
Dive into an old-school pixel art RPG inspired by classic MMORPGs! Explore epic dungeons, battle fearsome bosses, and complete quests solo offline or online with up to 5 players. Choose your class, gear up, and craft your own legend!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] A dev who disrespects your time [/h1] EDIT: I put in more time and I still hate this game. The dev is flat out disrespecting player's time with 1hr repawns on minibosses combined with 1-10% drop rates. Sprinkle in .08% skill gains SOMETIMES when doing a skill. Then think about how mobs your level give .09% of a level. Add in that most items are marked 'No Trade' so that you are incentivized not to play with people; This isn't an MMO. You are ruining the player experience. Then you also further nerf the warrior class skills? Dude wtf were you thinking?! Do you just not care about balance? Do you think the 450 reviews for a game that has been out for over a year is a good sign? With all these other games out there, you thought people would play this for months on end? Look at it. It looks like a flash game. Seriously. wtf. -Original Review- I thought I really liked to grind but the way this game does it just doesn't do it for me. Ancient Kingdom does not respect your time. If the devs intended you to make a snails pace crossing the grand canyon, they achieved it but I am not interested in spending 10 years on a single character especially in a game that looks and plays like this.
Really fun throwback to oldschool RPG MMO gaming. The world is fun and the quest are enjoyable, I am happy with when you die you lose exp but can gain half of it back by going back to your body. makes dying have actual consequences. I have yet to play with friends but I'm sure it would be a lot more fun to get your buds togeather and make a guild to start questing. playing Solo is still very fun and enjoyable.
Its like me and my families on little mmo
Ancient Kingdoms does a great job capturing the feel of classic MMORPGs while still being enjoyable as a solo RPG.
To preface, I played on KB + M, and it felt like the game was actively playing [i]against me[/i] and any chance I had to enjoy it - that's how uncomfortable this game's 'point and click' targeting is. Maybe I'll revisit it at some point (because overall, it seemed [i]alright[/i]); but even buying it at a discount, I'd rather spend my money elsewhere rather than deal with how stiff combat feels at present.
The game is enjoyable both solo and with friends, and it's easy to lose track of time while exploring the world and chasing better loot. It has that nostalgic feeling without feeling outdated. One thing that stands out is how active the developer is. Bugs and player feedback are taken seriously, with frequent updates and fixes that show genuine care for the game. Games with this level of support and dedication usually keep getting better over time. If you're looking for a retro RPG with plenty of content and a developer who truly listens to the community, Ancient Kingdoms is definitely worth checking out.
Very interesting game. I was looking for a kind of MMORPG game but in 2D because I quite like that kind of concept. This game didn't fail at all. Actually, it's getting updates frequently! I've joined the discord and there's always something new happening. The devs listen to things, issues that might happen in-game, they interact. They communicate and they're attentive on anything going on. It's nice to see that. I see the discords community also very active. There's not much happening on the multiplayer scene since you can get mercs to substitute players, housing systems on servers are a thing that probably won't happen though for players wanting to buy a house, so get yours on single player (but it's very playable with other players as far as I know on a party, if you wish). This is something I'm enjoying and looking forward to see more. I paid this game on a discount but I'd pay twice the normal price just to help the devs more, really. Nice game! Looking forward to see more!
The targeting is an issue because when mobs die their loot supersedes the targeting when you are in the middle of a fight So you have to manually press your ability and have to move around and hope you get lucky with the targeting and movement to keep attacking the next enemy if it happens to be behind the one you just killed Another issue is the day/night cycle reducing your visibility, though I guess you could rest at the inn to keep it in the morning? daytime hardly seems to last long at all though. Pretty frustrating honestly and I uninstalled after a while Otherwise pretty charming, some of the starting areas make more sense and are better paced than others. Did not really play enough to say further.
despite many problems, noticeable improvement after communicating with the dev in steam discussion. this alone is enough of a reason to give it a thumb up. it is a game with great foundation. the only challenge left is for the dev to code those suggestions given in the discussion. one thing i disapprove is that the game is somewhat forced to stay on later stage of the game.
felt very boring to me
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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