
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best Horror Game ever - Finished it on Shellshock Difficulty right after my first playthrough
One of my favorite scary games of all time. Tight game design that is very well executed. Also one of the most replayable scary games i've ever played. I even liked my second playthru even more than the first. If you like being spooked, this game is a great pick
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Имба.Страшно.Круто
A masterpiece of a horror game. Amnesia: The Dark Descent relied on scripted moments on a linear path through the story. Monsters would be on a set path through an environment, and you had to learn how to avoid them. Enemies were placed as puzzles. It worked because of the variation in levels as well as the variation of monster design. It never really felt predictable. (until maybe the last hour) Amnesia: The Bunker succeeds for a completely different reasons. There is one main area and one main monster. Instead of scripted chases or enemies following set paths, it provides a monster that is always lurking closeby, listening and learning. A variable of a threat, one that is always present in your mind. But you aren't at the mercy of this monster, you are compensated in return with a huge amount of ways to deal with it. Grenades, traps, physics objects to block entryways, distractions. When you inevitably die to this monster, you understand it could have been prevented by being more prepared for the expedition. Nothing ever feels unfair, and rewards always feel incredibly well earned. The setting of a WW1 Bunker is an intense and claustrophobic experience. Using time period accurate technology to venture deeper into the branching tunnels. Bombs explode above you, raining dirt into the room you're in. You are always reminded that the horrors you are facing in the bunker still do not match the horror of war itself. Loot is scattered in perfect scarcity, it never feels like you have too much to not be afraid. On the other end of the spectrum, finding dog tags which correspond to that person's locker is genius game design. Every expedition feels rewarding, when you get back to base you get excited for all the lockers you can open and rummage through. Overall a fantastic horror experience that I would recommend to anybody.
Frictional at their best
好久没玩到沉浸感这么强的恐游了,那种在地狱中夹缝求生的感觉真是让人回味无穷。 明明离自由近在咫尺,却因为各种原因不得不去收集那些通关要素。 每次拿到重要道具后,大气都不敢喘,总是悄无声息地等到怪物走后, 或移动到相对安全地区时,再一口气冲回安全屋保存, 然后长舒一口气——这种窒息感正是失忆症地堡我最喜欢的地方。 然而在最后逃出去时,不过是从一个地狱到另一个地狱而已,正如通关成就“完蛋了”所暗示的那样, 虽然当时的《海牙公约》开辟了人道主义的先河,但指望各个国家严格遵守, 善待俘虏在当时并不现实,所以主角还是难逃一死。 游戏及各种艺术作品的“鬼怪”在现实并不存在,然而地球上的战争几乎没有停下来过, 所谓的“地狱”,不也早就出现过了吗。
Эта игра пугает меня только на психотравме, но психотравма это бродить гуськом по темени 4 часа и стараться услышать каждый шорох а страшно только когда убегаешь от зверя. Мне понравилось.
吓哭了,兄弟们第一次玩最好别选困难模式,我是生化危机系列老玩家了,以为自己略懂些生存恐怖,上来就选困难结果被难得怀疑人生,还是熟悉机制之后再加难度比较好
i dont know man, its frictional games, yadayada terrifying atmospheric pee your pants amazing survival horror blahblah. i'll pre-order a moldy wet sock from these people.
Крыс проклинаю, чтоб они сгнили. Зверя в часовне распять, кролика жаль. Сложность оправдана, проходил на нормальной. Жетоны посылаю к чёрту. Безумие - это повторение одного и того же действия, раз за разом, в надежде на изменение. В том числе сохраняться и не ждать кулдауна Зверя. И перепрыгивать труп с четырьмя крысами. Красться, понимая, что ОДИН ФОНАРЬ НА ВСЮ ИГРУ! Ошибок было достаточно с моей стороны. Играл с десяти вечера до одиннадцати дня, пойду спать :) Рекомендую сыграть только ради ачивок и если вы фан серии игр Амнезия. Успехов.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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