
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.7Kreviews | 79% | — | $7.5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hope the racists who created this game wake up with a big black bull's manhood shoved up their pathetic asses.
Boring. Gameplay loop is over just after two hours. Worth $5 max.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Świetny Klimat
7.5/10 虽然这游戏已经是dead game了,但打折的话还是可以买来打打战役再玩几把遭遇战的,如果能约到朋友愿意跟你一起打两把遭遇战那就更好了。 只推荐给中世纪和冷兵器题材爱好者,深度可能不太够,但是对我这种狗熊连买来没怎么玩过的人来说还算新鲜。 厮杀画面虽然不是非常顶尖,但是目前也没看到什么别的游戏着重刻画这个了,看不互相克制的近战步兵绞肉绞半天也是一种乐趣 音乐我个人觉得不错,主菜单音乐、维京战斗音乐、日耳曼加载音乐我都直接加到我网易云红心歌单了。挺多小细节做得也挺有意思的,考究这块看着也还像回事。
Gra oferuje zaskakująco dopracowaną oprawę wizualną, która dobrze buduje atmosferę. Rozgrywka stoi na solidnych fundamentach: mechanika jest intuicyjna i szybko przyswajalna. Kluczową rolę odgrywa tempo decyzyjne i umiejętność adaptacji do zmieniającej się sytuacji na mapie, co sprawia, że gra potrafi autentycznie zaangażować nawet doświadczonych strategów. Podoba mi się to, że nie trzeba przedzierać się przez warstwy niekiedy zbędnej złożoności. Trudność wynika z samej rozgrywki, nie z walki z interfejsem czy niejasnymi systemami. Jednocześnie nie jest to tytuł banalny – daje satysfakcję z opanowania swoich narzędzi, tym samym nie przytłaczając gracza na wejściu. To nie jest RTS, który próbuje wynaleźć gatunek na nowo – ale to jeden z tych, które doskonale wiedzą, czym powinny być.
Скучная
ghftgfgh
At the end of the day, it's a basic RTS. For 22 zł (around 6 USD), I squeezed out 33 hours of playtime, which is a solid price-to-time spent ratio. It's just extremely unpolished, but nonetheless if you're a fan of the genre, I can recommend buying it on a sale. To elaborate, the fundamentals of the gameplay are solid. The campaigns are enjoyable as well, there's a lot of content and the each mission feels different. I also appreciate focusing on less known events and characters, like the Great Prussian Uprising. Unfortunately, there's also a lot to complain about. I've met with a pathfinding bug in 2/3 of the maps, where my units just run towards a river and stand there on its shore rather than get to where I wanted them to. There's no real way to disengage from a fight, other than making your units flee. But doing so makes them run in a straight line to your base, regardless of the dangers, which makes using cavalry charges extremely clunky. Finally, you often spawn with some unique high tier units when starting a new map. Which you can't replenish in your main base, since "you don't have the appropriate building". But you can run to just any village centre and replenish the unit over there. Like, what? I dunno, I just feel like the game didn't get enough post-launch polish to truly shine, despite the good base, it's not given enough love to be flawless, so here it is, a basic RTS with a lot of content, dragged down because of the lack of many quality of life features. I still recommend the game, I enjoyed these 33 hours, but it's a shame to see that this game could have been even better if given more attention.
I like this game, overall, it has its flaws but overall i would recommend it to people as i find it quite fun. Biggest flaw is at times when you have 10 squads that go into battle against an enemy and you kill all enemy squads and there is only one squad left, you are stuck from moving your units until you kill that last squad, which is a pain in the but. Maybe there is a way around it but i have not found it. Second flaw i would say is the difficulty, for a casual player that would just like to chill and complete all of the missions even the easy difficulty is a bit hard and you need to do a couple of retrys until you figure it out. Fighting animations are good, character design, armor and outfit designe is beautiful and i love it.
Pěkné animace, pěkný soundtrack, ale RTS příšerná. Hned první mise, která byla klasická RTS mi ukázala jak je ta hra rozbitá. Doslova hráč nic nestaví, během 5 minut má všechno. Spojenecké AI absolutně nefunkční a jediná strategie je mít více jednotek, jenže nelze postavit kasárny v obsazené oblasti a hráč je doslova zaspamovaný neustálým přívalem jednotek, které nepřátelské AI prostě plive i bez obsazení jediného bodu. Prostě nesmysl. Koupil sem to ze zvědavosti asi za 5 éček a je to jeden z nejhorších zážitků jaké jsem s RTS hrami měl.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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