
Ancient Abyss is a 2D Zelda-like action game where you will explore mysterious and hidden events in a randomly generated maze. As you progress, you’ll gain more power and collect items to help you reach further into the maze.
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Languages: English, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
操作稀烂,而且帧数真的忽高忽低
** DO NOT BUY **I havent even played the game but i jsut wanted to warn anybody that missed it. Last update was 3 years ago. Really getting tired of all these devs who take the money and run its way past silly and just plain sad. I understand its a lot to balance but come on man they could do something and at least TRY. Sad.
游玩的时候经常会出现一顿一顿的感觉,但又没有掉帧,很奇怪,搞不明白是怎么回事,很影响游玩体验,希望制作组能解决这个问题 —— 问题解决了。 游戏很好玩。 —— 第一次通关啦,用道具耗体力+鼓掌+回血药=乱杀,哈哈哈哈。 不过通关后觉得内容有点少,只有猪猪们的深渊上层,后面就没了,游戏好像没做完。 游戏很好玩,如果能更完整点不失为一款佳作。
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
几乎每周都有更新,真不戳
Sapoha é tão boa que larguei FPS pra jogar aqui Edição Nº1. Data: 8/out./2025 às 18:58: Nunca irá ser lançado... Não é mesmo? 😟 Edição Nº2. Data: 08/01/2026 às 11:27: Eu sigo tentando progredir cada milímetro do jogo, sei que tem mais coisas a se explorar... Mas... Não consigo mais! Não sei se a progressão está trancada por código ou se simplesmente sou extremamente azarado. Descobri hoje que tem uma animação de natação no jogo, coisa que parece ser impossível até então! E aquele vendedor da barraca, que nunca acho aquele tal pergaminho que ele precisa, ká joguei 25 mil vezes em 7 saves difentes (criados e deltados) e nunca acho 🤔
还是非常不错的游戏,非常上头。 但还需要打磨:比如这游戏不能适配手柄 首页的UI没有指针但进入游戏后出来首页UI就能用指针等缺少磨合的bug 还有打败第一个精英怪(或者是boss)获得的冲刺斩,在没杀死boss的前提下死亡回到起点也可以获得(别问我怎么知道的,因为我太菜了) 一些碰撞体检测的一些问题,比如天赋的闪避护盾和冲刺斩结合就不能跨过湖泊 还有玩的时候需要经常找主角在哪里,这里可以通过描边进行改进 希望加入做菜系统,现在的都不能算是做菜系统。 我还是希望利用起篝火这个元素的,虽然在塞尔达中就是调时间的。 这个武器系统设计有点问题,特别是拳和靴,emmm,感觉比较鸡肋,特别是靴子,超级冲刺的想法是挺好的,但会不会为了一个超级冲刺而专门要一个鞋? 大剑和单手剑之间的不太平衡,大剑做的真的很棒,进入到一种打击格挡反击的一种良心循环中,有塞尔达那种林克时间那味了,林克时间就是闪避时停然后突进到敌人身边进行多次攻击,这就引导玩家多闪避,林克时间真的是塞尔达里面的一个精髓系统。 单手剑后面有个双手剑状态下的格挡反击我到时候再试试。 哦对了说起系统,贵公司演示视频是可以游泳的。我目前还没触发,不过我希望我能游泳,但如果毒水是制作组的本意那我希望可以做个能将怪物推到湖水中毒死的系统,毕竟作战讲究地利嘛,合理利用地理也是不错的。 剩下的就是我的私心,比如加入长矛与盾的武器直接化身斯巴达(我是重装步兵控)。 能的话尽量多弄一些可操作人物。 最后希望越来越好吧,中国的游戏环境也越来越好。
更新很快 很有潜力
总体来说玩法还算可以,传统的rouglike玩法,里面主要是要有弓箭,不然有点难打,boss蹦来蹦去的,双持根本不好打,建议可以将两把单手剑改成可以组合的模式,不然没弓箭打boss真的难搞。
A beautiful game that has many flaws that I simply cannot look past. For disclaimer, I am, in fact, used to other rogue like games, and games that are just challenging in general, I've played all Dark Souls games and completed every single one of them aside from maybe the second one. What sets this game apart from other games that are just challenging is that this one does it in one of the most unfair ways possible, the combat mechanics are frustrating, there is no clear tell when or where the enemies are going to attack, and worst of all, the art-style, while beautiful, makes everything blend into the decor, in a way that makes it incredibly hard to focus on the enemies, they just blend into the background. You try and fight your way through groups of enemies chucking bombs at you, and you just don't notice them because you were just trying to pay attention to everything else happening around you. Everything punishes you in this game, which wouldn't be all that bad, if it weren't for the fact that the character is so sluggish, keep in mind, there is a dodging mechanic, and it does feel somewhat good, but the game clearly wants you to pay attention to every little thing, while also hiding them behind things like trees and tall grass, which you could cut to get rid of, but attacking makes your character stop dead in his tracks, meaning you cannot be dynamic while you're trying to play offensively. One may think that it's simply the game trying to teach you to be more defensive and play more reactively, but the stamina regen is so slow that any fight that would drag on for too long would turn to your disadvantage. All in all, it can be mitigated with the passives that you gain as you explore the levels or with gear that can sometimes boost stamina recovery. But if you consider that you're already pretty clunky as a character, and add that to the fact that there are explosive barrels littered around the levels that you're meant to use to your advantage, you simply cannot move around and navigate the levels in a way that feels satisfying, you either end up stuck against a barrel that you cannot hit at melee range without taking damage, or just pushing them away, setting half the f*cking screen on fire, sometimes pinning you to a corner of the map. Everything hurts you, you can miscalculate a dash and fall into a pond, which deals damage to you, step into a fire you created yourself because the maps are filled with flammable objects and that also deals damage to you. I don't mind a bit of challenge in a rogue like, that's what makes them good and replayable, but I don't like when I feel like every single mechanic of the game is designed to trick me and punish me. There are secrets in this game, which are accessible in a number of ways, and that, on its own, is interesting, it encourages the player to explore and try different interactions that they would otherwise have missed, and they usually are rewarded for it. Except almost nothing in this game is explicitly told to the player, besides the basic functions of your weapons. There is a number of mechanics that are poorly implemented, as well, the keyboard and mouse gameplay is awful, the game is clearly letting you know you're not meant to play with anything other than a controller, there is no way to remap the buttons to a different keyboard and will always be stuck using a QWERTY keyboard (sucks to be french, I guess). There is supposed to be a parrying system with two handed weapons, that only works with melee enemies, while most enemies will just use ranged attacks on you, and those that do come at you with melee attacks don't really have a clear tell to let you time your own attacks in a way that would let you parry them, you usually find yourself just spamming the attack button, in hopes that the timing lines up with that of the opponent. All in all, there are three skill trees to unlock, and that is supposed to be the rogue aspect of the game, where each time you delve into the dungeons, you collect crystal statues that you then spend in order to unlock perks and skils for specific weapons... And they all suck. Dual wielding is a thing, and it's clearly a mistake to go for it, since you cannot use any of the skills you've unlock for one-handed weapons, despite it being in the one-handed skill tree. You can also use a hand-to-hand skill tree, which lets you use weapons like gloves and shoes more effectively, and that skill tree also sucks, as it forces you to play weapons that are frustrating in concept, since they have such a short range, the game compensates by giving you a dash every time you attack, that homes in on the nearest enemy. The problem being that you can't really choose which enemy you're dashing towards, and that you often find yourself dashing too far, meaning that, more often than not, you'll try to dodge an attack, only to dash back into it as you try and counter attack. All in all, there is nothing redeeming any of the skill trees, making exploration and grinding a complete waste of time. And I haven't even TACKLED the first bossfight of the game yet, which is simply the culmination of all the problems I've mentioned above, and attached on a boss that doesn't have two, but THREE freaking health bars. For the FIRST bossfight. The boss has mostly ranged attacks, moves as fast as you do, dodges as far as you do, has no stamina, of course, has AOEs, does more damage to you than you'll ever hope to deal to him. It's just a ♥♥♥♥♥♥♥♥. All in all, it's a good looking game, that feels alright at first glance. But once you look into it, it's jsut a game that thinks its good, wants to be good, but just falls flat on everything it tries to deliver. Run away from it, go play Dark Souls or Dead Cells.
O jogo é um excelente roguelike e tinha ideias funcionais para desenvolver as mecânicas do jogo, porém não tem uma atualização sequer desde fevereiro do ano passado e, além disso, está muito incompleto.
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