⣶⣿⣿⠟⠉⠄⠄⠹⣿⣿⣿⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢠⣿⣿⡟⠁⠄⠄⠄⠄⠄⢹⣿⣿⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⣿⣿⠇⠄⠄⠄⠄⠄⠄⠘⣿⣿⣷⡄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢈⣿⡿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠘⢿⣷⡄⠄⠄⠄ ⠄⠄⠄⠄⠄⠘⢿⣷⣄⠄⠄⠄⠄⠄⠄⠄⠄⢀⣿⣿⡇⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠈⢿⣿⣷⡀⠄⠄⠄⠄⠄⠄⠼⠿⠿⠁⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠹⠿⠗⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄
this game is peak and very fun
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
This is the best game ever made
good
Admittedly I left a really mean review earlier. It was a lot of complaints about the game's many glitches, tbf it does have many. I have to compliment the dev though, he remained civil and actually fixed most of the major problems that I brought up. There are a lot of minor ones left but honestly they're forgivable for a free game. Unfortunately I still can't recommend it for one reason: The aiming is janky. When you try to shoot at the left side of the screen, it will fire slightly to the right and upwards. When this much emphasis is placed on having good aim, a bug like this is a fatal flaw. Problems that have Been Fixed: - Shooting a dying zombie used to count as a miss. Now they don't block your shots at all. - The shotgun has spread now. Problems that are Still There: - Janky aiming. - Bonkers damage variation, especially on headshots. Sometimes you'll instakill the tough brown zombies with your pistol, usually they take 2 shots. Also headshots don't matter because zombies take the same amount of shots to go down no matter where you shoot them. - Awful performance even on high-end computers. There is no fancy lighting or physics or anything to warrant this. - An unlabeled option in the menu that goes from "Very Low" to "Ultra" I genuinely have no idea what this could possibly mean. - The pistol is useless because it's outclassed by the M16 in every way. (Press 2 to switch to that)
Daniel James Dukat why is your middle name James? Why don't any of the zombies have faces ? That must be a Dukat zombie.
The game idea is simple and fun but the aiming is so bad i dont have problame with the aim moving around i hate when the red mark get smaller or bigger it make the aiming hard
I played this recently and really enjoyed it. There isn't a ton of content, but it is, after all, a free game. I'll post my gameplay video below. I DID NOT play on hardcore mode, so it was pretty chill and casual. https://www.youtube.com/watch?v=8I7BfLOJEbs
Well its an experience. fun to kill some time, ran fine on my catchy os with what ever default steam provided.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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