
Alison’s sudden illness was a shock to everyone. Doctors do not understand what was happening to her, and what caused her illness. Family and doctors are desperate, and only faithful friend never lost hope. Faithful friendfriend. An ordinary little boy named Aiden. Aiden - it's you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Обычный квест - point-and-click, ничем не примечательный, один раз поиграть можно, брать по скидке. Есть много квестов гораздо лучше.
вайбово, но логики мало
just another clicker, 没什么太大亮点
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Russian*, German, Korean, Czech, Polish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amulet of Dreams is a compact, story-focused adventure that blends classic point-and-click design with light hidden-object and puzzle elements, aiming to deliver a gentle fantasy mystery rather than a demanding cerebral challenge. Developed by Mysterytag and Argali Entertainment, and published by RunServer, the game centers on an intimate, emotionally driven premise: a young girl named Alison has fallen ill under inexplicable circumstances, and her friend Aiden embarks on a journey that drifts between reality and dreamlike realms in search of answers. From the outset, the game positions its narrative stakes as personal and earnest, favoring mood and curiosity over spectacle. The structure follows familiar adventure conventions. Players navigate a series of hand-drawn locations, examine environments, collect items, and solve puzzles that unlock new scenes and advance the story. A built-in map and clear visual indicators help point players toward active areas, making progression accessible even to newcomers to the genre. Hidden-object segments are woven in sparingly, acting as brief interludes rather than the dominant mechanic, while logic puzzles tend to be straightforward and contextually tied to the setting. This keeps the pace moving and prevents the experience from bogging down, though it also means seasoned adventure fans may find the challenge level modest. Where Amulet of Dreams distinguishes itself is in tone. The narrative steadily layers supernatural lore onto an otherwise grounded emotional core, using each new environment to reveal fragments of a larger mystery. The journey feels episodic but cohesive, with scenes designed to convey a sense of discovery rather than urgency. Dialogue and story beats are concise, allowing the player to absorb the unfolding events without excessive exposition. While the plot doesn’t attempt radical twists, it maintains a steady sense of purpose, encouraging exploration as a means of understanding both the world and the characters’ motivations. Visually, the game adopts a colorful, illustrative style typical of casual adventure titles. Backgrounds are busy but readable, with interactive elements generally standing out enough to avoid excessive pixel hunting. The art direction leans whimsical, supporting the dreamlike aspects of the story even when technical polish is uneven. Animations are limited, and scene transitions can feel abrupt, but the overall presentation serves the narrative without becoming a distraction. The user interface is conventional and intuitive, with inventory management and cursor interactions that will feel immediately familiar to genre veterans. Audio design plays a supportive role rather than a leading one. The soundtrack is understated, aiming to reinforce atmosphere and emotion without drawing attention to itself. Music cues help establish mood during key story moments, while ambient sound remains subtle. Voice acting is minimal or absent, placing emphasis on text and visual storytelling. This restraint suits the game’s reflective tone, though players expecting a more cinematic presentation may find it sparse. Despite its strengths, Amulet of Dreams shows the limitations of its scope and budget. Occasional technical hiccups, unclear interactions, or puzzles that fail to register correctly can interrupt the flow, and these moments are particularly noticeable in a game that relies on smooth progression to maintain immersion. The relatively short length—several hours for a complete playthrough—means the experience ends just as players become fully comfortable with its rhythm. Replay value is limited primarily to completionist interests rather than alternative outcomes or branching paths. Taken as a whole, Amulet of Dreams succeeds as a gentle, narrative-leaning adventure designed for casual play. It doesn’t aim to redefine the genre or challenge expert puzzle solvers; instead, it offers a sincere story, approachable mechanics, and a cozy fantasy atmosphere that’s easy to settle into. For players who enjoy traditional point-and-click adventures with light hidden-object elements and an emotional throughline, it provides a pleasant, self-contained journey. Those seeking deeper systems or technical polish may find it slight, but on its own terms, it delivers a thoughtful, if modest, tale about friendship, mystery, and the fragile boundary between dreams and reality. Rating: 6/10
it take a lots of time to do this puzzle. but okay story
Game is bugged at location 6 and can't be recovered if you aren't aware of the correct sequence beforehand. What's worse, the problem is known and should have been fixed a decade ago. That's just not good enough.
Multiple players have reported a bug on the desert portion that renders the game unable to be completed. The bug still hasn't been fixed. This is the first time I've requested a refund on a game because a bug rendered it unplayable.
This is the least intuitive hidden object/puzzle game I have ever played.The path forward takes these bizarre twists that you have no idea how you were supposed to know to do that. 4 hours into the game and I'm stuck, no way forward.
нет
gizli nesne bulmaca oyunu fena değil oynanır eğlenceli buldum
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $143K | 904 | 92% | $9.99 | |
| $91.2K | 252 | 76% | $10.99 |
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| $23.8K | 92 | 84% | $14.99 | |
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| $23.8K | 112 | 94% | $8.99 |