
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
habe mir in die Hose gekackt
10/10 an amazing horror game
:3
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 4.7K | 94% | $29.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $5.8M | 7.8K | 89% | $19.99 | |
| $5.8M | 23.1K | 97% | $14.99 | |
| $5.8M | 4.9K | 33% | $29.99 | |
| $5.8M | 16K | 43% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $1.1M | 3.6K | 81% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing horror game
Very spooky
very similar to alien: isolation with how the creature learns how to counter you as you play, the ww1 bunker aesthetic is very unique and the interactivity with the environment is wonderful.
Пожалуй лучший сурвайвал-хоррор в который я играл
This game is honestly what games should be, the insane realism makes it so very fun and its quite scary.
Really scare
⭐⭐⭐⭐☆ — 4/5 As someone who has played every Amnesia game, I really enjoyed *Amnesia: The Bunker*, even though I still don’t think it comes close to *The Dark Descent* in terms of pure horror. The Beast itself was honestly not very scary to me. Once I saw it clearly, it looked more like a giant deformed crocodile than something truly disturbing. The mystery is much scarier than the actual creature. Its AI is solid, but I also don’t think it’s as impressive as many people claim. It reacts to sound, investigates areas, and moves through walls and tunnels, but a lot of encounters still become hiding somewhere with the light off and waiting for several minutes. Compared to *Alien: Isolation* or even the NPC behavior in *F.E.A.R.*, it never felt revolutionary. That said, the overall gameplay systems are excellent. I loved the Resident Evil-style storage chest and limited inventory slots. Choosing which tools to carry, finding inventory-expansion bags yourself, and constantly deciding what resources are worth bringing made exploration feel meaningful. The game rewards scouting, backtracking, and remembering locked doors or blocked paths that you can return to once you obtain the correct tool. The freedom is probably the game’s biggest strength. Objectives are clear, but you can usually approach them in several ways. Doors can be opened with keys, lockpicks, explosives, bricks, or alternate routes. The Beast can be avoided, distracted, stunned, burned, trapped, or outsmarted. By the middle and late game, I was hiding less and playing much faster because I understood its behavior and had better tools. The progression feels extremely satisfying. The physics and environmental interaction are also some of the best in the series. Objects have believable weight, doors feel physical, and the Beast can smash through wooden structures and permanently alter parts of the map. It gave me strong *Dark Descent* vibes while still feeling more polished and sandbox-focused. There is also a lot of *Alien: Isolation* DNA here: one persistent hunter, movement inside walls and ceilings, sound-based tracking, limited weapons, crafting, revolvers, defensive tools, and constant resource pressure. The Bunker is less cinematic and more open-ended, but the inspiration feels obvious—and I don’t think that is a bad thing. The weapons deserve special praise. Loading bullets and shells manually, checking your ammunition, and handling the revolver and shotgun feels incredibly smooth and satisfying. Ammo is rare enough that every shot matters, and you never turn into an action hero. Graphically, the game is good rather than amazing. It reminded me of *Alien: Isolation*: not cutting-edge, but atmospheric and more than good enough. I played it on PC with an RTX 3080 Ti and i7-8700K at upscaled 4K, and it ran extremely smoothly. The graphics options are fairly standard, though I wish the controls were less clunky and offered basics like choosing hold or toggle for aiming. The story begins as a grounded, bleak World War I survival story and slowly becomes unmistakably Amnesia. The late-game Roman ruins, supernatural elements, floating rocks, portals, and connections to *Rebirth* were some of my favorite parts. The story of Henri and Lambert is simple but tragic, and understanding who the Beast really is gives the ending much more emotional weight. The rabbit detail especially made me feel genuinely sorry for him. I also really appreciate the WWI setting. Not enough games use this era, and the bunker, trenches, artillery, uniforms, and oppressive atmosphere fit Amnesia perfectly. My biggest complaint is the length. I played slowly and methodically, yet it still felt short. That is partly a compliment because I wanted to keep playing, but I still wish there were more areas, objectives, and opportunities to use the game’s excellent systems. Overall, *Amnesia: The Bunker* is a great survival-horror game with strong exploration, physics, progression, inventory management, and player freedom. It just wasn’t especially scary to me, and a few mechanics—especially the repetitive flashlight cranking, long hiding sequences, manual saving, and inconsistent AI reactions—held it back. I would absolutely play it again, but probably not every year like *The Dark Descent*. 4/5 — highly recommended for fans of Amnesia, survival horror, and immersive-sim style gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.