
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.7Kreviews | 79% | — | $7.5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game a lot. You get about what you'd expect from a medieval RTS, both the good and the bad. There's a lot of story content to go through, especially if you get the DLC. Most missions are fairly straight forward and not particularly challenging. That said, there were a few major battles that cranked things up a notch, usually towards the end of each campaign. These battles helped tremendously to payoff some of the less stimulating content leading up to them. Voice-acting could be better and you do have to go through the faction campaigns in a certain order, but I didn't mind that as much as others have. In terms of the actual mechanics, it's pretty simple. There isn't a lot of unit variety so you'll pick things up pretty fast. Each faction has a couple different types of infantry, ranged, or cavalry units that perform largely the same in principle. However, the factions themselves have various strengths and weaknesses that alter the performance of those units. Furthermore, each faction has a different hero unit with unique abilities that help tie things together and can outright win a skirmish if used well. Timing and resource management will be very important. Infantry can take awhile to reach the fight and better units with upgraded armor aren't cheap. The AI will easily outproduce you if you aren't careful, so be prepared to fend off a lot of attacks on your base and resource nodes if you prefer the slow methodical approach. My favorite aspect of the game is the level of immersion as a battle progresses. Bodies and gore remain on the field, so you quite literally see the cost laid out in front of you. This can cause a bit of a performance hit in matches that drag on as you might have hundreds of bodies on the field by the end of it. Otherwise, I haven't had many issues with bugs or performance. Perhaps the biggest issue you will come across is that unit pathing can be a bit frustrating at times. This problem is exacerbated on certain maps that have winding roads or verticality (think curved path up a mountain). You'll notice that troops might go around their asses to get to their elbows, causing them to be late to the party or miss it altogether. This can lead to some micromanaging at times, but really only becomes frustrating on certain maps in my experience. I would pay particular attention to siege units because they're incredibly slow, so it sucks to lose them because they took a dangerous route. Overall, I think the game is well worth it, especially considering the complete edition often goes on sale for less than $10. I highly recommend the DLC because the Saracens are really fun to play with (not so much against lol). The Saracen Grenadiers are very strong, but not without a counter as their range is rather limited and they're pretty squishy (they also love friendly fire). Plus the assassin units are really cool, albeit difficult to use at times. There's far more than $5.10 of content here (Winter Sale price), so you can't really go wrong if you're interested. I've really enjoyed my time going through the various campaigns, not to mention the battles I've had with and against my friends have been a blast. My final piece of advice is do not play a match where everyone on your team picks Germany as they start off incredibly slow and are expensive to get going. Trust me, you do not want to see how desperate that can get for you.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a RTS with a focus on units (squad based) and less on building, the micro managment in combat is dictated not just by positioning, but by the use of units' action and formation too, on the other side building can be build in a specific amount and position, personally i love it, due to improve game timing and the quality of combat avoiding building "bricks" monsters alla around the map, even if many player will see it as a flaw. The campaign give variety in objective and map, multiplayer/skirmish give a more competitive appeal.
Dead game
Better than most games of this genre.
Ciekawa strategia z dużą ilością kampanii. Są one fajnie urozmaicone przez co każda oferuje coś innego. Na minus dosyć słabo rozwinięta rozbudowa osady oraz ulepszenia, Budynki są stricte przypisane do swoich miejsc co znacząco ogranicza rozbudowę. Ładnie to wygląda ale zdecydowanie mogłaby tu być większa swoboda. Jednostek również mogłoby być więcej. Podsumowując strategia przyjemna, z dużą ilością kampanii, mająca swoje widoczne ograniczenia. Ale można grać Polakami <3
Actually, a surprisingly good RTS with effective flanking, retreating and bait tactics. Terribly optimised, but otherwise enjoyable. Might be why all the screenshots on the store page are so low-res, when I thought the game is actually quite pretty. Also was fun to learn about some more obscure historical moments.
Ancestors Legacy a trainé pendant un moment dans ma librairie. De mémoire, j'ai du avoir une clé dans un bundle ici ou là. C'est un RTS assez classique dans sa forme avec une gestion de base. Contrairement à Age Of Empires par exemple, le nombre d'unités est limité à 10 escouades, en sachant qu'une escouade, ça peut varier de 3 à 8 unités. Les unités suivent le principe "pierre/papier/ciseau" dans leur force et faiblesse et, sauf l'extension Saladin, toutes les factions partagent peu ou prou les mêmes unités. Riche en campagnes (il y en 9 à faire, de 5 missions chacune), c'est clairement le coeur du jeu, même s'il existe un mode escarmouche et un mode multijoueurs. Au début des campagnes, j'ai senti une pointe de lassitude du fait de la répétitivité : toujours la même chose, capturer les villages et écraser l'ennemi. Mais au fur et à mesure des campagnes, le studio a réussi à renouveller le contenu en créant des missions + "RPG". Le côté héro avec compétence ajoute une dimension stratégique intéressante sans pour autant totalement transformer la partie. Bref, c'est un petit RTS intéressant, venant d'un studio que j'ai découvert par War Mongrels (stratégie/tactique), assez bien fait et assez intéressant.
Hands down one of the most fun strategy games I've played in recent years. The only downside is the UI, which after a few hours you start ignoring its barebones state and even enjoy it. The tactics, the simple yet at the same time complex strategy elements offer a great deal of fun. I just wish there were more maps, factions and game modes, not really one to care for story campaigns so I just play skirmish. An endless mode where defeated AI would be replaced by more AI would be a lot of fun for example. But still, the base game is so much fun, definitely worth the money you spend on it.
只玩了战役,现在还在打单机战役。RTS的单机战役我都挺乐意打完的,不光看游戏性,也为了看看制作组写的剧情。 中规中矩吧,RTS方面有自己的创新,但是部队冲上去后只能拼数值绞肉这一点还是太难绷了,完全没有微操啊。弓箭手还有友伤。 其实也没必要这么真实,我感觉还是要为趣味性让路的。
I hope the racists who created this game wake up with a big black bull's manhood shoved up their pathetic asses.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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