
Are you ready to uncover SCP-682’s ultimate form? In Anomaly Evolution, evolve SCP-682, SCP-1471, and SCP-999 from mere anomalies into godlike Lovecraftian beings. Click, evolve, and witness the rise of horrors beyond comprehension!
Modeled estimate, not a reported figure. How we estimate →
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About
Are you ready to discover SCP-682's full potential?
Have you wondered what this immortal lizard look like if she evolved endlessly?
Anomaly Evolution is a strategy clicker game where your goal is to evolve our lizard mommy from a single cell to an immortal Lovecraftian god!
3 anomalies to evolve! SCP-682, SCP-1471 and SCP-999
88 unique evolutions to discover
17 animated scenes to unlock
unlockable gallery
scaling difficulty
immersive soundtrack
As I've mentioned, Anomaly Evolution is a clicker game in which you main click on your creature and generate "cells", which are your primary currency in the game.
You can then use cells to unlock new ways of generating cells at a larger and faster rate, repeating an endless cycle of anomalous growth! You'll also need to unlock more features and types as you grow. These are the current types in the game:
Proteins: You use them to increase the maximum level capacity of your upgrades.
Neurons: You need them to multiply the amount of cells you gain from each click.
Genes: These are needed to increase the amount of cells you gain from clicking. The more genes you have, the more cells you gain.
Morphogens: Uses neurons to generate more cells.
Tissues: Each tissue is an auto clicker.
Enzymes: You need them to increase your damage against the hostile Xenocytes.
Evocytes: Special immortal cells that you need to "TRANSCEND"

This is a mechanic in the game in which you reset your current progress and growth in exchange for a permanent boost in all cell production rates, including your evocyte production.
Evocytes are gained from killing Xenocytes, which are hostile cells that appear in the game. They can be killed by clicking them.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I actually really like this game, but there are so many problems with it. While this isnt a negative for me, its an idle game where being idle is likely to get you killed. which is certainly one of the game designs ever. i highly reccomend using an autoclicker, you will get car pool tunnel. Problems: 1. Difficulty is a ♥♥♥♥. If you dont have an autoclicker expect death, you will be clicking little bastard cells constantly. the game gets exponentially harder each time you use the pristiege mechanic, by around trancendance 10 normal gameplay is straight up impossible (unless you abuse spawn mechanics?), cheating is the only way to progress at that point. weither by autoclicker or cheat engine. 2. Weirdly inconsistant art, not quality wise. i mean its really good art objectively, the problem is that for some reason the art direction itself is super inconsistant. 682 is the best example of this, the art seemingly randomly shifts between being scary erotic, to just scary, then to COOL MONSERT. 3. Takes a shockingly long time to actually earn any rewards from the gallery. and of course because of its the game design of all time, you cannot actually idle the game. meaning you need to constantly manage the game. EXPECIALLY if you buy neurons (Brain cancer). neurons are actually really good, they just have a side effect of making sure your monster girl dies a painful cancerous death as their brain eats up all the cells in their body :3. though you typically reset before that happens. 4. The game straight up lies to you with certain descriptions, Morphogens are described as having the effect of turning neurons into normal cells. which if it was true, would make them extremely valuable, as by buying them you could control just how many neurons you have at any given time, and you could turn your neurons into another source of cells. But all morphogens do is make cells, they dont actually consume any neurons at all. they are just a really ♥♥♥♥♥♥ way to offset the downside of neurons, by sinking them into upgrades. 5. you have to play the game in a certain order, its progression locked. so if you are just here for 999 RIP you have to actually play two other characters first to a certain level. the order is 682, 1471, 999. 6. Evolutions dont really make sense. after they reach their actual canonical form the designs tend to wildy shift, making it feel less like an evolution and more like a random transformation. it threw me off quite a bit while i was playing, 682 expecially. Things i actually liked: 1. evolutions are for the most part really good design wise, to the point where it counteracted my initial reaction to how the evolutions are handled. since there isnt much actual design progression, it was actually investing to find out what design was next to show up. even if it wasent attractive it was still fun to see what direction it was going to go in. 2. figuring out how everything actually works is really investing and fun. its not really that intuitive, and it takes a few liberties on the typical idle game genre. 3. Its cheap as ♥♥♥♥, it was on sale when i got it. 2$ and i got about 6 hours of sleep deprived entertainment out of it. 4. This is a really weird positive, but cheating feels balanced if you are using an autoclicker. this really shouldent be a positive because it means that the game is just that hard at a certain point. but its something i found myself appreciating. the game could really use pristige upgrade mechanics, it only has a additive bonus of multiplying values each reset. so in your first reset you will be getting resources twice as fact, then on your second thrice as fast, so on so forth. Tldr: cheap as hecc, hard and unfair, cheating good. hot monsert. Tldr squared: Difficulty ouch. fun for grog.
gaming masterpiece
The game's fun and all but i wasn't ready for the 6 last evolutions of SCP-682
when I said "I love scp", I mean "I LOVE SCP."
É um bom jogo, apesar da sua base de gameplay ser bem simples ate mesmo para um Idle, o fato da sua anomalia ir evoluindo acaba fazendo você ficar só para ver a próxima evolução, é a sua arte ajuda muito nisso, já que ela é muito bem feita, muito bonita é tem bastante detalhes, eu ate as usaria como papel de parede ou como um fundo aqui na steam, uma pena que o jogo no tenha essa opção, as animações do jogo são bem simples é tem bastante erros, mas elas tem o seu charminho que acaba combinando com a atmosfera do jogo, eu não sei explicar o pq, mas fez eu gosta delas.
did not know this game had boobs. fun clicker game
game is good but man it need to be faster just a little
its stupid yet has good assets
Не стоит, только если по скидкам ради артов.
pogers
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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