
A Game Boy-style Sokoban puzzle! Nostalgic pixel art and 8-bit sound. Starts easy, gradually becomes brain-teasing. For beginners to intermediates, clearable in 2-10 hours. No modern elements. Small surprise at the end. Enjoy brain training in a retro world!
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About
Nostalgia‑packed Game Boy vibes await! A Sokoban‑style puzzle that retro lovers can’t resist!
Control a little robot to push blocks and open doors!
Atmosphere: Just like a Game Boy—no modern bells and whistles, pure retro charm.
Difficulty: Starts off relaxed, then slowly ramps up to test your brain. Great for beginners through intermediate players!
Playtime: Varies per player, but roughly 2–10 hours. (*Auto-save function available)
Every melody and sound effect is straight from the Game Boy—those classic chiptune tones!
Fans of old‑school games
Anyone craving a light mental workout
Folks who’ve heard of “Sokoban” but never given it a try
Players who looking for an affordable and casual game
Right when you think you’re about to finish, there’s a “whoa!” moment waiting for you. Can’t spoil it, but it’s guaranteed to delight!
Ready to flex those brain muscles in a retro world? ツ
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Ukrainian, Dutch, Greek, Swedish, Spanish - Latin America +91 more
Reviews
[b]6/10[/b] Turn on all the lights in this one-big-world Sokoban-style game. [b]What is it:[/b] A sokoban game in which you’re a robot with a peculiar task, but figuring out what that task is is the purpose of the entire game, so at first you just move from one room to the next, turning on lights that open doors. The boxes don’t have a goal, but they conduct electricity so they are just used for connecting power sources to lightbulbs. They are also infinite and disposable, so you don’t have to carefully juggle them. If a box is in the wrong place, just push it into a wall and go get a new one. The puzzles are quite good, and as you progress the rooms get increasingly interconnected. It’s purposefully retro, with no undo, a green tint, no menus or UI, just start it up and play. https://steamcommunity.com/sharedfiles/filedetails/?id=3551658781 The unique disposable nature of the boxes stands out in this game. Since they can be freely created and destroyed, there’s less maneuvering and more thinking about the intended shape of the final solution. Still, it’s not entirely free of maneuvering, since often you have to figure out how to get one box in its place without destroying any of the other boxes. The game evolves from just figuring out where to place boxes, to figuring out the right order in which you must place the boxes and the needed intermediary steps, and later on, figuring out how to move boxes between rooms and solve not just one room, but a whole sequence of connected rooms. All the rooms are connected, and in the end you can even get access to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3551657206]a crude map[/url]. There are also a few shortcuts between areas, unlocked once you reach the other side. https://steamcommunity.com/sharedfiles/filedetails/?id=3551658025 Overall, it’s a nice retro puzzle game, though the lack of undo really bugged me. [b]How hard is it:[/b] Easy to moderate, ★★☆☆☆. [b]How long is it:[/b] 48 rooms, though not all with puzzles, 2-3 hours. [b]Level design:[/b] Good. https://steamcommunity.com/sharedfiles/filedetails/?id=3551658415 [b]Quality:[/b] Minimalistically retro. [strike]No undo[/strike] Undo, but not unlimited. No level select, since it’s all in one big interconnected world. Basic controls. Just a few [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3551657489]audio settings[/url], plays windowed only but the window is fully resizable. No cloud saving. Progress reset. A few progress achievements. There’s a respawn feature if you get stuck in a locked room like I did. Autosave and 3 manual save slots. Small, fast and responsive. [b]Worth the price:[/b] Yes. [b]Most positive aspect for me:[/b] Good puzzles. [b]Most negative aspect for me:[/b] No undo! [b]What would make it better:[/b] [strike]Undo![/strike] Configurable controls. More settings, at least a fullscreen toggle. Configurable color scheme, not everyone likes pea soup. Cloud saving. [b]Also consider:[/b] [url=https://store.steampowered.com/app/3352300/The_Electrifying_Incident_A_Monster_MiniExpedition/?curator_clanid=25928931]The Electrifying Incident: A Monster Mini-Expedition[/url], another sokoban-like with a unique goal taking place in an interconnected series of rooms. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote] [quote]Follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/quote]
This game brightened my day.
倉庫番のようなゲームで、面白かったです。 なんと、オートセーブも付いてくる! 腰を据えてじっくり遊びましょう! これから二週目を遊ぶ予定です!
まだセクターDですが、とても楽しいゲームです。 割と頭を使いますね。思っていたより難しいですが楽しんでます
めちゃくちゃ良質なパズル体験ができました。商品説明にもある通り終盤にサプライズがあるので、ぜひ最後まで遊んでみてほしいですね。ゲームボーイをリスペクトしたサウンドと曲も素晴らしいです。難易度はそこそこ高く、自分はパズルが苦手なので何度かハゲました。 しいていうと、任意地点でのセーブ機能があると試行錯誤しやすくて嬉しかったなと思いました。
シンプルだったからこそ最後までいけました。 難所を解いた時はそれなりに嬉しい。
Simple controls with creative and challenging puzzles. It's a winning combo.
倉庫番系のパズルゲーム。 GB風の懐かしいグラフィック、何時間聞いても飽きがこないBGM、愛くるしい見た目の主人公…………からはとても想像ができないくらいパズルの難易度が高い!! パズルに慣れていないプレイヤーには少し難しすぎるかもしれないが、一面当たりの取れる行動の選択肢が多くないので総当たりでもなんとかなる絶妙なレベルの難しさだった。もちろん、パズルゲームに慣れているプレイヤーには良い歯ごたえが感じられる良問揃い。 テキストはないものの、僅かなボリュームではあるがストーリー(というか背景?)を推察することが出来る。これがまた詫び寂びを感じる良い仕上がり。 私の場合、かなり試行錯誤しつつ休憩も取りつつでも2時間でクリアできたので、是非とも”最後まで”遊んでほしい。
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