
It's 1999 and your friend sends you a floppy disk, titled "RemBo". It turns out to be the installer for an old BBS service, filled with both strangers and a familiar face. How are you going to use it?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was nostalgic for me. The sounds of the computer, keyboard, floppy disk are sensational and the fact that the game doesn't have music gives you a very good immersion. The story holds your attention and you want to know all the endings. I loved this game, waiting for the second one already! :D
Short but quietly beautiful <3 I find a computer indispensable.
Ehm ok. Weiß nicht, was ich sagen soll. Rotzgame. Müsst ihr wissen.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoyable keymash story, played a few days, looking forward to getting deeper into the story.
fun game
Might have been better with a text-speed setting for additional playthroughs, but well written. Some of the ending bits feel out of left field, but they're too fun to get mad at.
23.06.18 一直要按键盘挺麻烦的 不过文本里很多小细节很有趣 这个仿真聊天室也有很多小彩蛋 整个风格是完全复古 发生的事件也很真实 比较喜欢Mia 很高兴第一次通关就是和Mia的Happy Ending 然后也不想去打别的结局了Orz 有和Mia的HE就够了(( 最后制作者致谢里写 thank my mother for the music 有点新奇 23.09.24 忽然发现有个同名的卡牌游戏
I bought it few years ago, now it bcomes free. Its a nice game i think. But i will be better if it has chapter selection or skip button to fast forward to choices. If there's guide to get all of the achievement, thats good. Because i already made JinX mad but the ending was the same, JinX still think of me as a good person, thats weird.
Is Anachronism\> worth it? I would buy it again, and you should buy it too if you want a taste of the clunky, dramatic, not-always-on, new-and-exciting Internet from 1998. Anachronism\> vividly recreates the weirdly intimate distance of the text-only chatting era: the software updates that radically change your experience of the Internet, the new technical and slang vocabulary words that distinguished new and seasoned users, the constant mechanical whirrings, whines, and beeps that every computer would make, and then, how even in a bright room, your full focus would turn to the screen. I am [i]so[/i] very grateful that the characters are easily distinguishable by their writing style. My two gameplay complaints are as follows: 1.) I can't figure out how to scroll up to see earlier in the conversation, nor can I access past conversations; and 2.) I have to type SO MANY KEYS for each response that I get tired from it and have to take a break between autosaves (I would much prefer an option to type a full word with each keypress, or even to autotype the whole response with a hotkey -- I really love the intro that types RemBo access and would prefer that kind of gameplay a lot more).
Игра "Anachronism>" - это интересная визуальная новелла с захватывающим сюжетом о путешествиях во времени и исправлении исторических ошибок. Рисовка приятная, хотя и немного статичная, но компенсируется атмосферной музыкой, которая помогает погрузиться в происходящее. Главный герой, наделенный способностью перемещаться во времени, сталкивается с моральными дилеммами, заставляющими задуматься о последствиях своих действий. Выбор, который делает игрок, действительно влияет на концовку, добавляя реиграбельности. Несмотря на то, что механика взаимодействия минимальна и сводится к чтению текста и принятию решений, повествование увлекает и не дает заскучать. Сюжетные повороты заставляют с нетерпением ждать, что же произойдет дальше. Игра подойдет любителям визуальных новелл с глубоким сюжетом и интересными персонажами. Единственным минусом можно назвать отсутствие полной озвучки, но это не критично для общего впечатления. Рекомендую к ознакомлению.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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