
Falsus Chronicle: Ancient Treasure is a dungeon exploring, Anime style action RPG with Roguelike elements. In this game, dungeon will randomly generate traps, monsters and loots. With our unique “Monster Gem” system, every different choice of classes, weapons, and skill sets effects characters raising multiple possibilities, to fulfil...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
更新慢到我都不知道有這遊戲了
?????点开始没反应?
abandoned in 2018. avoid this like the plague and don't make the same mistake I did.
Ancient Treasure 法爾斯編年史:上古秘寶 購買時間:2018/04/30 個人觀點:手把與滑鼠操作性不佳,以手把為例:左蘑菇已經是操作方向,還將右蘑菇做 成帶方向性的普攻,其實可以獨立出一個普攻鍵就好,另外無法鎖定視角,且使用手把玩的 時候會誤按到視角轉換(因為視角變更鍵是按左蘑菇頭)。至於用滑鼠+鍵盤遊玩會讓人更想砸 了電腦,移動使用鍵盤,普攻使用滑鼠左鍵,且滑鼠帶有攻擊方向性,這操作讓人有點不知 所措。 期待:1、可以自定手把(鍵盤)按鍵,2、改善攻擊時方向性的問題(操作方向即為攻擊方向), 3、可選擇「鎖定視角」。 結論:這就是個以手遊為出發點而設計的遊戲,在電腦上操作性欠佳,以支持國產又有繁體中文 的加持下,再加上價格不到台幣200塊,是個拿來打發時間的小品遊戲。 推薦與否:以目前的版本來說,個人不推薦。
非常可愛的一款遊戲每一次的遊玩體驗都不同 職業也很自由 畫面很萌但是也需要一點小操作 玩起來非常有樂趣
I had to refund it but waited with a negative review but since its bandoned I have to write something. The game is very boring and almost nonexistent gameplay becomes repetitive pretty fast. The style is neat but its not enough to make up for a prototype like game experience.
感觉如下: 1、游戏单位战斗方向指针适合手柄玩家使用,键鼠操作度难; 2、主角伙伴为电脑AI,无法配合躲避陷阱机关,体验度较差; 3、游戏升级性体验一般,装备小概率能打到比较高级的部件,商店卖的种类少,而且也没有升级的概念; 4、玩家属性没有属性点模式,魔晶没有合成模式; 5、游戏性一般,横版过关战斗类模式,后期难度提升,怪物攻击力明显爆发式增长,感觉游戏角色属性抗性和怪物的伤害比没有调整好,AI伙伴太容易被秒杀; 6、试练塔初期难度太高,功能感觉没有开发完全; 7、游戏音乐不错; 8、游戏中战斗时AI伙伴阵亡可以靠金币复活,类似街机的投币,但是第二次复活价格就要翻倍以此类推,玩家角色阵亡就直接game over,这里看出金币后期是会过剩的,靠这种模式去消耗,说明也没有完善一些功能,而且只要有金币玩家躲后面不打也行,这是一种后期的BUG,有一关是可以刷金币的难度也简单点,刷2次可以过后面一关了。玩家操作角色的要求就比较高; 10、游戏画面显示无法旋转视角; 出现过2次游戏崩溃无法响应的情况,对没存档的有致命打击。 总的来说可以优化的还有很多,画风也可以更精致一些,希望有更好的体验,支持一下
不错,挺好玩的,要是能联机就更好了,比如设置成3~5人联机可以增加这游戏的寿命。BUG有点多
Hmmm, I bought the game to support eelgod (the 3D artist of the game) but I must admit that the game feels rushed. The art is really nice but the game mechanics are really cranky and the music isn't loop well. I had a little problem with the achievements and the controller (like the map doesn't close with the same button or when you finish a chapter you can't push A/X to continue on joystick) Well, like I've said before I wanted to support the indie dev
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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