
Explore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions. Journey into the mind of the main character, a young man in denial. His subconscious is pushing him to face his past - or be consumed by it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Anamorphine, un Walking Simulator Interactivo confuso, leeento, del 31 de Julio del 2018; es una aventura introspectiva narrada en forma surrealista, de la mente de Tyler, un hombre de treinta y tantos años, en negación postraumática. Al jugar a través de sus recuerdos, debemos rastrear la relación con su esposa Elena, y una sucesión de hitos en la relaciones que definen sus vida juntos, desde su feliz comienzo hasta un accidente que la deja a ella sin la capacidad de tocar el violoncello, que es tanto su sustento, como su salida emocional. Mientras ella se desliza silenciosamente hacia una depresión, deberemos luchar por entender cómo apoyarla, y enfrentar nuestras propias limitaciones en la capacidad para ayudarla. Enfrentaremos la elección de trabajar a través de nuestros dolorosos recuerdos y luchar contra los problemas, o "escapar" a una existencia al estilo del limbo a través de la negación del pasado. El juego transmite la narrativa sin lenguaje, escenas de corte, interfaz de usuario o botón de acción; enfatizando la exploración y la interacción natural con el entorno, en lugar del texto o la voz en off.
Anamorphine has incredible visuals, with impressive shaders reinforcing the surrealistic experience. I've never seen a game with that kind of artistic direction. It looks like a very polished animated experimental movie. I loved going through the story of the characters without much words, and with lots of weird dreams and blurry memories. I think it does a great job at representing the subconscious of its protagonist. I wish I'd get more involved in the characters' story. The twist felt a bit too abrupt, but at the same time I didn't care enough about the characters for it to get to me. The rest compensated this weakness for me, but that's something to keep in mind if you play games (especially narrative-driven ones) mostly for the characters. Bonus points: As someone living in Montreal, it was great too to see my city represented in the game! I wish more games included the places where they're being made, it makes them feel more real.
VR Mode doesnt work, crash at startup... https://ibb.co/sJKtNkk I tried VR buttom inside the game menu , inside setting > enable vr , also launch option -vr .... 📌refunded
Imagine your body and your head rotate on completely different axis independent of each other. You turn around and look over here and now forwards actually moves you backwards because it's not been oriented. I honestly have no idea how this has won so many awards. I think lots of people overlooked the bugs as stylistic choices with suspended disbelief because its covering the topic of mental illness.
If you're willing to look past the myriad of technical problems and deficiencies, this is something truly unique.
Even though I have asked for a refund for the third time, I reccomend this game for non pc vr users. Initially, the continuous troubles to launch it in VR made me ask for a refund the first two times. The third time I bought it, the patch had come and I managed to play, and I loved every single part of it. It really managed to bring out the AWE factor in VR for me, which is not that common anymore. I loved the vibe and profoundness of Anamorphine, and its clever seamless scene transitions. However, when I had played a bit and wanted a break, after the first fantasy landscape with psychedelic flowers, I decided to quit the game, thinking my progress would be saved. This wasn't the case. For all this I have decided to give up on Anamorphine because all the technical issues have just been too much, and I just don't have any more energy to start the game from the beggining, not knowing if the progress will be saved or not. I think I might come back in a few months when everything is a bit more polished. Overall though, I must say I really loved playing, albeit briefly, a genuine "walking simulator", for lack of a better term, in VR. It's a genre that makes so much sense in VR. We need more games like this.
Surreal, extremely sad story about a guy whos cellist wife gets into accident during their bike trip. She loses her ability to play which leads into depression, substance abuse and ultimately suicide.
Ce jeux n'est pas pour tous le monde il est thème sur la santer mental Le jeux est incoyablement beau et l'imagerie abstraite et quelques fois suréaliste est formidable. La musique est de tres haut niveau et apporte beaucoup a l'experience du jeux. A++
Anamorphine is a walking simulator that depicts some emotional events. If that's your thing, great, but I really wasn't a fan. They did do some cool/trippy stuff to mess with the player's head though.
精神世界なので脈絡のないもの 不思議なものがたくさん登場します。 それらが何を表現しているものなのかを考えながら進めると おぼろげながら彼の苦悩が感じられます。 「苦悩の根源を明らかにしましょう。」と概要に書かれていますが ご想像の通りです。 彼女は音楽家、彼は写真家で彼の記憶の中を漂いながら 少しづつ現実を認識していき、最後は・・・ といった内容です。 謎のようなものはありませんが、見つけられなかった記憶や 進む方向によっては結末が違うみたいです。 惜しむらくは単調なのでもう少し誇張した表現の方が良いように思います。 真相が分かってからも同じテンポで進むので作業になってしまい 入り込みづらいと感じました。 色々と挑戦しており好感が持てたので ぜひこの路線を続けてほしいと思いました。 まー私には縁遠い境遇なので 自分は幸せなんだと思い込むことにしました。 店長
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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