
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100/100 juegazo, si lo miras en oferta aprovecha xD
差
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's fun
A funny game with a good story and appealing visuals. However, the level design, janky physics, and inconsistent combat made for a rough experience. It is an interesting mix of souls-like combat and 3D platforming but it missed the mark on both ends.
Great first souls-like
It's fun, light, just a joy to play.
positif: très bon jeu négatif: manque de durée de vie. ( une dlc équivalent a 50% du jeux de basse, après la fin du jeux aurait était parfait ), la possibilité d'optimiser sa coquille ( state, pouvoir ), un new game + qui affiche tous les emplacement des objet ou objectif non trouver ou pas fait la première fois.
It's visually impressive, but it's not a proper souls like, it's more a seikiro like. TBH of all the fromsoft games, Seikiro is a cool ninja game, but I ♥♥♥♥♥♥♥ hate parrying, never finished it. Mind you that's without the added durability system this game has for your shells. I've learned to hate durability systems in games for the time waste. What I don't like happening is having a specific build for a run, my shell, breaks and then I gotta scramble for some ♥♥♥♥♥♥♥♥ nearby so I don't get my pee-pee shcwacked.
玩了快4个小时,第一次玩认真的玩魂类游戏,非常好玩,如果游戏出现慢动作和卡顿瞬移把垂直同步关了就好了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |