
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.7Kreviews | 79% | — | $7.5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good fun, very good close up range battle scenes
Крутая мясная игра
中世纪版英雄连,部分战役的节奏把控严重失衡,流程拖沓且缺乏策略深度,极大地消磨了玩家的游玩热情
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дуже чудова гра.Всім рекоминдую спробувати
great
Онлайн сдох, даже с другом не смогли не как подключится чтоб поиграть один на один. Перепробовали всё не он ко мне не я к нему.
Pretty hard but heaps of fun and very raw and realistic
Very nice Game
這款遊戲是簡化版小隊制RTS,你可以說他類似中世紀英雄連隊或是只有戰術地圖的中世紀全軍破敵,但我強烈建議如果喜歡維京題材直接去玩全軍破敵不列顛王座,喜歡中世紀直接玩全軍破敵中世紀2(+mod)。 本人是歷史迷,先吐槽戰役裡把林狄斯法恩修道院刻劃成一個防衛森嚴的要塞,在第一個戰役當中是最終標的,這完全不符合歷史記載也不符合現實地貌,稍微對林狄斯法恩熟悉的人應該知道那是一個被潮汐帶隔開的島,遊戲裡完全沒採用相關地形直接隨便設計一個高地了。 然後基本上戰役都是預排好很多事件觸發點,對白跟動畫都沒什麼特色,也不還原歷史細節,就真的不如去玩全軍破敵。全軍破敵並不是很忠於歷史還原的遊戲,但這款更遠遠不及。系統上也更簡化和更差。 遊戲性方面有幾個大雷點: 1. 接戰之後只有撤離(部隊完全失去控制跑很遠)才能控制軍隊,部隊一旦接戰完全沒微操空間,可是偏偏遊戲又設計成微操影響很大,例如側翼跟背後攻擊傷害遠大於正面,還有弓箭手只要射擊軌跡被友軍擋到就會誤射友軍。然而在不能撤離微操的同時,軍隊本身事前位移、轉向等的操控性也差,也沒有排陣或是固定陣形按鈕,屬於是叫你跑三千然後把你腳筋斷了用爬的,不知道什麼操作。 2. 極度簡化的資源蒐集跟建築,每個戰略點的派遣村民採資源、建築等完全固定位置不能改。資源點固定就算了,像是造兵的建築要蓋在哪裡、兵從哪裡生也不能控制,箭塔怎麼插也不能控制,但前面又說了這個遊戲小隊實際交戰其實很吃微操,面向跟距離、地形等都有影響。反正就玩起來很折磨。 3. 懺悔者愛德華第五關最搞笑,這遊戲一次設定玩家只能操控10個小隊,但是又想表現愛德華跟肯特的葛德溫(應該是威塞克斯伯爵,不知道為什麼遊戲裡都叫肯特的葛德溫)會戰的壯大,於是給了19個部隊,其中1個是愛德華,愛德華身上技能帶有切換軍團鍵,按下去就從前9個切換到後9個,我真的不知道為什麼2018年的遊戲,不是DOS時代的遊戲,選單位還會因為一次最多只能選10個所以要用英雄技能切換才能選。 玩完第三個戰役懺悔者愛德華,差不多玩不下去了。遊戲總共應該是九個戰役,後面是1066不列顛戰爭、魯道夫一世、條頓騎士團、兩個斯拉夫戰役,還有薩拉丁。但我是不太想繼續玩了 我玩到懺悔者愛德華戰役
Унылое, унылое, г-но. Во всем.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 14.9K | 71% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $4M | 14K | 88% | $9.99 | |
| $1.4M | 18.8K | 94% | $2.99 | |
| — | 0 | — | — | |
| — | 13.1K | 90% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.4M | 15K | 94% | $24.99 |