
ANONYMOUS HUNTING SIMULATOR is a dynamic first-person shooter. Your task is to explore the location and collect ten masks to complete the level.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 105reviews | 79% | — | $1.6K |
| $0.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я деградировал
прикольная игра
км гласит что это сложно (я прошёл эту херь с первой попытки)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В целом, мне игра понравилась) Только единственный минус - это убого сделанное прицеливание, уж больно криво сделали. 9 из 10
Anonymous Hunting Simulator, developed and published by Performance Artist, is a strange and minimalist first-person shooter that embraces simplicity and absurdity in equal measure. At its core, the game is about collecting ten hidden masks scattered across a map while surviving against relentless, faceless pursuers known simply as “Anonymous.” What might sound straightforward on paper quickly turns into a tense and surreal experience where atmosphere and unpredictability take precedence over conventional structure. The game’s title itself is a hint at its tone—it plays with irony and internet culture while crafting an experience that feels like a mix between parody, horror, and experiment. From the moment the game begins, there’s a palpable sense of unease. The world feels empty but charged, as if something unseen lurks just beyond your field of view. The environments are sparse and stylized, composed of abstract terrain and gloomy lighting that lend the game an eerie, dreamlike quality. Across its three available maps, each representing a different time of day, the atmosphere shifts subtly—from bright, sterile daylight to the unsettling stillness of dusk and the oppressive darkness of night. This cyclical design reinforces the idea of endless pursuit, making every playthrough feel like a distorted reflection of the last. While the graphics are simple and intentionally rough around the edges, the stark presentation complements the game’s tone. It doesn’t aim for realism but instead cultivates a low-fi, unsettling aesthetic that amplifies the sense of isolation and menace. Gameplay is built around a simple loop of exploration, collection, and survival. You must locate ten masks hidden throughout the environment while avoiding or combating waves of enemy figures that constantly hunt you. To stand a chance, you’re armed with five different firearms scattered across the map, forcing you to manage your weapons, ammunition, and positioning carefully. Each weapon feels distinct enough to give momentary satisfaction, though the shooting itself leans more toward arcade simplicity than realistic gunplay. The real challenge lies in balancing curiosity with caution: do you risk searching that shadowy corner for another mask, or stay on the move to avoid being swarmed? The enemies aren’t overly intelligent, but their sheer persistence makes them threatening. Their presence is less about tactical engagement and more about the psychological pressure of being hunted without pause. The game succeeds in generating tension from this simplicity, keeping the player constantly on edge even when little actually happens. Sound design plays a vital role in maintaining that tension. The dynamic soundtrack reacts to your movement and encounters, swelling during moments of danger and retreating to ambient hums when the action slows. This reactive approach heightens immersion, giving each chase a pulse of urgency. Environmental sounds—footsteps, distant echoes, gunfire—are sparse but effective, emphasizing the empty, hostile feel of the world. Silence becomes an instrument in itself, amplifying anticipation and dread. When enemies appear, the sudden spike in noise serves as both alarm and adrenaline trigger, making each encounter feel more dangerous than it actually is. Despite its intriguing concept, Anonymous Hunting Simulator is undeniably limited in scope. With only three levels and a single mode of play, repetition sets in quickly once the player learns the layout of each map. The AI’s behavior remains consistent throughout, so the sense of danger diminishes after a few runs. There’s also no overarching narrative or progression system to contextualize the experience, leaving players to interpret the absurdity and symbolism of the “Anonymous” enemies on their own. For some, that open-endedness will feel intentionally artistic—an abstract statement about identity, anonymity, or internet-age violence—while others may see it as underdeveloped. The balance between gameplay challenge and exploration can also feel uneven; at times the enemies overwhelm too quickly, while at others the level feels empty and uneventful. Yet, for all its roughness, the game possesses a kind of raw charm. It’s the work of an individual creator unafraid to experiment, blending the structure of a shooter with the tone of a performance piece. The developer’s name, “Performance Artist,” feels almost like a manifesto, framing the game not as a commercial product but as a digital art installation meant to provoke emotion and confusion rather than mastery or progression. That artistic ambition doesn’t always translate into depth, but it gives the project a unique identity within the sea of low-budget indie shooters. Even its flaws—clunky controls, repetitive AI, abrupt pacing—feed into the strange, fever-dream logic that defines the experience. For its price, which hovers around the cost of a cup of coffee, Anonymous Hunting Simulator offers a short but distinct experience that lingers in memory more for its mood than its mechanics. It’s not a game that rewards mastery or completion, but one that invites curiosity and interpretation. Some players will see it as a playful parody of the simulation genre; others may find it an eerie meditation on the act of hunting faceless figures that mirror the player’s own anonymity. Either way, it’s a compact, atmospheric experiment that stands out precisely because of its rough edges. In the end, Anonymous Hunting Simulator is less about the thrill of the hunt and more about the discomfort of being alone in a world that feels both absurdly artificial and hauntingly real—a fleeting, unsettling vision that’s easy to play but hard to forget. Rating: 7/10
Это ♥♥♥♥♥ сложнее дарк соулса
Happy Birthday to Me!
♥♥♥ ну игра неплохая, судя по моей аватарке понятно что я человек серьёзный и ♥♥♥♥♥ не посоветую, я не советую это дерьмо
крутая игра
это даже лучше чем КС2
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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