
AMazing TD is a unique strategy game that focuses on building mazes in a competitive Tower Defense gameplay. Explore endless possibilities as you play on maps with distinct randomized tiles. Each game you will experience will require different strategies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +1 more
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Originally a $14.99 game that went Free. The towers, upgrading, and enemies are all boring and uninteresting. The maze idea could work, but it needs better-supporting characteristics.
Stars received: 3.3/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.4] Controls & Training & Help [0.3] Menu & Settings [0.3] Sound & Music [0.6] Graphics [0.6] Game Design [0.2] Game Story [0.3] Game Content [0.2] Completion time (level/game)? [0.2] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0.2] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII [No = Confident] - is it acceptable to Play the Game in 2022+ ? Game description key-points: Honestly it`s a mediocre title, with a good design that`s using meh items -_- Overview: worst and detrimental part is GPU overloading for no obvious reason, lack and poor optimization. Although the visuals are fine on a close look inspection each item individually, then in assemble from the top view it`s missing a defined style and proper polishing in events. sort of a colourful smoothie mix. The Bright and positive side is path and mission flexibility on variable tower placement and underlying bonuses! With the flexibility comes the implicit requirement to extend enemy path as much possible (often the wrong placement changes path to the worst without the option to roll back with no monetary impact by selling item ;( )
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This . . . Does not deserve the mixed reviews. It has some unique features, that cannot be found on any other steam tower defense game. The negative reviews are primarily by players, who played the predecessor, which is a Starcraft 2 mod. Just like Dota, Element TD and Legion TD, this game had a stable playerbase as a mod of another game. However, instead of a one to one copy of the original, we got something that is more of a spiritual successor than a remake. First up: what even is this game? It's a tower defense with a heavy focus on mazing. In that aspect, it is more of a puzzle game, than a traditional tower defense. What makes this game unique, are the terrain factors (waypoints, teleporters, speed and slow fields, random blocks) as well as the fact, that every single game is randomized. The terrain and tower prices are different every day, and finding the optimal route and tower is a new challange every day. While the map is randomized, it is also the same for every person playing on a given day. Thus everyone on the leaderboards is competing under the same restrictions, and it is basicly a race to see, who can figure out the optimal path and tower choices the fastest. There is also a duel mode, wich is hellishly complex. You play against another player, on the same map, while beeing able to obstruct your oponents maze and shoot into theirs. This requires a level pathbuilding and maze analysis, which is unrivaled in the genre. Not even it's predeccessor (Entropy TD in Sc2) needed this kind of speedy terrain analysis. It is a unique feature, that i've NEVER seen anywhere else, despite having basicly played every tower defense on steam, sc2, wc3 and the playstore. So why the mixed reviews and the flopped game? Well, there are reasons for that. First up, this has got an entirely different vibe than it's predecessor, and thus put of a lot of the previous playerbase. Secondly, the daily challange format is something more reminicent of mobile games and does apparently not do well on steam. Thirdly, this is an extremly niche genre. Even among tower defense fans, most people do not play games with a focus on mazing. And even those who do, are not used to this level of complexity. Fourthly, the leaderboard system in this game is very lackluster. There is little to no permanent progression or prestige that could be chased. Fiftly, there was basicly no marketing. Therefore even those who mightve given it a chance, never heard of the game. The result was, that hardly anyone could ever try the challanging duel mode, because the game started of dead and never had a playerbase to begin with. Noone would play a multiplayer game, if, even after waiting for an hour, you arent guaranteed to find an opponent. Soo, why the thumbs up? it's a unique TD concept, with little to no bugs and it's priced at a very affordable 0€. There is literaly no reason not to give it a try, if you are a fan of the genre. For those who like the concept, but are put off by the art stryle: There is a different version on the google playstore (going by the same name), that has all of the mazing difficulty, without the greek good shenanigans.
Очень слабая игра во всех планах.
This is a reasonable TD game, but multiplayer is dead. It used to be a paid product but now it's free, and you get a reasonable single player campaign for nothing. Resolution is locked, which is a problem, the game colour pallet is somehow oversaturated which makes it a bit of an eyesore. If this was a paid product I'd say give it a miss, but if you're a gamer on a budget, you get a free tower defense game that's okay to play. This is better than a poke in the eye with a stick. It's free, and if you like TD's it's worth the download.
Amazing TD, rekabetçi bir Kule Savunma oyununda labirentler inşa etmeye odaklanan benzersiz bir strateji oyunudur. Belirgin rastgele döşemelere sahip haritalarda oynarken sonsuz olasılıkları keşfedin. Deneyimleyeceğiniz her oyun farklı stratejiler gerektirecektir.
La pureté de ce jeu est forte. Le jeu est abouti dans son genre !
great
Игра бесконечная, вполне играбельна
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.