
A single-player wave-based zombie survival FPS where you shoot, barricade, and upgrade to survive increasingly intense undead assaults using weapons, perks, and strategic defense.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Keep 'Em Out is a fast-paced, wave-based zombie shooter where survival depends on skill, strategy, and the right perks. Barricade doors, blast through hordes of the undead, and earn powerful upgrades through a unique card selection system. After certain rounds, choose from randomized perk cards that permanently enhance your abilities — increase weapon damage, boost fire rate, regenerate health, or even defy death itself.
Every choice matters. Build your loadout, hold your ground, and keep 'em out before they tear through your defenses. Can you survive the night?
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Languages: English
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[h2] [b] ЗОНДБИ НАПАДАЮТ! [/b] [/h2] [b] Очередная игра от первого лица, сделанная на коленке. Разработчик склонялся к зомби-режиму из серии COD, где вам предстоит отражать волны зомби, приобретать различное оружие и открывать новые комнаты, но тут есть и своя особенность: после нескольких волн вам дают на выбор один из трёх бонусов по типу повышенного здоровья, урона в голову и т. д. Графика в игре не самая приятная, но играть можно (если вытерпишь), модельки зомби вообще вырви глаз. Из плюсов только большой арсенал огнестрельного оружия. В заключение могу сказать, что игра займет не больше 30 минут вашей жизни. Оцениваю на 5 из 10. [/b] [h2] [b] ENG: [/b] [/h2] [b] Another knee-jerk first-person game. The developer was leaning towards the zombie mode from the COD series, where you have to repel waves of zombies, purchase various weapons and open new rooms, but there is also a special feature: after several waves, you are given a choice of one of three bonuses such as increased health, head damage, etc . The graphics in the game are not the most pleasant. But you can play (if you can stand it), the zombie models are generally eye-gouging. The only advantage is a large arsenal of firearms. In conclusion, I can say that the game will take no more than 30 minutes of your life. I rate it 5 out of 10. [/b]
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Concurrent players on Steam, sampled daily since tracking started.
honestly was really bored and figured why not. yeah it copies COD even the mystery box has the exact noise but it entertained me for a bit so can't say I hated it the lack of animations made it quite enjoyable
unfortunately its just really bad
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Keep 'Em Out!" is one of literally thousands of creatively bankrupt asset flips/kitbashes infesting Steam and lowering the average quality of all video games everywhere.[/quote] This is yet another very popular genre for asset flippers/plagiarists... a bunch of zombie assets "borrowed" from the Unity Asset Store and dumped on a basic barebones Unity first person shooter game blueprint. At least they're not trying to get gamers money in exchange for someone else's game assets. This time. "Keep 'Em Out!" is a basic asset flip, kitbashed out of a bunch of someone else's game assets all thrown in a blender. This is creatively bankrupt stuff, effectively plagiarism, and it's bad for everyone. There's no initial download price for this, but that doesn't mean it's worth it given the asset flip nature of this shovelware. When developers can't do their job properly and instead plagiarise the work of others, usually they also lack the technical skills to handle coding, optimization, or game design, or any of the other things real, competent game developers do. "Keep 'Em Out!" is proof of that. It's garbage. Let's talk about pricing and the actual value this has for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. A peak of [b]4 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Nope. I didn't have to pay for this, but I still feel like I got scammed.
Silahlarınızı, yeteneklerinizi ve stratejik savunmanızı kullanarak giderek yoğunlaşan zombi saldırılarına karşı hayatta kalmak için ateş ettiğiniz, barikat kurduğunuz ve yükseltme yaptığınız tek oyunculu, dalga tabanlı zombi hayatta kalma FPS'si.
knockoff of CoD zombies. neat idea, but very poor execution overall.
Definitely has A LOT of work to be done. BUT has extreme potential.
Played it till about round 32 then i just let the zombies consume me haha because my ears couldn't take the noise anymore Pretty basic game and missing mechanics little buggy Runs better than most triple AAA Titles RAY GUN AND SENTRY IS LIFE Don't expect anything spectacular but its free and a zombies round based game
put some music on enter the game choose a gun press esc go to options turn zombie sounds off play the game for hours
Je ne sais pas si écrire un feedback est vraiment utile, mais au cas où cela pourrait aider le développeur… Il y a plusieurs points à revoir, mais le plus important, et le plus problématique, concerne les déplacements : Le joueur se téléporte fréquemment (gros bug). La caméra subit également des sauts très visibles, ce qui fait perdre le sens de l’orientation au joueur. Ces problèmes sautent immédiatement aux yeux. Un déplacement fluide et une caméra stable sont la base dans un jeu, et en l’état, l’expérience est difficilement jouable et pas du tout fun. Autres points à améliorer : Les sons de zombies sont diffusés en continu à plein volume, sans aucune prise en compte de la distance, même lorsqu’ils sont très loin du joueur, donnant l’impression qu’ils sont en permanence dans notre tête. Il manque une sauvegarde des réglages audio du menu. Un zombie est resté bloqué sur place au début de la map, m’obligeant à le chercher pour pouvoir débloquer la vague suivante. Je ne vais pas entrer davantage dans les détails tant que ces points fondamentaux ne sont pas corrigés.