
Angels That Kill - The Final Cut is a dark, first person adventure game that tells the story of two men as they uncover the truth behind a murder that has shaken the city. Play through both sides of the story and discover the truth behind the murder.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
I got this for quite cheap in a bundle. The fact that this was different intrigued me at first, but due to the emptiness of the city and the limited options it gets dull and repetitive really fast, even if you go for all the endings. It's fine the first time, but it seems like more of a painful chore than a fun and immersive noir thriller. There is a game mode called "Two Dark Nights" which as of December 2023 does not work, neither in Linux nor in Windows. Some update in the past broke it. The developers are informed, but they do not seem to care. Avoid.
Tags: Adventure - WS - Walking Sim Additional Tags: Delete Local Content & Remove from Library TLDR: Not a lot of gameplay and a lot of terrible design decisions kill this title's entertainment value Review: Too narrow a script in which you get insta-killed for deviating. Unclear hint system in the form of birds in the sky that actually guide you to dead ends and police encounters. Visuals are untextured, environments are bloated and expanded but full of empty building shells, empty streets, with very scarce hotspots populated by the odd one NPC scripted to stand there or interact with a scenery object. Entire world is non interactable and will only allow any form of progression if you are at the exact right spot at the exact right time. Game feels self contradictory about the plot. Intro talks about quarantined neighborhoods and what sounds like martial law, but the game never mentions or enacts any of it. Going to the subway the protag mentions he does now know his way around a city as an excuse not to allow progression instead of something more internally consistent with the game plot. The game also gives you very mundane objectives like, find your dad, or drink a cup of coffee, while at the same time maintaining this nearly post apoc quarantine setting that involves a serial murderer no less. To make matters worse the game just decides that you are in fact the serial killer and you start getting hunted down by police in some kind of weaksauce cardboard black and white GTA experience. Eventually I got sick of walking into crime scenes, walking into buildings, or just taking a wrong turn across a street and getting given an immediate game over screen. Found a hideaway by following the dumb birds but ended up in front of a condemned building with no door handles. The game is woefully missing any kind of audio on offer, and for an atmospheric noire walking simulator that is inexcusable. The game takes some strange liberties with how it renders details. Such as not including pupils in the eyes of NPCS which gives it a surreal phantom-like representation but completely clashes with the wannabe ultra-gritty realistic noire sin city atmosphere they were shooting for. The game has a mechanic in which a sound effect is played when a plot event triggers. On my first trigger the sound effect blared like a siren for what seemed like two dozen loops. The game spawns you in a room with a revolver but wont let you take it, and wont let you come back to your room once you get in trouble. On the positive side the black and white aesthetic and the occasional rain effect really goes a long way into making the visuals digestible if still barebones. The game has the class of making mention of all the free tools that were used in the creation of their product, as well as thanks the respective forum communities from these softwares for their help. The idea of adding a minimap was good, if not all that well implemented or useful in a city full of empty building facades. I also thought that giving the players the option to turn the nonsense survival hunger gauge deactivated was a good idea. Especially given how many insta death traps this game keeps shoving in your face to begin with. In conclusion, I do appreciate the few areas in which this game shows promise but it does not offer a compelling experience in my humble opinion. It feels almost more like someone trying their hand a making a cityscape, making a few hotspots to try their hand at it and calling it a day. Removing title for library declutter.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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