
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
o soulslike do caranguejo, irmão, bom demais
Bhe che ce da dire, E MAGNIFICO. anche se ci sono dei boss che ti fanno imbestialire. Lo consiglierei? se vuoi tirare qualche porcone beh OVVIO
juegaso si te gustan la vida marina y los juegos souls, es perfecto para que le gusta esas 2 cosas nose xd
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing
There are funny crabs There is a grapple hook There is an original combat system. The mallet upgrade is very cool. The game knows when to be lighthearted and when to get serious. It is not too long and not too short. It is a great game.
玩了快4个小时,第一次玩认真的玩魂类游戏,非常好玩,如果游戏出现慢动作和卡顿瞬移把垂直同步关了就好了
It's visually impressive, but it's not a proper souls like, it's more a seikiro like. TBH of all the fromsoft games, Seikiro is a cool ninja game, but I ♥♥♥♥♥♥♥ hate parrying, never finished it. Mind you that's without the added durability system this game has for your shells. I've learned to hate durability systems in games for the time waste. What I don't like happening is having a specific build for a run, my shell, breaks and then I gotta scramble for some ♥♥♥♥♥♥♥♥ nearby so I don't get my pee-pee shcwacked.
positif: très bon jeu négatif: manque de durée de vie. ( une dlc équivalent a 50% du jeux de basse, après la fin du jeux aurait était parfait ), la possibilité d'optimiser sa coquille ( state, pouvoir ), un new game + qui affiche tous les emplacement des objet ou objectif non trouver ou pas fait la première fois.
it's fun
差
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |
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