
A stranger texts your phone by mistake. You could ignore it, the way everyone ignores everything now. Instead, you answer. Angel Offline is a short visual novel about one accidental conversation that becomes something more, told entirely through the messages you choose to send.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 1.9K | 98% | Free | |
| approximately $0 | 14 | 93% | Free | |
| approximately $0 | 165 | 97% | Free | |
| approximately $0 | 94 | 98% | Free | |
| approximately $5.6M | 19.4K | 97% | $19.99 | |
| approximately $97.3K | 608 | 84% | $4.99 |