
Anopek is a genre mashup of metroidvania and retro first-person shooter. You explore a massive temple, solving ancient puzzles and defeating cunning bosses, all while uncovering the relics of the past.
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Languages: English, French, German, Japanese, Spanish - Latin America, Italian, Russian
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Anopek is a cute and simple little metroidvania that has plenty of charm and doesn't outstay it's welcome. Simple and fun, but with enough depth to keep you engaged.
stupid azzhole butterfly has a broken azz move you cant avoid.
I enjoyed this quite alot. Small and nice game. Only criticism is the wing bow makes the clawshot kinda useless and more a inconvenience to pull out than anything as it can't do damage while the bow can. beyond that, good fun 8/10
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR - Fun puzzle / Original Wolfenstein game. Not too long or difficult, just a solid game play for a few hours.
Short but fun metroidvania. Found this one to be not difficult but still maintained my interest to play. The weapons tend to have a secondary function such as a shield or the ability to pass through bars. I think my only complaint was trying to remember which weapon was assigned to which number to quickly swap and i mean your going to swap weapons a lot in order to use its secondary function and back to the weapon of choice.
I picked this up on sale, but it's definitely worth the $7 USD they are asking. Short game that knows what it wants to be and doesn't overstay that welcome.
The game is pretty nice. If you like metroidvania-esque design, you'll prolly like this That being said.... The cutscenes look absolutely awful. It's very clear that they're not meant to be played at a high resolution and yet........ the game doesn't let you change the resolution, there isn't even a video settings tab. So you're at full screen and can see every pixel in perfect blocky beauty. I don't really know why this problem exists to begin with, because they clearly put effort into the animations and it could have been fixed with a resolution change
Lovely little game that's a mix between wolfenstein and a metroidvania, it's very calm and a good game to play when you want to unwind. The puzzles are mostly navigational and the map isn't that big that you'll get hopelessly lost. Took me an hour and a half to beat, I got it for 3 euro on sale and honestly it was totally worth the money. Pick this little gem up and I hope the devs decide to make a follow-up, and hopefully one with more verticality akin to how Doom was a sequel to Wolfenstein.
Wonderfully charming little experience. Took me just about 3 hours to 100% (left the game open in the background for a few hours, hence the 8-hour playtime listed). Simple but well-executed take on a combination FPS / metroidvania. Hidden upgrades / backtracking paths were not always terribly intuitive at times, but never so obtuse that I got frustrated. Part of this is due to the simplistic map textures. To clarify, the game looks beautiful, and the level variety is great, but within each area of the game, it can be hard to tell if you've explored a certain spot yet, so it was easy to lose track of unreachable spots that needed to be revisited after gaining new items, for example. A minor complaint in the grand scheme of things. Another big plus is the music. Very well put together and found myself humming melodies well after I finished the game.
GOOD
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