
From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 3.86/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 12.1Kreviews | 70% | — | $1.2M |
| $19.99 | 554ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is what happens when you task essentially the inventors of walking simulator - one of the worst things to happen to video games - with making a sequel to one of the best and most influential horror games ever made. It's very short (taking my time, I finished it two times and it took less than five hours combined), there's barely any gameplay, and if a few Shakespearean dialogues and "deep" notes to read don't sound as exciting as solving interesting puzzles while evading monsters using the environment and physics like in the original Amnesia, then skip this pretentious piece of media, move straight to Amnesia: The Bunker, and don't look back. And if you want to see another sequel the Chinese Room has butchered, check out Vampire: The Masquerade - Bloodlines 2.
Después de sacarle todos los logros y siendo que también me pasé el primero, quiero opinar un poco de este juego. La historia está así así, no es mala, pero tampoco es buena, si vienes del primer amnesia como yo si notarás que este se le queda bastante corto en casi todo, aunque eso si he de decir que la banda sonora y los efectos de sonido si me han gustado mucho, Si quieres adentrarte en la saga creo que recomendaría jugar antes este a pesar de que el otro sea el primero (igual las historias de uno y otro no tienen nada que ver y el apartado gráfico solo mejora un poquitito), aunque claro también corres el riesgo de que este se te haga tan aburrido que ni ganas tengas de seguir con los demás, así que queda a tu criterio (? En fin, como juego de terror para quien sea de susto fácil o le de miedo la oscuridad en los videojuegos, pues adelante te va a gustar, los que vengan esperando una trama, dificultad y enemigo perseguidor (el de este juego es un poco de chiste) al nivel del primer juego, pues si siento que tal vez te decepcione, por que repito aunque no es malo, tiende a llegar a ser algo aburrido. Igual un punto a favor, es que el juego es super corto, en apenas 4 horas me lo pasé enterito y tomándome mi tiempo en husmear por todos los lados que pude, por lo que píllalo con un buen descuento
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| — |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] О чем игра[/h1] Игра о том, как бегать, открывать двери, решать головоломки и пугаться. История о создателе, который пытается остановить завод, который производит "Франкенштейнов". Приходится спуститься к главному центру управления завода и все там испортить. [h2] Что понравилось: [/h2] Понравилась атмосфера и стиль мрачного завода. Скриммеры очень хорошо встроены и действительно пугают. Понравилась новая механика, когда нужно сделать раствор и потом его осветить, до этого узнав об этом из записки на столе. До 30% игры сюжет был интересен и хотелось узнать, что дальше. [h2] Не понравилось: [/h2] Тут можно просто перечислить без объяснения: отсутствие инвентаря отсутствие рассудка и здоровья [b] БЕСКОНЕЧНЫЙ ФОНАРИК [/b] мало взаимодействия с предметами много пустых и закрытых дверей странное раскрытие истории, где записка просто валяется на полу или лежит на решетке в канализации (где в теории ее размочило и она просто истлела) максимально тупое поведение ии. От него просто не спрятаться, а приходится бежать и прыгать. (в первой версии, можно было выключить лампу и спрятаться, тогда чудовище просто уйдет) Совершенно непонятно, кто наш противник. Непонятно, как он с нами разговаривает в момент, когда нам приходится рушить завод. В начале понятно, что был телефон и мы общались по телефону. Но потом просто голос возникает из ниоткуда. Очень не понравилось большое количество пустых путей, где просто идешь и там ничего. Теряешься и интерес исследовать просто пропадает. Круто когда 1-2 локации с лишними коридорами и интересно их исследовать. Но когда каждая локация просто раздута пустыми комнатам, то просто устаешь и нет никакого интереса их исследовать. К тому же, они действительно пустые. Хочется сказать, что история показывает моральную сторону общества. Но не показано, где общество погрязло в пороках и почему у злодея появилось желание наказать это общество. Выглядит, как он просто шиз, который решил создать мясных-роботов, которые вырвутся на свободу и уничтожат людей. [h2] Какие размышления по игре [/h2] Никаких размышлений. К концу уже игра утомила и вызывала скуку.
13 лет назад поиграл полчаса, удалил. Вспомнил, решил попробовать еще раз, вдруг не распробовал: нет, распробовал, по прежнему говно.
great representation of london
Machine for pigs é sem dúvidas o jogo mais fraco da saga toda. É praticamente um walking simulator com um puzzle aqui e ali onde vc tenta desvendar o que ta acontecendo o tempo todo. A história em si é muito boa e é um ponto mt positvo do jogo. O problema, é que o jogo tenta o tempo todo criar diálogos metafóricos e poéticos. Tanto nos personagens, como nas cartas que pegamos ao longo do jogo. Fazendo com que de primeira, vc não entenda a história e tenha que ir atrás de vídeos de teorias se quiser entender. Que ai sim vc vê que o jogo tem uma história e ela realmente é muito boa. Os únicos pontos positivos na minha visão além da história são os cenários. Dou destaque pras partes que se passam fora da fábrica na Londres de 1899, e, a trilha sonora. De resto, é um jogo bem chato de jogar. Sem ser nas partes scriptadas, nada acontece no jogo a não ser um susto aqui e ali, os puzzles são ridículos de fáceis.
4.2 Overall really bad, it's stripped of a lot of the atmosphere that Dark Descent had and instead we have steampunk. Majority of the game is just meandering forward as occasionally things will rumble and shake. You'll eventually see the monsters and they look adorable as they scuttle about. There's only really barely a handful of actual encounters, a couple of which are just chases. I do like that this time dying resets to a checkpoint rather than just de-spawning the enemy, albeit for whatever reason if I died in a segment upon reaching the end my game seemed to crash and I had to redo that level again (this only happened in the last few areas), but none of the levels are really that long, a couple are a little labyrinthine.
Не знаю почему я не сыграл в это раньше. Мне понравилось. Жаль немного что картинка тёмная, но графика для 2013 неплоха. Простая и несложная бродилка. Отдельный респект за музыку - в моментах бежали мурашки.
This one’s a bit of a mixed bag. On the positive side, it absolutely nails the atmosphere. It leans more into being a horror walking simulator than a traditional horror game, but it works. There are no cheap jumpscares constantly thrown at you, and instead the game builds tension and keeps you uneasy even when nothing is happening. The setting, sound design, and overall mood do a lot of heavy lifting, and they do it well. That said, the experience is far from smooth. It’s surprisingly easy to soft-lock your progress if you accidentally run ahead of the script. When that happens you have to reload a previous save. On top of that, the game has occasional crashes during chapter transitions, which is especially frustrating since it puts you back to the start of the chapter when you load back in. And then there’s the movement. Calling it a motion sickness simulator wouldn’t be entirely unfair. The camera movement during the nausea effect can get uncomfortable. Overall, if you’re here for gameplay depth, you might be disappointed. But if you’re looking for a slower, more narrative-driven horror experience with a strong atmosphere and constant tension, there’s still something here worth experiencing… just be ready to wrestle with a few technical and design quirks along the way. Gameplay: https://www.youtube.com/watch?v=vJ-QFQX1R6k&list=PLKuVMkePc-_POkMHbVA8WAd0ArAvXZXCj
слишком страшно
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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