
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The boss's skill design is not as good as it should be.
保持你的愤怒,克里尔。保持你的愤怒。 另外打分9分,比绝大多数所谓严肃题材的类魂好的多,无论是新颖度,梗,剧情,还是游戏体验来说,我认为本作不但保证了类魂的难度与爽点,并且在剧情上和操作方式上做出的自己的创新。不是什么其他游戏的代餐,蟹蟹的寻宝奇遇就是自己。
"Wow, what a cute little crab game!" Then... gets destroyed by a boss for the 15th time. The shell system is creative, the world is beautiful, and the game has a lot more depth than I expected. Just don't expect a relaxing casual adventure because this crab is suffering as much as any Souls protagonist. Cute outside. Soulslike inside.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以
amazing game can confirm
As a gamer with many games to play, I usually never finish a game. But something about this game captivated me. The world feels fresh and mesmerizing. I caught myself staring at the level design and really appreciating every last bit. The shell mechanic is amazing and allows for much experimentation. The combat feels fluent and rewarding. You really start as a little crab and you see your self grow up and become stronger. The story was captivating and funny at times. I really enjoyed this game and I suggest it to anyone who wants a break from classic souls-like, or even want and introduction to this type of games. Good job Aggro Crab.
不知道什么毛病
carangueijo + soul like, é muito bom
Cool little crab game. As far as Souls-likes go, it's on the easier end of the spectrum. One issue I had was when using a controller, I stepped away for about 20 minutes with the game on pause. My controller went to sleep during that time and was unresponsive until I restarted the game. I was in the middle of a boss fight and had to start it over. A bit frustrating, but the game overall is a nice gem.
After spending 20+ hours playing this, I can comfortably say that it is both the best and worst souls like I have ever played. Story wise this should have been no longer than 15 hours, if that. The fact it went on for nearly 11 hours more had me hating the game by the end. In fact I got to the point where I just wanted it to end, so I gave krill a gun and went for it. The styling of the game is gorgeous but not something I personally wanted to see and repeat over the course of 26 hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.5M | 11.8K | 82% | $39.99 |
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