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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Well, just to inform anyone who's curious about this: It's not a game. The only interaction there is to press any key to start it, and then all you can do is to look around with your mouse, until it's over. Animations are pretty, and the music is calm and relaxing but that's all there is. No settings at all, no gameplay, no story, and pressing ESC immediately closes it. [h1] Because of the low price i won't rate it negative, but sadly i really expected a game instead of a 10 minute long fancy video. Nonetheless you might use it to take some artsy screenshots. [/h1]
I'll give it a positive review because it's a somewhat decent attempt at a VR music video. However, it just doesn't compare to Show It 2 Me, Fantasynth, Exogen.
Disclaimer, I know the devs: I actually really enjoyed this and felt compelled to review it as some people might be wondering what it is about. It is a really beautiful ten minute meditative and musical experience where you can get lost and feel anew when you take off the headset. It is a new way to experience music that I think a lot of artists will be experimenting with over the next few years. I'm not good at describing music, so I'll avoid that, it is just an amazing artful track with visuals that tell a deep narrative. I use it as a way to show people VR as it is a very comfortable and a pleasantly stimulating experience. If anyone else knows of other cool music experience in VR feel free to message me or reply here. Thank you to Vivia for the amazing music. Much love.
Something intangible calls to you. Your senses sharpen, all of them engaged. Recall a dream you forgot upon waking. Somewhere between this and a trance is ANIMA. ANIMA is a wonderful trip further and further towards...well, there’s only one way to experience it. Look up, look around, look where you’re headed. The experience is short, but diverse and expertly crafted. It quickly changes from some sort of ice cream dream to a hallway in cyber space and so forth. I definitely recommend the experience, especially at such an affordable price. I did not play it in VR, but it is a 360 degree experience, and I imagine it would be absolutely wonderful experienced as such.
beautiful work of art. [spoiler]jungian,subconcious[/spoiler]
К глупости звуковой решили добавить глупость визуальную, и спровоцировать кастомеров к глупости покупки этого "интерактивного видеоклипа". Остаётся только вообразить себе Стим-аккаунт какого-нибудь фрика, у которого на профиле в качестве любимой игры будут значиться не обычные CS:GO, TF2 или Dota, а [b] Anima [/b] с гордыми 10 000 часов сыгранного времени.
[h1]Experienced on Windows Mixed Reality[/h1] This is an approximately 9 minute long music video experience. It's running on the Unreal Engine. You are on rails and you seem to be going forward most of the time. It ran fine for the most part, but I did notice some frame rate drops at times and some warping around the edges. This is a trippy experience. All kinds of shapes & colors morph around you as a trance like song plays. For whatever reason though, it just didn't click for me. Others may enjoy it more though. It was only .99 cents and I wasn't expecting much. Consider this a sideways recommendation. [b]Rate 5.5/10. [/b]
It's great, much more than I expected. I see it as a meditative experience, the music is nice too.
Anima is an outstanding Music VR Experience. I loved the visuals a lot, it kinda felt nostalgic to me. A great experience for only an dollar and it's 10 minutes long. Overall great experience/Game! A lot of Personality was put to into this and it shows!
Very pure demoscene with good music and some nice effects.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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