
The sequel of the famous Shoot'em up from the Visco studio is back, 30 years after the first opus, released exclusively on Neo-Geo MVS and Neo-Geo AES in 1992 . It's time to bring out your good old battle ship in ANDRO DUNOS 2!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic Shmup, I've purchased this game multiple times now, from the 3ds to Switch, now PC. Its a super solid shmup, I pick up and play a couple rounds almost any time I want a quick dopamine rush. I know its based on the old Neo Geo game, but honestly I feel like this game plays more like a suped-up Turbografx shmup. Highly recommended, no gimmicky mechanics to mar the experience, this just feels like a 90s sequel we never got until now. Pairs well with Earthion for maximum shmupness.
Very fun 40 minute'ish shoot'em up game that's beautiful, controls fairly well, and has great boss battles.
Very cool shmup and I love getting modern sequel to oldschool games, so that's a major plus. I never was the biggest Andro Dunos fan, but it was ok. In this new iteration the controls are tight. It's fun, not hard at all, so a very good entry shmup for enjoyers that might not be too used to a genre that is almost unplayable for newcomers.. Graphics and music are fantastic if you like your retro-games, but it's a very barebones experience, no achievements for a modern game (even if pixelart). Also the configuration goes on a different launcher, and I'm missing extra options like maybe a 16:9 aspect ratio, or even remixed music. It's a short game, that should be medium~hard to master, but there's not much to keep the player engaged after watching the credits roll (there's a boss rush mode and an extra stage that I don't want to spoil). I wouldn't recommend this at full price, but at the ~$1-2 mark it's a great deal.
Turn it on. Go fast. Kick butt. Have fun.
i love this game, but it needs a front end that allows us to select a few options like vsync to so solve screen tearing issue im having, and it would be nice to have an option in there to launch full screen, and options for scanlines, integer scaling ect.. the game itself is a little on the easy side. i would have preferred it used a checkpoint throwback when you die, but also with freeplay instead of credits, and a slightly smaller hitbox. otherwise this game is just the type of game i like. we need more games from this developer and on the neo geo platform.
Andro Dunos 2 is a side-scrolling shoot ’em up developed by Picorinne Soft and published by Maximum Entertainment and PixelHeart, arriving decades after the original Andro Dunos that first appeared in arcades and on the Neo-Geo in the early 1990s. Rather than reinventing the genre, the sequel embraces the philosophy of classic arcade shooters, delivering a traditional horizontal shmup experience built around tight level design, weapon management, and the familiar cycle of learning enemy patterns through repeated play. The game clearly positions itself as a love letter to retro shooters, preserving the spirit of older arcade titles while introducing a few modern touches that make it accessible to contemporary players. The premise follows a classic science-fiction setup that feels intentionally nostalgic. Humanity once again faces a massive extraterrestrial threat, and the only hope for survival lies in the hands of skilled pilots commanding advanced combat spacecraft. Players step into the cockpit of one such ship and embark on a mission across multiple sectors of space to eliminate enemy forces and dismantle the alien war machine. The narrative is kept deliberately minimal, appearing mostly in brief intermissions between levels. This approach reflects the design philosophy of many arcade shooters from the past, where storytelling serves primarily as a backdrop for intense gameplay rather than a central focus. Gameplay revolves around navigating horizontally scrolling stages filled with enemy formations, environmental hazards, and powerful boss encounters. The player’s ship moves freely across the screen while firing a continuous stream of weapons at incoming threats. Unlike many modern bullet-hell shooters that overwhelm players with extremely dense projectile patterns, Andro Dunos 2 favors a more structured approach. Enemy attacks are carefully designed and readable, requiring players to observe patterns and react with precise positioning. This creates a rhythm where success depends on anticipating danger rather than simply dodging waves of bullets. A key element of the gameplay is the flexible weapon system that allows players to switch between several attack types during combat. Instead of committing to a single weapon configuration, players can cycle through different firing modes depending on the situation. Some weapons fire powerful forward shots ideal for boss battles, while others spread across the screen to clear large groups of enemies. There are also weapons that attack behind the ship or track enemies automatically. This system adds an element of strategy, encouraging players to adapt their approach depending on the layout of each stage and the direction from which enemies appear. As players progress through the game, they can collect upgrades that enhance their ship’s capabilities. These upgrades increase firepower, improve defensive abilities, or strengthen secondary weapons that provide additional offensive support. Managing these upgrades becomes an important part of surviving later stages, where enemies become faster and more aggressive. Losing a life can reduce the ship’s power level, forcing players to rebuild their arsenal as they continue through the stage. The structure of the game is divided into several stages, each offering its own theme, enemies, and environmental hazards. Some levels take place in asteroid fields where players must carefully navigate through narrow passages, while others occur in futuristic cities or alien environments filled with mechanical defenses. These changing settings help keep the gameplay visually fresh while introducing new types of threats that require different strategies. Boss encounters serve as the centerpiece of each stage. These battles often involve large, heavily armored enemies with multiple attack phases and distinctive patterns. Players must learn when to focus fire on weak points and when to prioritize survival by dodging incoming attacks. These encounters often feel like small puzzles, where observation and timing are just as important as firepower. Visually, Andro Dunos 2 embraces a retro pixel art aesthetic inspired by the arcade era that influenced the original game. Sprites are colorful and detailed, with explosive effects and enemy designs that evoke classic 16-bit shooters. The environments are filled with mechanical structures, alien ships, and futuristic landscapes that reinforce the science-fiction setting. While the graphics intentionally maintain a retro look, they are polished enough to feel modern while still capturing the nostalgic spirit of classic arcade games. The soundtrack further enhances this retro atmosphere with energetic electronic compositions that match the intensity of the gameplay. The music maintains a driving rhythm that encourages players to stay focused and maintain momentum throughout each stage. Different levels introduce unique musical themes that reflect the tone of the environment, from high-energy battle tracks to more atmospheric compositions during quieter moments of exploration. One of the strongest aspects of Andro Dunos 2 is its commitment to classic arcade design principles. The controls are responsive and precise, allowing players to move quickly across the screen while dodging enemy attacks. This responsiveness is essential in a genre where split-second reactions often determine success or failure. The game rewards players who take the time to learn enemy patterns and optimize their weapon choices, creating a satisfying sense of mastery with repeated play. However, the game’s dedication to retro design can also feel somewhat limiting. While the core mechanics are solid, the overall structure remains fairly traditional, and the game does not introduce many innovations that push the genre forward. Players familiar with classic shooters may find that the experience feels very familiar, sometimes bordering on predictable. Another limitation lies in the game’s relatively short length. The campaign can be completed in a few hours, especially by experienced players who are already comfortable with the genre. Although replaying levels to improve performance or achieve higher scores adds some longevity, players looking for a larger or more complex experience may find the content somewhat limited. Despite these shortcomings, the game succeeds in delivering exactly what it promises: a polished and faithful revival of classic horizontal shooters. Its combination of tight controls, varied weapon systems, and carefully designed stages captures the excitement of old arcade games while remaining approachable for modern audiences. Ultimately, Andro Dunos 2 stands as a strong tribute to the golden age of shoot ’em ups. By staying true to the genre’s roots while adding subtle refinements, the game provides a satisfying experience for fans of classic arcade action. While it may not radically innovate within the genre, its solid gameplay and nostalgic presentation ensure that it remains an enjoyable entry in the world of retro-inspired shooters. Rating: 8/10
Really good Shoot'em up game. Just like the OG arcade game
I can't get the game to play correctly.
Simple fun.
Andro Dunos 2 ist ein unterhaltsames, kurzes Shoot‘em up. Macht Spaß, fühlt sich nostalgisch an – man fühlt sich wieder ein bisschen in den 1990ern. Der Pixel-Look gefällt, der Soundtrack ist passend. Präzise Steuerung, faires Gameplay. Die verschiedenen Waffen und zahlreichen Gegnertypen versprechen Abwechslung. Wer aber nur einmal den Arcade-Modus durchspielt, ist halt in knapp einer Stunde durch. Ich sehe aber durchaus einen Wiederspielwert. Technisch ist ein wenig Luft nach oben. Ein optionaler 16:9-Modus wäre nett, außerdem hatte ich störendes Tearing im Vollbildmodus. Überhaupt könnte das Spiel mal erklären, wie man in den Vollbildmodus kommt (mit der Enter-Taste). Für Fans des Genres aber zu empfehlen.
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