
One day your roommate Leaves for no reason. You’re left to face the outside world alone. But this can be both difficult and amazing when you have autism. This game recreates how some people with autism perceive the world. All forms of sound, graphics and interactions are intentional.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
“We are all human” – You...
Note – This is a personal game, created from my own personal experiences of living with Asperger Syndrome. I was 16 when I started making An Aspie Life and as of now, I’m 17 years old and about to start University. Everyone with autism is a little different. I did not create the game to be offensive in anyway, only trying to explain what it is like to live with, from my point of view.
(WARNING: This game has imagery that potentially can trigger seizures for players with photosensitive epilepsy)
About
One day your roommate Leaves for no reason. You’re left to face the outside world alone, but this can be both difficult and amazing when you have autism. Just because you have it, doesn’t mean you can’t enjoy life. Some things can be harder to do, but you can do some incredible things as well. It just makes even the mundane parts of life, can be an experience.
"An Aspie Life" is an experimental adventure game that deals with the topic of Asperger's Syndrome. The game is centered around having to live with autism. The player's actions in the game will have to adapt to how an autistic person sees the world. As every element of this game recreates how some people with autism perceive the world, therefore all forms of sound, graphics, and interactions are intentional.
"Video games can be entertaining and educational. When these two qualities are combined, the player not only enjoys being informed, they are also more likely to remember the key themes of the game. ‘An Aspie Life’ is a video game that explores autism through the life experiences of the central character and playing a video game can be more enjoyable and informative than reading literature and watching documentaries" - Tony Attwood
How it represents parts of Asperger's Syndrome.
There’s a lot going on in An Aspie life that is meant to make players feel like they are on the spectrum. It’s a little easier in a list:
All characters in An Aspie Life are black outlines. By doing this, players can’t read body language. Just like someone with autism.
Some characters that the main character knows well, are not black outlines and have some detail. But they are still darkened. This represents how some with autism can learn someone’s body language if they have known them for a long time.
In the game, every environmental sound gets represented on the sound sensitivity meter. The player must keep this under control, so the main character does not become overwhelmed. This represents Sound sensitivity in autism.
In conversations, the player again can’t read body language, as they are all black outlines. But they must try and figure out how to respond with a limited vocabulary. This represents the difficulty Aspies have in putting thoughts into sentences that people can understand.
Also in conversations, the player’s feeling meters of stress, happiness, courage, and uneasiness will affect how a conversation plays out. For example, not much courage means you can’t look at the other person.
To regenerate the feeling meter, players must go into quiet places or do things that the main character enjoys. That being, playing video games.
The game’s art style of blue and purple, represent not just the 80/90s feel of the game but also social isolation. Some items in the game that hold great importance to the main character are not in blue/purple but are in full color, because of how important they are.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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i have aspergers but i don't get how to play this game at all lmao
Не каждый день что-то или кто-то осознает, как такие мелочи, как громкие звуки, могут меня беспокоить, и как при обычном человеческом взаимодействии кажется, что я немного умираю внутри, когда разговариваю с людьми, которые на самом деле не так близки мне, как продавцы в магазине (серьезно, они просто продают мне вещи, почему я должен так себя чувствовать?). Однако эта игра меня заводит. Я почти не играл в нее, но вижу, что она меня немного понимает, понимает, что такое синдром Аспергера и как он влияет на людей. Я могу переписать этот обзор, как только поиграю в него больше, и если я не буду слишком долго его задерживать, может быть, я его закончу. А пока я скажу, что эта игра меня достает, и на нее стоит взглянуть, так как она бесплатна.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
К сожалению, перевод на русский язык отсутствует.
The sirens are disturbing.
Такое себе.
Bir gün oda arkadaşın sebepsiz yere ayrılır. Dış dünyayla tek başına yüzleşmek zorundasın. Ancak otizminiz olduğunda bu hem zor hem de şaşırtıcı olabilir. Bu oyun, otizmli bazı insanların dünyayı nasıl algıladıklarını yeniden yaratıyor. Her türlü ses, grafik ve etkileşim kasıtlıdır.
mmea
Boring to be honest
Otizmli bir karakteri oynadığımız ve otizmlilerin dünyaya bakış açılarını gösteren farkındalık yaratan güzel bir oyun olmuş.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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