
A retro FPS for the ages! Completely rebuilt from the ground up for VR! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantastic VR title! Weapons react and respond the way you swing them around and fire their magics off, the Star of Torment is a peculiar case however, the firing feedback feels fairly off and doesn't fire off consistently. Black Labyrinth in VR would be another fantastical addition to this virtual massacre.
Резня в вр, что может быть круче.
Один из немногих реально годных VR проектов. Не понимаю почему комъюнити его игнорирует
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No achiements? NO DLC WTF?!?! This is a crime.....WHY!?
Very-very decent vr experience. Best thing is that VR bundle gets you both vr and non-vr versions of Amid Evil. I believe that this vr version is actually superior to the non-vr version. Recommended.
i love throwing axes and pretending im thor
Played on Meta Quest 3 with minimal issues. Can't get further distance visuals (anything not near my position) to not look blurry -- but looking past that (pun not intended), it really is a rather fun action FPS in VR. Quite alike what I remember from the flat-screen version, everything is a lot quicker than in many native-VR shooters. Some levels are a little nausea-inducing as a result. Some minor problems like not being able to save in more than 1 save slot as the game doesn't let the user key in a different save name than the default "New Save"; and some in-game alien language signs not showing their translations on screen.
Замечательный экшон для VR. Даже с трассировкой. Играется легко и быстро, оружие и атмосфера и стиль игры напоминают старый Heretic. Очень приятно крошить злодеев и искать секреты.
Quake VR..... With SWORDS. 5 Stars.
AMID EVIL VR is a bold and physical reimagining of a modern classic “boomer shooter,” translating the fast, arcane chaos of the original Amid Evil into a fully embodied virtual reality experience. Developed by Indefatigable in collaboration with Noah Rayburn and Andre Elijah Immersive, and published by New Blood Interactive, this VR edition is not a lightweight novelty or a passive port. Instead, it reconstructs the core pillars of the original game—speed, exploration, and devastating magical combat—around motion controls and spatial presence, asking players not just to play the role of a sorcerer-warrior, but to inhabit it. From the moment play begins, AMID EVIL VR establishes a sense of scale and immediacy that fundamentally changes how its world is perceived. Levels that once felt large on a monitor become towering, oppressive, and intimidating in VR. Gothic corridors, alien landscapes, and eldritch structures loom overhead, while enemies advance with a physical presence that demands constant awareness. Combat encounters feel more personal and more threatening, as projectiles streak past your head and enemies encroach into your physical space, forcing instinctive reactions rather than purely tactical ones. Combat remains the defining feature, and it is here that the VR adaptation truly distinguishes itself. The game’s iconic arsenal of magical weapons has been redesigned to take advantage of hand-tracked input, allowing players to aim, swing, and throw with their own arms. The weight and rhythm of each weapon feels distinct: hurling the axe requires a deliberate throwing motion, channeling magical staffs demands steady aim, and rapid-fire spells become a test of both coordination and endurance. This physicality adds a new layer of engagement, turning familiar encounters into intense, almost athletic experiences that blur the line between player and character. Movement and pacing are unapologetically faithful to the original’s high-speed design, which can be both a strength and a challenge. AMID EVIL VR favors smooth locomotion and fast traversal, preserving the aggressive momentum that defines classic shooters. For experienced VR players, this creates an exhilarating flow where dodging, strafing, and firing become second nature. For those less accustomed to VR shooters, however, the intensity can be demanding, as rapid movement and constant enemy pressure leave little room for hesitation. Comfort options help mitigate this, but the game is clearly aimed at players who are ready to embrace VR’s more demanding side. Exploration plays a vital role, just as it did in the flat-screen version. Levels are dense with secrets, branching paths, and hidden rewards, encouraging players to look beyond the obvious route. In VR, this sense of discovery is heightened by physical interaction—leaning around corners, peering into shadowed alcoves, and manually inspecting suspicious architecture. Secrets feel genuinely hidden, and finding them produces a tangible sense of accomplishment that reinforces the game’s old-school design philosophy. Visually, AMID EVIL VR preserves the bold, stylized aesthetic that pays homage to 1990s fantasy shooters while benefiting from modern rendering. Environments are colorful yet oppressive, filled with surreal geometry and unsettling enemy designs that hold up remarkably well when viewed up close. Rather than chasing realism, the art direction leans into exaggerated forms and dramatic lighting, which works in VR’s favor by maintaining clarity during fast-paced combat. The result is a world that feels both nostalgic and vividly alive. Sound design further enhances immersion, making excellent use of spatial audio to communicate danger and direction. Enemy growls, spell impacts, and environmental effects are positioned precisely, allowing players to track threats without constantly relying on sight alone. The soundtrack underscores the action with ominous energy, reinforcing tension during combat and lending weight to quieter moments of exploration. Together, the audio and visual elements create a cohesive atmosphere that fully supports the game’s relentless pace. In terms of content, AMID EVIL VR offers a substantial experience that mirrors the scope of the original release. Multiple episodes, varied enemy types, and challenging boss encounters provide hours of gameplay, with replay value bolstered by secrets and mastery-driven combat. The systems that reward aggressive play—such as soul-based mechanics that amplify weapon power—translate effectively to VR, giving skilled players opportunities to dominate encounters through confident, precise execution. Ultimately, AMID EVIL VR stands as one of the stronger examples of how a traditional first-person shooter can be meaningfully adapted for virtual reality without losing its identity. It respects the legacy of the original game while embracing the physicality and immersion that VR makes possible. While its intensity and locomotion demands mean it is best suited to players comfortable with VR action games, those willing to meet it on its own terms will find a visceral, demanding, and deeply satisfying experience. For fans of classic shooters and VR enthusiasts seeking a game that treats immersion as more than a gimmick, AMID EVIL VR delivers a dark, magical power fantasy that feels genuinely earned through movement, aim, and presence. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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