
Welcome to Amber Isle - a quaint, friendly village of prehistoric residents who are in need of a new shopkeep... That’s you! Craft and sell items, upgrade your shop, befriend your Paleofolk neighbours and customise the island to bring the village back to life and welcome even more prehistoric pals!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 31 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome... to Amber Isle! A shop management/social sim set in a quaint, friendly world of prehistoric animal islanders called Paleofolk!
You’re tasked with running Amber Isle’s only shop. Gather, craft and sell items to meet the needs of your diverse Paleofolk customers. Does your brachiosaur buddy need a canvas as long as his neck? Maybe your microraptor amigo needs a mini-sized chair? Perhaps even some water-proof paper for a plesiosaur in peril? Different customers also have different needs, behaviours and preferences to learn. Haggle, pawn, and counter-offer your way to the top of the Shop Rankings! It’s up to you to run a successful shop to bring Amber Isle back from the brink of fossilisation!

Name, customise and run your shop your way! Use your profits to unlock new shop decor, walls, floors and more. As your shop gains popularity, plan your layout wisely, expand your floorspace and make your shop more efficient.
Rebuild the island!
You can also use your shop profits to help rebuild the island and unlock new areas. Decorate with paths, foliage, and amenities to make Amber Isle an attractive destination. Only then will our Paleofolk pals consider packing up and moving in permanently!

Paleofolk come in a wide variety of shapes, sizes and species- it’s not just dinosaurs! There’s Ice Age mammals, Permian amphibians, marine life, invertebrates, and more! Amber Isle has 48 different Paleofolk to befriend, all with unique personalities, preferences, dialogue, and quests.

Get closer to Paleofolk by hanging out with them and fulfilling their requests. As your friendship grows, Paleofolk will share new upgrades and recipes with you. With your help, they can even build their own stalls, cafes, gardens, and communal areas on Amber Isle!
Express your penchant for the prehistoric by designing your very own Paleofolk! Change your clothes, crests, colours, and more in our character customiser! Pick from 5 body presets; Small Herbivore, Large Herbivore, Raptor, Large Theropod and Mammal. What type of Paleofolk will you be?
The Story So Far…
Amber Isle is down to its last remaining residents; the grumpy iguanodon Mayor Clawsworth, the peppy pteranodon courier Maple, and the mega-keen megalosaurus intern Adi. In a last-ditch attempt to revitalise Amber Isle, Mayor Clawsworth reluctantly agrees to let you open a shop. During your adventure, you’ll learn more about your new friends, the history of the island and how exactly it fell into disrepair…
So, what are you waiting for!?
Let's stock the shelves and dust the displays, because it's almost opening time for your brand new adventure on Amber Isle!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 2.1Kreviews | 82% | — | $425.3K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amber Isle is a casual game that mixes store ownership simulation with making friendships with various dinosaurs. The game is split between running your store where you sell things you make for money and then running around the island meeting new friends while cleaning up the place to make it more desirable for other dinos to move into. Overall, I probably got a good 28 hours of chill gameplay. The character designs are fun and varied and really are the star of the show! The personalities were fun and the dialogue was done so well that I could really picture these dinos as real three dimensional characters. I did sometimes wish there was more depth to the friendships however. Things like personality traits and preferences never really came up much. I would have liked something else like a gossip option so villagers could talk about other villagers or the ability to receive casual letters in the mail from the dinos I'm good friends with. I think I only received like five letters through the whole game. The best feature of the game is how the passage of time is handled. Time doesn't pass between the four stages of the day (Morning, Day, Evening, Night) until you cross the threshold between town center and the rest of the island. This helps keep things relaxed and avoids the stressors of other games like Stardew Valley where the late game is riddled with moments where you're rushing through the map as fast as possible to squeeze every last second out of the day. This game doesn't suffer from that. You can have a pretty relaxed time which is probably the best decision the game developers made. I was a little puzzled by the seasons and weather though. It could be raining or snowing or windy, but there didn't seem to be any changes in gameplay because of it. Villagers didn't react to it like pulling out umbrellas or staying indoors or even commenting about the weather all that much. It was more a visual change than an actual thing that was happening in game. And I beat the game without even getting past spring which again I don't know what the seasons even do. Like are there unique resources during different seasons? I'm not sure, but there wasn't really enough content to keep me going to find out. I tapped out the store's level long before the game was over which meant I kept on getting more experience, but not unlocking anything. And that kind of sucked. I felt like the features of the store were incomplete. Like I wouldn't mind unlocking a late game doormat to reduce footprints or something that automatically restocks shelves or how about an entry fee to really milk those dinos for all the amber they're worth?! There are special items you can get to increase the value of certain items, but even those left a very small impact on my fun. Around hour twenty, things were starting to become a little unstable. Nothing game crashing, but I had my character turn invisible several times which was thankfully easily fixed with a quick reset. However the biggest and most frustrating bug I experienced was new recipes just stopped appearing after I unlocked them. As much as I would love to continue playing to mop up the last of the completionist achievements it's hard to get the "Complete All Side Quests" achievement, when I literally CAN'T because the crafting recipe I need didn't appear after I unlocked it. Despite that big flaw, it's a fun little game to play. I recommend it if you like games like Animal Crossing or Stardew Valley
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tô gostando muito. O jogo tem um clima bom e é otimo ficar cuidando da vila e evoluindo ela
Honestly I try not to give negative feedback on things because I often believe that it is objective to enjoy things, or somethings has a chance to be better... but I have found this experience quite bad. The game starts a little buggy but I continued to play hoping that it was just some minor things that didn't affect the gameplay much, but as it went on it got worse, to the point I would say it's unplayable. I made the mistake of continuing to try it thinking maybe I'm just being picky - but with all the loading and needing to exit or redo things I already completed, I ended up not being able to refund it - I don't think I even made it past the tutorial. (which is my fault) but I'm now left with something that is barely playable. I'm honestly quite sad this is how it turned out... It seemed like a cute, fun game.
目前体验下来小毛病不少,有些地方视角难受,商店上货还会有点小bug,但是黄金版二十多块钱的话,我觉得这些缺点我可以忽略,而且小龙挺萌的
This game is so good but it literally just deleted my save file and i have to play it over again, there was no save files or anything. everything has just been completely wiped. im mad but im give it another go because i really enjoyed it on my first playthrough!
DINOS
I love this game. It's very cute and it makes me really happy to play it, I'm so glad I got it. The beginning part where you design your Paleofolk character was super engrossing, I spent a good long while customising my character and enjoyed checking out the various options. I'm looking forward to making new characters in future saves too! I love the unique dino theme this game has to offer, I've not seen anything like it elsewhere, and there's a range of different species represented, which I find very cool. For me, there's a good balance between the shop management and the town building aspects of the game. I've never felt like one or the other was taking over - each part feels like just the right amount, and I feel like there's enough to do to keep things engaging while also not being overly demanding. I also really like the way time progresses in this game - the time of day is divided into and displayed in segments (e.g. morning, midday, afternoon, evening) and it moves forward at a reasonable pace when you move to different areas, which gives me a chance to take my time and explore an area fully if I want to, without feeling pressured by a ticking clock. It also makes it easier for me to plan my character's day a bit, as it makes it easier to visualise how I'll spend the time - e.g. I'll spend the morning gathering resources in the main field, then I'll spend the afternoon making and selling things from my shop, etc. It's a nice little quality of life thing that makes the game feel more laid back and gives me enough agency to feel relaxed. I've been enjoying the dialogue and story-related cutscenes enormously, which is saying something, since I can usually take or leave story in games and if it's going to be there, I tend to prefer strong enough story/context to make me care, while minimal or unobtrusive enough that it doesn't bog me down with lots of text to read instead of playing. So luckily for me, all the dialogue and text in this game once again strikes a great balance between giving enough info (but not too much at once) and being engaging and fun. It all seems to have been well written and edited, which is important to me, as it can pull me out of a game otherwise. I find most of the characters to be very endearing, especially the main story characters. Some of them have personalities that are less my cup of tea, but that's just about personal preference - it's pretty realistic and makes the town feel more varied and lifelike, so it's not an issue for me. Each character I've met so far feels like an individual, which is great in a game with quite a lot of folk you can meet. The music is also great, I particularly love the music over the main menu when you start up the game, it goes nicely with the overall vibe and it feels very soothing to me. I do have a few minor gripes with the game, mostly about convenience: the camera movement when you're editing the layout of your shop is a bit clunky, I don't think there's an undo button for decorating/laying items out to buy, it's been a bit too easy for me to open the shop by accident when I meant to edit the layout instead, and very occasionally I've had a customer storm out of the shop seemingly at random (not because of having to wait in a queue) and I don't get an explanation or speech bubble to show why. I thought it might be to do with my shop layout, so I tried changing things after looking up others' experiences and I don't think I've had that issue since, but it seems like there's a missing in-game explanation for that. These issues aren't dealbreakers for me though and they don't have a big negative impact on the gameplay, so I'm ok with giving it some grace over those. Overall, I think this is a fantastic wee gem of a game, the vast majority of it feels carefully chosen, well thought out, crafted and polished, and it all adds up to a fun and relaxing time.
fun
dinosauir
As a huge old time Animal Crossing fan, I have become quite wary of indie cozy games. A lot of them seem really nice in theory but then turn out to be really shallow and don't deliver a lot of content. This does not seem to be the case with this game. I got it on sale and it has positively surprised me! The gameplay loop is very engaging, I am excited to explore all the areas, and the whole idea of the game is reminding me a little bit of My Sims (which is a niche of "cozy game" that not a lot of developers are looking into right now). The art style is completely adorable, I fell in love with the character creator and all the NPCs. My only non-serious complaint would be that we don't really have bases for making sauropods or pterosauria PCs (which are my favorite haha). I'm not sure I would get this at full price, but I highly recommend it on sale!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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