
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 6.7Kreviews | 93% | — | $1M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Boomer Shooter. Unique and varied weapon arsenal, beautiful graphics and art style, good level design. One of my favorite retro shooters so far.
Although AMID EVIL is the weakest entry of the New Blood FPS trio IMO (DUSK, ULTRAKILL and this), this is still an enjoyable experience from start to finish that is absolutely worth replaying. I would even go as far as to say that it's still one of the better boomer shooters on Steam. Get this if you like boomer shooters.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best looking NewBlood game, also very entertaining gameplay. Buy this and the DLC
If you're looking for a boomer shooter with fun weapons that stand out, a no nonsense and engaging story, easy to grasp yet challenging levels and a brilliant soundtrack through the whole game, get it. Another winner from New Blood. DLC is grand too.
While this is personally my least favourite FPS in the New Blood FPS Trilogy, I can't bring myself to call it the worst in the trilogy because it is still an amazing game and without a question is the best visually, but the gameplay is also superb. Must play if you're into boomer shooters
It's okay, lore rich and well designed in level and concept. The weapons, music and mechanics though really do not keep me engaged. The enemy ai is pretty stupid and despite their variety follow the "rush the player" pathing. Which was tolerable until I got to the arcane expanse and realized the fatal flaw with the weapons which in a game like this is crucial. Only weapon I liked was the Ice morning star and the planetoid launcher, everything else felt mid. Mobility was also another drawback, verticle was like a 1 foot jump, but running speed with inertia disabled was like an ice skating rink.
It's good, but! Let's get the good stuff out of the way: The visual level design is gorgeous. The physics are good overall. The weapons are mostly fun, the Celestial Staff is top tier. The "but!" stuff (uhm...): I don't care much for the enemy design, if anything they remind me of Descent's enemies. They look a bit bland and hard to grasp visually in-game, they do look good in screenshots though ^^ The map design while visually stunning sometimes makes it hard to identify enemies at a distance. And I don't really like how every world is bound to a certain map design philosophy. So one world mainly has wide open levels, the next mainly claustrophobic ones and so on. Now if it's a theme that you don't like, then you'll be stuck with it for quite some time in that world and that can easily become a bit of chore really. Speaking of which: The Forges can f right off. Seriously NB, release a patch that removes them from the game, thank you. When it comes to the physics I only have two minor issues. Sometimes it feels as if jump inputs don't properly register when jumping off ledges or while bunny hopping. And getting out of the water is a somewhat weird procedure. Last but not least and not criticism as such, but the difficulty is too low, IMHO. I know about "Evil" difficulty, but still I think "Hard" should be much, uhm, harder, it hardly feels like "Hard". (okay, I'll stop now...) Nevertheless, this is a good game and you should buy it.
Incredible achievement in level design in the last level. They really nailed the fractal designs which you can actually walk and play. Apart from it, the first levels seem like mindless boomer shooter maps but when you advance in the game you see that it is actually a very cleverly designed fantasy-scifi game which some areas and designs remind of Unreal 1. Yes. This game has some serious Unreal-1 - Nali aspect on it. But not at the beginning. So I advise you to just spend your precious hours. You'll not regret it.
Amid Evil is a great classic shooter. Probably the most standout aspect of the game is the art direction. The environments are full of vibrant colors and beautiful locations. Among the best visuals of any classic shooter. I am particularly impressed by the weapons. The weapons are clearly sprites, yet they still reflect level lighting and colors like they have proper reflective surfaces. I have no idea how they programmed that, it looks amazing. The game being split into multiple episodes, with each episode having a totally unique enemy roster, is an interesting twist. It does make each individual episode very memorable, and makes each one feel quite different, but it does have the problem of the enemies not being able to build off each other in subsequent episodes. It would have been cool if the final episode combined enemies from multiple episodes in this way. The enemies themselves are well-designed, and I can't remember any that stood out as being too annoying or unfun to fight, except for the white-colored enemy in the final episode, which has a frustrating projectile. Each episode feels very distinct in how you play against its enemy roster, which is really cool. Similarly, for the most part, the bosses are fun. Some of them take a little too long to go down or spend too much time far away from you, but overall they are good climaxes to the episodes. The only exception is when a previous episode's boss is brought back as a standard enemy in the penultimate level--twice, actually, back to back--and it flies too far away for any of your regular attacks to do much. The level design is top-notch. Level design is something a lot of shooter neglect so it's good that it's strong here. I previously mentioned the outstanding visuals, the level design contributes to this by having you navigate through these amazing structures and dimensions. The secrets are fun to find and usually aren't too hidden you miss them all your first playthrough like in a lot of other shooters. There are a few levels that I did have trouble finding the way forward, partially because of the annoying way the game handles text--the texture of text on walls will often blend in with the wall texture itself, making it difficult to notice from far away, or sometimes even up close. Overall, a very strong classic shooter, and easily distinguishes itself as a high point in an oversaturated genre. Very easy to recommend.
one of the best modern takes on boomer shooters a bit more "fantasy" than dark style
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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