
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 18 → 1/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.2M |
| $19.99 | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Copiare dai maestri, e farlo alla grande [/h1] La demo non mi aveva convinto, poi l'ho preso comunque ed è un eccellente FPS boomer shooter, ispirato alla vecchia scuola ma con criterio. Il punto forte è il level design: mappe spaziose, con una bella architettura, percorsi leggibili, e disegnate magnificamente con un uso dei colori e delle luci sensato. E' tutto coloratissimo e pixeloso, il colpo d'occhio è sempre gradevole, muoversi tra gli scenari è un piacere. Si avanza in modo molto fluido, il gioco è scorrevole, puro divertimento. C'è lo spazio per muoversi ed evitare i colpi nemici, abbondanza di munizioni, tipologie di nemici diverse e bossfight di fine livello (molto basiche ma va bene così). Buone le armi, col colpo di genio del "lanciamissili" a forma di bastone lancia-pianeti, ma anche il tridente fulminatore e la mazza lancia-schegge che dà ottime soddisfazioni (l'equivalente di una doppietta). Copiando la meccanica delle anime raccolte dai nemici abbattuti (come nel vecchio Painkiller), si carica un potenziamento che cambia la potenza e il tipo di fuoco delle armi. Lineari e godibili le sezioni di platforming, mai frustranti. Uniche note dolenti: il design dei nemici è davvero mediocre, anche se cambiano esteticamente da un set di mappe all'altro restano bruttissimi. La colonna sonora è una vera delusione, mediocre e fiacca, molto meglio giocarlo con una bella playlist di musica celtica/epica in sottofondo perché guadagna tantissimo. Della miriade di boomer shooter che ho provato, questo mi ha divertito per la sua immediatezza, le poche pretese e la linearità, che è un pregio. Prende il classico Heretic e il vecchio Painkiller e li omaggia come si deve.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks cooler than it plays. It plays fine enough.
Oh yeah... Now this is my ♥♥♥♥ right here. One of the most fun assortment of weapons for a shooter I have ever played and the soul mode is such a fun mechanic to include in this game to make you feel so powerful. Hope the dev makes another game at some point because he is cooking a 5 star meal and I am hungry for another
Along with DUSK, probably the best modern boomer shooter. The controls feel tight and logical, and the visuals are carefully crafted to look retro without looking dated. The RT effects look awesome and are not as taxing as many other modern implementations, though you still need to be careful not to go overboard with settings. Works well with a controller too. Nostalgia without the jank. Highly recommended.
Это как - если бы хексен 2 был квейком 1.
True old school fps
What I like: - the level design is impressive; maps are large and varied, full of secrets, and usually pretty easy to navigate even when circle back on themselves. Each 'world' has a distinct visual style. The ending area has some of the most memorable level geometry I've seen in gaming. - The enemy variety is surprisingly high. Each world has it's own set of at least 4 or more enemies that have their own attacks. A few are quite annoying, but I prefer that over boring. - The music isn't necessarily something I'd listen to on it's own, but it fits really well with the environments and action that is happening in them. Some of it can get you really hyped up. - The is surprisingly forgiving in a lot of ways. You can breathe underwater, there is no fall damage, and while levels do have a 'par' time, there is no timer if you would rather explore and backtrack. If you keep your eyes open for secrets you can often find weapons early or health boosts. The game also autosaves at key points (pun intended) so you aren't likely to lose too much progress. And you can also save/load the game whenever you want. - I appreciate the weapon design; this game seems to purposely avoid any reliance on too much accuracy, and is far more about pointing something deadly at the center mass of something and shooting until it dies. Mana (ammo) is purposely capped so you occasionally need to swap when you are getting low, and you only get more from pickups (which are numerous and well distributed) - The game has a story, but it's very much something you can choose to read more of or just ignore in favor of blasting enemies. - Controller works pretty well. No aim assist though, so you may struggle a bit with a few weapons that have a tighter area of impact (like the mace) What I dislike: - It's minor, but after you finish a 'world', you are brought back to the hub with nothing but your melee weapon. When you go to the next one you have to rebuild your arsenal. I would have preferred keeping weapons in between. Alternately, having one or more weapons unique to a world would have been a cool way to make them exclusive. - The boss fights were a mixed bag. I think they are creative in theory, but as long as you keep moving and shooting with your best weapons they eventually fall. I actually appreciated the final boss fight for having a bit more of a mechanic to it (forced weapon changing). Honestly I have a hard time thinking of anything more to say that is critical. If you like shooters that are all action and don't mind pickups for ammo/health and a fantasy coat of paint, you should definitely play this.
Trochę zbyt abstrakcyjne i pstrokate, ale nie można odmówić twórcom wyobraźni w projektowaniu poziomów. Strzelanie takie sobie, Heretic z modami wciąż lepszy ;)
非常棒的复古射击游戏,简单的机关和地图设计,哪怕看不懂英文也能极快的上手,丰富的敌人和多样武器,把最关乎爽感的射击元素保留了下来,原汁原味的hereticlike体验。 8/5/10
オールドスクールリスペクトのFPS。 ボタンによる回避もパリィもない、コンボだってももちろんない。 敵の攻撃はよく見て移動で避け、ひたすらに攻撃ボタンを押すだけ。 最近のFPSやアクションゲームに慣れている人は退屈だと思う。 ではこのゲームのストロングポイントは何なのか。 まず、敵のリアクションがいい。 プレイヤーのアクションに対して敵は真っ二つになり、黒焦げになり、爆散する。 遊んでいて気持ちよくなれる作用点がある。 次に、ロケーションがいいことだ。 探索する、敵に遭遇する、そして倒す、そのシーンそれぞれが「ステージ」であり、楽しく美しい。 そんな美しさにもかかわらず、グラフィック負荷は非常に低い。 最後にレベルデザインだ。 英語圏のゲームにおいてレベルとはマップのことだ。 ギミックは複雑ではないし、無駄に広くもなく、リニアなデザインのため迷うことがない。 前述したシーンが一つまた一つと過ぎていくうち、気付いたらゴールに導かれている。 オールドスクールの醍醐味を抽出しつつ、それに留まらないタイトルに興味があれば是非。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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