
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне понравилась. Лучший билд в физ.урон тупо поставить все прилипалы на ошеломление из способку юзаешь клешню королевы. Чередуешь способку потом удар и так пока незаполнится шкала
综合上讲是一款非常优秀的类魂游戏,非常推荐OvO。 首先他的陈列功能是我见过最惊艳的,每个敌人再被击败后都会以展品的形式出现在博物馆里,进行非常有创意的联动展示,还会有原型的科普和世界观的补完,我玩完那么久至今印象都很深刻。 其次它以寄居蟹为主角,相关的元素非常丰富且完整。探索上有贯穿始终的不同甲壳,战斗上有缩壳的机制可以防守反击,BOSS也是各种各样的蟹蟹和小型海洋生物。 关于BOSS没有想象的那么难,攻击方式相对固定,稍微背一点板就能把他们吊起来抽,也各有各的机制,还是挺满意的。但是,这个地图和小怪确实是是魂游的司马程度。很多地图又大又绕存档还远,小怪能一刀给我干的半身不遂,综合起来有些时候探图就是地狱体验,能给我玩自闭。 最后关于剧情其实有一点降智和憋屈,不过无伤大雅,我个人不是很在意,相较更沉浸在探索世界和战斗爽上。 下文是一些我玩下来的小TIPS,可供参考。 ①关于甲壳。甲壳右边的蓝条是他的耐久,也就是他一共能帮你吸收的伤害。根据我的调研,缩壳时甲壳能为你承担所有的伤害,不缩壳则会根据甲壳的防御力为你百分比承伤,而抵抗值则会以数值的方式进一步减少甲壳受到的伤害。 ②关于微塑料,之前没发现外挂功能,三百六十五里路了好几次,实在折磨。但实际上可与通过设置直接恢复微塑料,能省很多无意义的时间。 ③关于洗点,可以用鲨鱼卵洗点,但是次数是有限的,前期我玩的时候大概洗了四次,后期还找到两个,但一定要慎用,最好别给技能树用,技能树的资源,也就是紫色晶体是远远溢出的。 ④关于战斗,弹反是松键弹反,不是按键,在受到攻击的一瞬间取消缩壳才能弹反;战斗时我不推荐贪刀,因为攻击后摇很难被闪避取消。 人生一定要经历的三大时刻:被雷霆大虾狂暴升天;在垃圾场被臭鱼吐死;在深海绝望的赶路
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
шедевр который в который хочется изучать и мир в котором хочется найти все
Très bon jeu dans l'ensemble pour le prix que j'ai payer
COOL GAME LOVE IT TO MY BONE
最后一张图很史,除了打怪就是跳跳乐,但整体而言不错,算是新手入门级别的类魂。美术风格有特色,设定也有点意思,不吃配置。
Muy buen juego para aquellos a los que les gusten los souls. Buenas mecánicas, buen diseño de personajes extras y obvio de los villanos, es algo corto pero te entretiene al 100% y la mecánica de los caparazones es excelente, el poder hacer parries con ellos es una experiencia muy gratificante y por ultimo puedes ponerle una pistola como caparazón 1000/10.
沟槽的地图没有独立按键,既然有能力限制地图探索还不能标点,篝火的ui还一直变,沟槽的索敌
前面都还好,一到莫测地那几只大远程螃蟹哪里真的是毁掉所有积攒起来的美好,烂完了,一点都不想打,直接拿着手枪全清了,远超大螃蟹纯傻逼。 你知道宫崎英高为什么只放一只巨像在地牢吗?因为大,玩家看不清它动作!那你又知道为什么宫崎英高明明可以让你打双巨像,但又只是把它们放在路边?因为tmd褪色者能骑马!超大地图加超快移速一下就溜出去了,还能感叹一波劫后余生。 你有什么?台上放一个,然后主路在台上,上台的吹风机被台下第二只远程大螃蟹守着,你就让它俩大平地射爆我?如果前面你是跑酷过来的,那么恭喜你会把前面的螃蟹拉过来,三只巨像挡在一个跳跳乐门口,你牛大了🐂。你tm既然做出来了缩壳下坡可以高速移动,那你在这里放几个斜坡让玩家直接冲过去不行吗?非要吃这一坨?纯傻逼,真的一点不想打。 打完这里来到Boss房间连想跟boss交互的想法都没有,给boss一枪崩死之后往后还有一张大地图,就等于是王城打完了该王器点火了,结果发现不行哦,还有一张画中世界要打,那再见了蟹小弟。 打完了,释怀了,最后一张地图依旧有一些非常粪的的点,但我也释怀了(关羽之歌) 最后痛扁了那个傻逼蓝螃蟹很爽。[h3][b] 向所有为保护海洋而努力的人致敬! [/b][/h3] 题外话: 类魂都来看看,蟹小弟本身素质也不差,但是一个严重的负面设计就足以让玩家厌恶到如此地步。那看看你们那些贵物类魂,一个比一个自负,一个比一个陈腐,被哈耶克用市场大手肘击了还要问为什么,被玩家戳伤了就暗搓搓干一些削轮椅之类的小人做派。 还有那些发售了之后,让最开始体验的玩家吃了一坨,通过评论反馈进行了大幅度的更改的游戏,都应该给最先玩的一批玩家发工资。玩家不是你的测试员,也没有义务给你上班,买首发是因为喜欢你这个游戏,但不是让你抓首发玩家来给你当苦力的。自己没调好放出来,让玩家给你当测试员,那你给工资了吗?我花钱来给你当测试员?你是个什么东西?服务业就要有服务业的态度,自己没做好那为什么不放demo?demo放了,正式版又大改是真想让玩家给你上班?
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 10.5K | 90% | $29.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.5M | 14.8K | 86% | $34.99 |