
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GRan juego una joya oculta, reconmendable 100!
7.8 I really enjoyed Amnesia The Bunker, it's a solid entry and my favourite gameplay from all the Amnesia games. The beast is such a great enemy overall keeping that layer of fear throughout yet never pushing things into an action way, or feeling unfair. It coming and going works with the Hide and Seek style gameplay (that despawned in TDD). My first major complaint is in the core gameplay loop, at least with saving before an area. I found myself saving to then explore the next area, realising what I want to take minimum and then doing more of a 'refined' run of the area by doing it in one more cleaner swoop with the prior runs carving out the tactic. This isn't terrible but general tension of an area is very different the 3rd time going through the same actions. I am disappointed by the lack of any other enemies but the Beast really, there are rats and they are minorly annoying but a meat or molotov would handle them. (I never got the gas mask initially). There is one other enemy and the area that it is located has a neat initial tension but it dissolves fairly quickly. I am glad though with the Hide and Seek style that the Fear/Insanity mechanics are gone as during blackouts and the monster had a larger presence hiding looking at a wall for sometimes a fair while was nice that I wasn't also dying because of it. The crafting system whilst initially interesting feels somewhat lacking as I think the only thing I created with it was molotovs and a bandage in a pinch. Considering how much wood is around I only found I think 2-3 sticks. I did like how something like bullets were not craftable though stopping the game just becoming a 'shoot the Beast if he comes' style. On that topic I don't think I shot the beast once as bullets were so scarce, only locks. I did also by the mid-point realise more just the abundance of cloths, heals, bottles, flares and grenades I had in general so started to just run around a little more rushedly so. This might be fixed on higher difficulties (This initial play was Normal) I did really like the environments for the most part, areas felt a nice mixture of enclosed with the tighter corridors of the bunker but with enough larger rooms throughout to have to explore more around. Only a couple were very large but still wasn't too bad. The focus around the generator too was a nice mechanic with using enough fuel to give enough time to explore an area. Although overall it did mean that I never used the torch, but it keeping the Beast calmer in general was nice enough. I REALLY like the addition of the custom mode. The ability to tweak exactly what you want out of the game is a really nice addition. Along with the other randomisations makes for a somewhat nice idea for future playthroughs albeit the map afaik doesn't change. It is a shame that there wasn't more story involved but it's story itself was at least contained and worked, just would have been more interesting with more going on and happening, but it excels more with it's gameplay. Edit: Finished out the other achievements and shell shock difficulty and raising my score a few because of it. Latter half of that run just felt genuinely quite fun and was overall a pretty tense yet not unfair run with careful planning etc. Just left me feeling a lot more appreciative of some of the things in the game in general.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goat the game, desafiador, exploração do mapa (inclusive muito bom) pica
gotytaso, muy buen juego con tremendo lore, me cague un monton de veces pero muy bueno la verdad
O diamante da temporada, Amnesia: The Bunker, é onde a franquia finalmente se reencontra. Lembra todo aquele papo sobre “ambientação imersiva”? Aqui, isso volta a ser o centro da experiência. Ao revisitar a simplicidade, a escassez, o claustrofóbico, a falta de recursos e a sobrevivência, o jogo eleva sua gameplay e sua narrativa a um terror absoluto. The Bunker subverte o sistema original de survival horror da franquia sem abandonar sua essência. Ele nos joga novamente no caos, com poucos recursos, mas agora permitindo reação: você pode se defender ou avançar pela escuridão enquanto tenta entender o que está acontecendo, rastejando em direção a uma possível saída. O mapa explorável semiaberto, com o constante leva e traz de itens e a resolução de enigmas sob a perseguição de um tirano gigante, pode não ser algo inovador, mas funciona perfeitamente dentro da proposta. O foco está na gameplay, na complexidade prática dos comandos e na interatividade física com o cenário. Cada vez que você sai da sala segura e se esgueira pelos corredores do abrigo, a experiência é, ao mesmo tempo, estressante e recompensadora. Decidir entre gastar recursos para explorar ou economizá-los para sobreviver à criatura se torna essencial para o rumo que a run vai tomar. A narrativa é simples e imersiva. Porém, na minha opinião, a saga já teve finais mais elaborados, mas, ainda assim, aqui funciona bem. O jogo me divertiu, me cativou e resgatou sentimentos de quando joguei o primeiro título: imersão, surpresa e um instinto de explorar àquela situação terrível.
terrifying atmosphere great animations great game
8.8/10
tuff
Genuinly best game series ive played
атмосфера кайфовая
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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