
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
história, gráficos e gameplay incrível
很有趣
Good stuff
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La direction artistique fait tout le charme de l'aventure. Ce mélange, ironique mais incroyablement soigné, des créatures de l'océan utilisant les divers déchets humains pour se construire un royaume a une patte dingue. Même en termes d'écriture, tout ne fait pas mouche, mais le personnage principal est attachant est certains dialogues décrochent un sourire. L'ensemble de cette ambiance est le principal moteur de notre avancée. Malheureusement, il fallait que ce soit un Souls-like. Non seulement c'est une formule complètement éculée qui n'a plus rien de nouveau à proposer (bien que l'idée des carapaces soit amusante, mais elle aurait pu être dans un autre genre) mais en plus comme un certain Lords of the Fallen, elle souffre ici d'une exécution imprécise. Les bugs de collision en tout genre, ou le lock qui fait constamment n'importe quoi, en passant par les ennemis au pattern incompréhensible (les poissons-globes) rendent l'expérience laborieuse. Je ne m'explique pas qu'un "petit" jeu parte sur ce terrain alors qu'elle nécessite une finition exemplaire, et qu'elle est catastrophique ici. Je lui aurais largement pardonné s'il utilisait cette formule avec une forme de modestie, comme il semblait le faire sur les deux premières heures. Pendant ce début, les checkpoints sont nombreux, les morts peu punitives, et on alterne sans excès entre combats et exploration/plateforme. Dès ma deuxième session de jeu, malheureusement, l'aventure a décidé d'adopter tous les pires attributs de la recette From Software et de ne laisser aucun répit. Soyons honnêtes, après avoir fait tous les From Soft dans le genre, et quelques copies, je suis devenu hermétique à la formule, et la voir appliquée ici, dans un titre qui aurait pu être un chouette platformer 3D me désole.
One of the best games I have ever played. The gameplay, story, characters, and morals will stay with me for a very long time. I dream of a day AggroCrab makes a sequel.
锁定超级蠢,不好用的一批。作为魂游代餐,勉强合格
By default Another Crab's Treasure is set to Souls-Like mode. I didn't change the difficulty so my take on the game is based on that. All in all Another Crab's Treasure is a really good diamond in the rough as it combines many different game styles into one really well put together game. The Souls-Like elements are there without all of the things you hate about them. There's no stamina bar. Thank you Jesus! The battles are well spaced out and the saves while further apart than most, are still reasonable in their locations. There is a skill tree, but nothing crazy and there's stackable items to make things easier. Overall the difficulty is there but it's also forgiving and if you really want to turn down the difficulty you can. The other game mechanic is the platforming. It's pretty good. There's tons of macguffins/collectables to keep you busy. Regarding things that keep you busy this game is pretty big. Almost 100%'ed it and that took over 20 hours. So you will get your money's worth. As for graphics, things look good for this caliber of game. The hardware requirements aren't through the roof, so it runs really well and there's no stutter anywhere. Music is good. On occasion you'll find yourself dancing and the closing credits were nice. It feels like the developers put a lot into this game in all respects audio included. Basically if you ever wanted a Sponge-Bob SquarePants Souls-like with better comedy this is the game for you.
One of the best Souls-Likes.
생각보다 '게' 잘 짜여진 소울라이크
很难想象一个独立游戏能做的这么厉害,画风很q ,故事讲的很好,非常有想象力。 先说缺点,缺点是很容易脚滑卡在某些地方导致跑图体验差了那么一点,有的跳跳乐在按住跳的时候滑翔感觉有点极限,然后就是受击很容易飞很高,很难受,这不好说是不是问题,随后是弹反是松手的时候判定委实我不习惯,如果能做成只狼那种就爽了,但是这也许是壳的设计导致的,壳的引入是这个游戏的一个特色,挺有意思的。 其他的基本对我来说都是优点了,地图设计能看出作者非常有想法,对垂直空间的运用,捷径的开辟,还有小解密,地图上有个问题忘记说了,一部分捷径其实都可以说是篝火之间的捷径,虽然对于一整个大地图的构建串联很完美但有一些不知所谓,基本不太会使用,然后林地和港口两张图的连接两个捷径挺有趣的,虽然是箱庭但是连接在一起了,地图设计还是很好的。然后这个游戏的汉化真的太妙了,梗很密集,游戏的彩蛋也很多。我打到二周目,有很多boss都有招式和音乐的变化,就是二周目数值太高推图小怪打的很痛苦,但道具咒符加入加上音乐的变化还是有新奇感的,值得一玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 13K | 66% | $39.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |