
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
令人生气的跳跳乐和刺球,奇怪无比的战斗系统,但是良好的立意自带的辅助设置,使得他或许是一款好游戏
amazing gameplay. amazing bosses. most fun ever.
Eines meiner Lieblings-Games der letzten Jahre! Nimmt sich das ewig gleiche Setting das für Souls-Likes verwendet wird und denkt sich "lass mal nicht machen!" Unfassbar kreativ, hatte ordentlich was zu lachen, gut umgesetztes Combat mit kleinen Twists und die Story nimmt sich neben all den Jokes trotzdem noch ernst und verkommt nicht zu einer Parodie von Souls Games. 10/10 würde gedämpfte Huscheln essen!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图七弯八绕,小怪个个跟个boss似的一个投技直接死,只有拿到闪现拳才好打一点,路边一条虾米都可以打断平A,bossbug也是巨多各种穿墙飞天给角色打地里,螳螂那张图我被击飞到地图外只能自杀重新打,财团直接被一个翻滚弄地图虚空去了,水母无限火力投炸弹只能无限跑去A怪就被炸,最终boss快打死了给我干天上下不来虚空索敌给我连死了,战斗系统还是不错的,但是bug真的很影响游戏体验。
Comprei apenas pensando na estética do jogo e o tema de poluição, que era bem criativo pra falar a verdade, só não imaginava que a história e o final ia me prender tanto em um jogo de carangueijo, acabei de zerar o jogo e tô pensativo até então.
Si tienes una PC con un rendimiento normal, ni te molestes en comprarlo, es un buen juego, no digo q sea malo
a surprisingly whimsical souls-like that has a lot to love. this feels more akin to Sekiro instead of the typical Dark Souls gamefeel that most souls-like games go for, which is precisely my cup of tea. there are really only two complaints I can dredge up from my own playthrough are: 1) the map kinda sucks for actually navigating the world. i understand what they were going for, and i do LOVE the way the map looks. but for navigating the physicality of each location, using a map online to find collectibles you've missed, the lack of markers, or if you want to see a map different than the location you're at. it just doesn't feel fun to use moment to moment. 2) there's a healthy amount of in this game. some enemy animations leg animations freak out, some bosses/enemies get stuck on geometry, the moon snail icons drifting on the map, the shell/junk you drop when you die getting lost to the void; the list goes on and on. the game is good enough to overlook most of these things, but it's definitely something that should be noted (especially your stuff being lost to the void lol) All in all! I really had a ball with this game and would definitely recommend it if you enjoy souls-like games.
作为一款类魂游戏,很多地方能看到法环的影子,仿照的非常成功,这是很多履历没那么丰富的工作室很难做到的。 感蟹这款游戏能让人们知道魂类游戏是不需要晦涩难懂的剧情的,而主旨也无需多么宏大,仅仅为控诉人类对海洋的污染,即可呈现这样的海洋世界观。 再是玩法上,boss战的交互做得非常成功,就是有点废肩键)。但是美中不足的是卡肉感,很容易打乱节奏。 唉,傻逼卡肉感
HAOWAN
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |