
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amnesia: The Bunker is one of those horror games that genuinely makes you feel unsafe. The monster's unpredictable AI is probably the best part of the game—it doesn't feel like you're just waiting for a scripted jumpscare. Making noise, exploring unfamiliar areas, and running low on resources can make even simple tasks stressful. The atmosphere is also incredible. The bunker feels dark, cramped, and hostile, and the limited resources force you to think before wasting anything. The game does a great job making you feel like you're actually trapped down there. But there are definitely problems. Some progression can be confusing, especially when you're not sure what the game expects you to find or where you're supposed to go next. Backtracking can also get annoying, particularly when you've already explored an area multiple times. The monster's AI being unpredictable is great for horror, but it can occasionally feel more frustrating than scary. The game is also relatively short, so if you're expecting a huge horror campaign, you'll probably finish it faster than you'd like. Overall, Amnesia: The Bunker isn't perfect, but its atmosphere, resource management, and monster AI make it one of the more interesting survival-horror experiences I've played. It can be frustrating as hell sometimes, but that's also part of what makes surviving the bunker so satisfying.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 21.9K | 93% | $9.99 | |
| $5.8M | 6.8K | 90% | $29.99 | |
| $5.8M | 23.1K | 97% | $14.99 | |
| $5.8M | 25.3K | 84% | $8.99 | |
| $5.8M | 46.9K | 92% | $7.49 | |
| $5.7M | 14.5K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $1.1M | 3.6K | 81% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amnesia The Bunker, es un excelente horror survival game, si te gustó Alien Isolation, yo lo sentí muy similar, o si te gustó mucho Amnesia The Bunker y no has jugado Alien Isolation te lo recomiendo tambien.
да было смешно мне туз порвалииии сижу в подвалииии
Probably the best horror experience available on the market. Everything from the sound design, emergent gameplay, AI mechanics, physics and immersive interaction system; It's all best-in-class. Don't play if you have a weak bladder though...
+Плюсы: +Гамма. Всё же Бункер можно назвать лучшей с точки зрения темно/светло игрой Фрикшионал. +Звук. Он всегда объёмный, глубокий, обволакивающий, и строго определённый вне зависимости от положения. Если рядом упала капля - ты точно знаешь, где и на что. +Атмосфера. Я НЕ осилил игру на высокой сложности, как хотел изначально. Но даже на очень лёгком уровне игра невыносимо страшная. Я играл по 20-30 минут в день, иначе меня просто выдавливало из игры. +Записки. Все интересные, красивые, грамотно написанные. +Дизайн уровней. Через пару вылазок ты уже знаешь каждый сантиметр коридоров, и смысл в этом огромный, ведь... +Упырь, или Зверь. Самый страшный враг за все игры серии. Револьвер не решает ситуацию. +Честность. Игра максимально честна с тобой, и всегда заранее предупреждает, когда и откуда вылез залупышь. Рядом ли он, ли это просто наваждение. Ну и, если что, от него почти всегда можно спрятаться. Жаль, что это не особо помогает. +Римские тоннели. Потому что там нет залупыша. +-Рогаликовая система. Не знаю, как остальным, но мне более-менее понравилось. -Минусы: -Высокая сложность и Психотравма, в особенности. Зверя слишком много, а ресурсов на борьбу с ним нет совсем. Да и прятаться не вариант, ведь охота длится по 10 минут. -"Формальная свобода действий". По идее, сразу после снятия аварийной блокировки, тебе открыты все двери. По факту же, сначала тебе нужны инструменты, чтобы открыть что то там, потом подковырнуть здесь, взорвать тут и выломать где-нибудь ещё. Спойлер: хотя никто не запрещает сразу рвануть за бутылочками и топливом в цех и потом уже самому кошмарить Упыря -Слабый сюжет. Технически, его буквально нет. Подытоживая, 10/10. Одна из лучших игр, в которые я играл. Перепроходить не рискну, мне теперь ещё тремор лечить
100%'ed the game, genuinely the best and most terrifying horror game i've ever played no contest. ts is not a joke. there are actually levels to this 10/10 game. thank you frictional
Gioco bello eh. C'è un ma. Ma porca madonna ma potete fare un gioco con una ia così complicata da schivare e dei ratti così affamati di sangue che ti seguono come delle cazzo di sanguisughe in cerca di cazzi da spernacchiare. Cioè si perde proprio l'esperienza horror, è un simulatore di soldati esplosi, cazzi spernacchiati e torce ritardate. Esperienza suprema horror totalmente annullata dalla marea di stronzate messe dentro, roba che la bestia diventa il tuo vicino di casa che ti chiede il sale. Come cazzo si fa diocane.
Incroyable
One of the most DREADFUL games I've ever played, and I mean that in a good way. I beat it, but absolutely never want to spend another second in that bunker. Worth every penny I spent on it. Not as good a story as SOMA, but definitely more engaging gameplay. If you've got a horror itch, this'll scratch it. It's like Resident Evil, but with way less hand holding, and far more ways to play your own way.
the scariest thing about this is the fact the mc is french
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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