
Guide Alum on his journey through the "Land of Tide". Help him discover the truth about his city, Kosmos, and the mysterious epidemic known as "The Vague". As the tale unfolds, it will keep you enthralled all the way up to its epic conclusion. Alum is an original point-and-click adventure game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
By far one of the best games i have played in a long time. 10/10
huuhu
Güzel Bir Bulmaca Oyunu ama 10TL etmez.
Grafisch gesehen zieht Alum einen in die guten alten Zeiten der Adventures zurück. Die Szenen sind, passend zum Setting, stimmig und sehen gut aus. Die Story ist, soweit ich gespielt habe, nichts neues in dem Sinne, aber die Aufmachung ist gut. Was leider überhaupt nicht geht ist die englische Vertonung. Vielleicht ist die Vertonung extra zum Setting so gewählt worden, jedoch finde ich das die Synchronsprecher sich "gelangweilt" anhören, anstatt dieser hätte man wohl lieber keine gewählt, so zumindest meine Meinung.
Very enjoyable game, interesting storyline, i recommend it if you like old game styles and adventure games :)
What a good game ! if you like point-and-clickers, you must buy this game, it has ~7-8 hours of lifetime and a great and emotional story. I really loved that game and thanks the developpers for it.
This is a very long, relatively good point-and-click adventure created by (I assume) Evangelical Christians. The art quality, puzzles, and music are all very good. The voice acting quality is mediocre, and the voice acting direction is rather poor. The mini-games are a crime against humanity. I feel as if this is a C+ game. With just a bit better voice direction, it would be in B range. The thing that prevents it from being a solid A is the rather heavy-handed almost-but-not-quite-Christian rhetoric and imagery, and the very stark good-vs-evil story. The two main villains are not believable as anything other than very basic bad-guys - their basic motivation just seems to be to do *evil* as much as they can. The heroes can't quite help but come off as a bit smug. There was a really good game lurking under the surface, here, but it just couldn't *quite* be properly excavated. As it is, this game is still well-worth playing for any point-and-click enthusiast. Just, you know, brace yourself.
Unless you happen to fit into the very specific niche of being into Point-&-Click adventure games with a strong religious touch, you should probably invest your money elsewhere. The story can be very hit or miss depending on your preferences. It started rather interesting but became quite wearisome, sometimes even silly, due to my difference in belief. Furthermore, the game offers okay-ish puzzles. Nothing too complicated. Very straightforward, once you understand the formula. The pixelated art style is fine. But not perfect when you take a closer look here and there. Still, fine enough to play through the game undisturbed. The voice acting is far from top-notch. It did not bother me, however. The amateurish vibe made the experience much easier to endure. I do like the soundtrack, though. It supports the atmosphere of various scenes greatly. It even carries the whole experience quite frequently.
A good cheap game for all fans of the Point & Click genre
The puzzles and setting are pretty interesting and well done, but the voice acting and story being told is so clumsily handled that it becomes increasingly annoying to endure. I did have to toggle it into windowed mode at a fairly small resolution to even get it to run as some aspects of the build haven't aged well. I would be interested in what this developer could put out with a touch more polish and subtlety.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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