
ANIWARS is a challenging turn-based strategy roguelike. Assemble your squad, collect powerful items, conquer territory and dominate the enemy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ANIWARS is a challenging turn-based strategy roguelike where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders!
Battle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment to your advantage, capturing objectives or finding the perfect use for the item you picked up earlier.
For over half a century, the world has been engulfed in an unending conflict. It all started after Void Day, a cataclysmic event where all of Vertex’s Dark Matter drives around the globe imploded creating Void Zones which swallowed cities and ripped apart continents. From the chaos three factions emerged: the Military, PUNKZ and Vertex. Each faction has its own style in both design and gameplay.

Commanders function both as playable characters and bosses! Each Commander has their own set of abilities and unique dialogue.
Capture territory, assemble your squad and gain enough power to challenge the rival Commander at the end!
200+ items and consumables with wild combos, stratagems, events and dozens of battle maps make each run of ANIWARS a unique experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Strategy Game as someone who DOESNT play strategy games I've followed the artist for sometime prior to the game's release, after generously being given a free copy of the game by a friend I gave it a shot! I am BAD at these games which is why they don't get long playtime out of me, however Aniwars kept me hooked with its great art style and character designs and its simple but not easy gameplay. The added roguelike elements with more items to use in game from completing challenges related to the units, allowing you to have more experience with them and to better understand how they function for future runs. These allow for constant replayability rather than just completing the game off a single successful run. Any bugs that have been reported to the small hard working team are patched out very quickly with plenty of updates and new commanders/units coming soon that I'm excited for. I've had hours into this game already and I still think about the itch to play another run from time to time, excellent gem more people should give a shot!
This is my first time writing a steam review so it might be a bit scatterbrained, sorry. As a newcomer to this genre of game while there is a little difficulty at the start, the gameplay loop is easy to get the hang of. I like that most of the unlocks/achievements happen naturally enough to where even on losing runs you know you'll always be a little stronger for the next one. I also think the playthrough progression of enjoying the art but struggling with the gameplay to enjoying the gameplay but spamming spacebar to skip the battle cutscenes is kinda funny. It's like rattling keys in front of the player's face so they don't get too frustrated. I do have a couple complaints/suggestions that I think could improve the game though. 1. There should be a way to see what items your units and especially the enemies have in battle. With 5 items for 6 units it can be easy to forget who has the items that require specific conditions like swapping and being near teammates. And for enemies; while there aren't really any items that influence how you should play too much besides large conditional damage ups like silencer or range ups, I really don't see any reason why you shouldn't be able to. 2. I think some way to speed the game up would be nice especially when doing tedious things like collecting boxes. In general, I think that the game has a good thing going on and will only get better with more content. I wish the devs the best of luck.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра в целом неплохая. Тактика какая никакая присутствует (бот слишком хорошо замечает места, где тебя можно столкнуть за карту). Ранний доступ все дела. Но в данный момент непонятно на глобальной карте, зачем тебе покупать больше 6 оперов. Да, понятно можно это делать про запас, на случай если потеряешь парочку в сражении. Но хотелось бы, чтобы оперы вне лимита играли чуть большую роль, например, из очевидного — при смерти всех оперов в сражении (если у тебя остаются запасные оперы), ты просто возвращаешься на глобал карту и можешь продолжить забег. В остальном это чуть более боевой, нежели тактический into the breach, что лично мне так нравиться даже больше. В конце трейлера на заднем фоне egypt-like Ина. Ждём'с, ждём'с.
Тупое дисбалансное гавно
oque eu posso dizer além de que o jogo é bão?
Fun game to kill some time.
Tasteful art, interesting concept, gameplay and story is still WIP. Devs being fair and keeping the price low in early access.
At the beginning the game feels like Dark Souls, then you start maining Nova and it turns into Peppa Pig
........
the combat is great, and the playability is good too, but they need to nerf or buff some characters, take the long ranged artillery girl, she absolutely SHREDS the units on the field if not dealt with quickly. Sounds like a good threat to deal with, but when you add in more than 1 and other allies that are going to fight with said artillery girls, they're going to kill or knock out a LOT of your guys. The strategies I try to use to counter this do work, but I tend to lose a lot thanks to them. Hell Hound is a good character, and I've mostly been using her only to get the other character only unlocked by playing her. Her units are SOLEY melee though, they can dish out damage, but trying to use the strategies I've seen from the guides or a YouTube Video, aren't helping me out. I'd like it if someone has some strategies to take care of the Artillery Girl (or more than one of her) while also being able to use Hell Hound's units to the best of their abilities. I still do think this game is going to be a blast though later down the road, I just hope they nerf that Artillery, I absolutely HATE those girls.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.3K | 289 | 86% | $9.99 | |
| $69.3K | 325 | 56% | $9.99 | |
| $69.3K | 313 | 72% | $7.99 | |
| $69.4K | 532 | 87% | $5.49 | |
| $69.3K | 146 | 71% | $16.99 | |
| $69.4K | 318 | 87% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 7 | 100% | $7.99 | |
| $644 | 3 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 100% | Free | |
| — | 0 | — | — |