
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前面都还好,一到莫测地那几只大远程螃蟹哪里真的是毁掉所有积攒起来的美好,烂完了,一点都不想打,直接拿着手枪全清了,远超大螃蟹纯傻逼。 你知道宫崎英高为什么只放一只巨像在地牢吗?因为大,玩家看不清它动作!那你又知道为什么宫崎英高明明可以让你打双巨像,但又只是把它们放在路边?因为tmd褪色者能骑马!超大地图加超快移速一下就溜出去了,还能感叹一波劫后余生。 你有什么?台上放一个,然后主路在台上,上台的吹风机被台下第二只远程大螃蟹守着,你就让它俩大平地射爆我?如果前面你是跑酷过来的,那么恭喜你会把前面的螃蟹拉过来,三只巨像挡在一个跳跳乐门口,你牛大了🐂。你tm既然做出来了缩壳下坡可以高速移动,那你在这里放几个斜坡让玩家直接冲过去不行吗?非要吃这一坨?纯傻逼,真的一点不想打。 打完这里来到Boss房间连想跟boss交互的想法都没有,给boss一枪崩死之后往后还有一张大地图,就等于是王城打完了该王器点火了,结果发现不行哦,还有一张画中世界要打,那再见了蟹小弟。 打完了,释怀了,最后一张地图依旧有一些非常粪的的点,但我也释怀了(关羽之歌) 最后痛扁了那个傻逼蓝螃蟹很爽。[h3][b] 向所有为保护海洋而努力的人致敬! [/b][/h3] 题外话: 类魂都来看看,蟹小弟本身素质也不差,但是一个严重的负面设计就足以让玩家厌恶到如此地步。那看看你们那些贵物类魂,一个比一个自负,一个比一个陈腐,被哈耶克用市场大手肘击了还要问为什么,被玩家戳伤了就暗搓搓干一些削轮椅之类的小人做派。 还有那些发售了之后,让最开始体验的玩家吃了一坨,通过评论反馈进行了大幅度的更改的游戏,都应该给最先玩的一批玩家发工资。玩家不是你的测试员,也没有义务给你上班,买首发是因为喜欢你这个游戏,但不是让你抓首发玩家来给你当苦力的。自己没调好放出来,让玩家给你当测试员,那你给工资了吗?我花钱来给你当测试员?你是个什么东西?服务业就要有服务业的态度,自己没做好那为什么不放demo?demo放了,正式版又大改是真想让玩家给你上班?
Muy buen juego para aquellos a los que les gusten los souls. Buenas mecánicas, buen diseño de personajes extras y obvio de los villanos, es algo corto pero te entretiene al 100% y la mecánica de los caparazones es excelente, el poder hacer parries con ellos es una experiencia muy gratificante y por ultimo puedes ponerle una pistola como caparazón 1000/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très bon jeu dans l'ensemble pour le prix que j'ai payer
шедевр который в который хочется изучать и мир в котором хочется найти все
综合上讲是一款非常优秀的类魂游戏,非常推荐OvO。 首先他的陈列功能是我见过最惊艳的,每个敌人再被击败后都会以展品的形式出现在博物馆里,进行非常有创意的联动展示,还会有原型的科普和世界观的补完,我玩完那么久至今印象都很深刻。 其次它以寄居蟹为主角,相关的元素非常丰富且完整。探索上有贯穿始终的不同甲壳,战斗上有缩壳的机制可以防守反击,BOSS也是各种各样的蟹蟹和小型海洋生物。 关于BOSS没有想象的那么难,攻击方式相对固定,稍微背一点板就能把他们吊起来抽,也各有各的机制,还是挺满意的。但是,这个地图和小怪确实是是魂游的司马程度。很多地图又大又绕存档还远,小怪能一刀给我干的半身不遂,综合起来有些时候探图就是地狱体验,能给我玩自闭。 最后关于剧情其实有一点降智和憋屈,不过无伤大雅,我个人不是很在意,相较更沉浸在探索世界和战斗爽上。 下文是一些我玩下来的小TIPS,可供参考。 ①关于甲壳。甲壳右边的蓝条是他的耐久,也就是他一共能帮你吸收的伤害。根据我的调研,缩壳时甲壳能为你承担所有的伤害,不缩壳则会根据甲壳的防御力为你百分比承伤,而抵抗值则会以数值的方式进一步减少甲壳受到的伤害。 ②关于微塑料,之前没发现外挂功能,三百六十五里路了好几次,实在折磨。但实际上可与通过设置直接恢复微塑料,能省很多无意义的时间。 ③关于洗点,可以用鲨鱼卵洗点,但是次数是有限的,前期我玩的时候大概洗了四次,后期还找到两个,但一定要慎用,最好别给技能树用,技能树的资源,也就是紫色晶体是远远溢出的。 ④关于战斗,弹反是松键弹反,不是按键,在受到攻击的一瞬间取消缩壳才能弹反;战斗时我不推荐贪刀,因为攻击后摇很难被闪避取消。 人生一定要经历的三大时刻:被雷霆大虾狂暴升天;在垃圾场被臭鱼吐死;在深海绝望的赶路
最大的优点就是打boss不用三百六十五里路,手感也挺好的,但是小怪的种类比较少,总体来说性价比很高,希望能有续作
Very fun game! Felt like if Hat in Time was a Souls like game. Highly Recommended! Parry system was unique and satisfying.
This game touched me in ways my wife will never
fun game
pretty fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |