
From Gooseman, creator of the original Counter-Strike mod - Alpha Response delivers intense police action in dynamic, real-world environments. Fight solo or with friends against diverse enemies in high-stakes missions that demand fast reflexes, teamwork and split-second decision making.
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About

From Gooseman, the inventor of the original Counter-Strike mod, comes Alpha Response, a fast paced singleplayer / co-op experience that puts you in the boots of elite police forces worldwide. Inspired by arcade action games from the 90s, such as, Virtua Cop, Time Crisis, the firefights in Alpha Response are very dynamic and will push the player to their limits.
Respond to critical situations requiring surgical precision to save innocent lives. Every decision matters in a world where threats lurk around every corner. Bring justice to criminals and terrorists that are bringing chaos to the streets using a wide arsenal of weapons and equipment.

Join a global police initiative battling cross-border criminal syndicates. Choose your elite unit and take the fight to the enemy.
Team up with 3 friends in explosive 4-player co-op or take on the challenge solo with AI controlled teammates. Coordination and fast reflexes are key - your survival depends on it.


Alpha Response features heart-racing dynamic missions from hostage rescues to bomb threats with multiple approaches to tackle each mission. Enemies spawn differently each time and can enter the mission by vehicle or on foot and the player will need to be aware of his surroundings at all times.

Fight across massive, detailed environments from city streets and massive metro stations to towering cathedrals and industrial complexes. Navigate indoor and outdoor battlegrounds teeming with civilians who need your protection.

Face a lethal variety of opponents - hardened criminals, attack dogs, flying drones, armored vehicles, and helicopter gunships. Each threat demands unique tactics to overcome and you'll always be kept on your toes throughout the mission.

Dominate with an extensive arsenal from sidearms to heavy weaponry. Deploy shields, grenades, and vehicles to gain the tactical edge. Every tool is essential for mission success.
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Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was really frustrating you are fighting against time every single second to beat objectives while fighting endless waves of terrorists with limited ammo
Это ужасно сырая игра. Очень...ооооочень...ОООООООООЧЕНЬ не оптимизированный продукт. Игра превращает видеокарту в печку на средних настройках, на низких играть невозможно потому что графика режет глаз, на высоких игра всё еще УЖАСНО мыльная, вода в игре почему-то мега яркая и белого цвета, как будто туда всем городом наконъали, плюс не смотря на рекомендуемые 16 гб оперативки, игра требует намного больше Брать на свой страх и риск
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Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
일단 한판 해보고 쓰는거긴하지만 단점이 쥰내 명확해서 비추천함. 1. 시야 확보 불가 시가지전이고 차량있고 민간지역인건 다 이해하겠는데 아니 ㅆㅂ 시민새끼랑 범죄자새끼랑 구분안가는 적의 복장과 구조물들덕에 총을 쏘더라도 적을 맞추기가 더럽게힘듬. 뭐 현실적이다라고 빨거면 빠셈 이건 현실적이다 이전의 문제임. 2. 범죄자와 시민의 복장구분 불가 이것도 현실적이다라고 빨거면 빠셈 이건 딱히 뭐라 할말읎음. 생계형 범죄자처럼 생긴새끼들이 은행털고 조직적으로 자동화기 들고와서 총질하는데 복면도 안쓰고 자살폭탄 조끼도 쳐입고 돌진하는데 구분이 힘들다라는건 화질의 문제라고봄 3. 시민 행동방식의 문제 개 ㅆㅂ 어느나라 빡통대가리 새끼도 저기서 총쏘고 인질쳐잡고 위협질 하는거 들리면 일단 거기서부터 도망가거나 경찰오면 그때 보호받으면서 빠지는데 어떤 미친새끼가 사건현장으로 쳐 걸어들어오냐고 자살기도하는 새끼도 아니고 딱봐도 존나 심각한 상황에 경찰이 ㅈㄴ 신경날카로운데 그와중에 사건현장으로 유유히 쳐 걸어오는데 2번의 문제랑 곂쳐서 시민오사 한두번씩 일어남 그럼 꼭 "야! 넌 시민 구하러 온거라고! 시민 쏘지마!"하면서 무전들어오고 화면으로도 "시민 쏘지마세요!"하는데 애미 ㅆㅂ 내가 쏜놈이 범죄자인지 시민인지 구분도 안가는데 어쩌라는건데? 4. 24년도에 만들었다기엔 2000년대 FPS급의 그래픽 대부분의 가시성 문제는 이새끼가 발생하고 나머진 맵이 쳐만드는거임. 5. ㅈ같은 네비게이션과 맵구조 개 ㅆㅂ 빨리가라면서 시간제한 걸어놓고 차량으로 타고 갈려고해도 네비게이션은 ㅈ같이주고 근처로 가면 자동으로 차량 비활성화되는 ㅄ같은 매커니즘때문에 좀 괜찮은길로 돌아가려해도 안되고 심지어 길은 ㅆㅂ 도로로 안내하는게아닌 계단으로 안내하는데 뭘 원하는거임? ㅈ같이 현실적인 경찰? 아님 ㅈㄴ 영화같은 경찰? 총체적으로 병신같아서 이돈이면 걍 치킨사먹거나 다른겜 사십셔 시발 누가 선물해줘도 선물한사람 돈이 아까울정도의 병신게임임 이게 왜 대채로 긍정적임? 아니 ㅅㅂ 긍정적이기 존나 힘든데?
[h1][b]My Rating: 8/10[/b][/h1] [h3][b]Pros:[/b][/h3] [list] [*]A lot of match modifications. [*]Shooting and combat are satisfying. [*] Open-world and non-linear environments. [*]AI teammates are good enough for a solo play experience. [*]Scenarios and missions are pretty fun to play, even for multiple times. [*]Level Up system is rewarding which motivates the player to unlock more stuff. [/list] [h3][b]Cons:[/b][/h3] [list] [*]Performance is not either great or terrible; Something mixed for a game in Early Access. [*]Some strange issues like dead enemies still talking and saying a full line, or the car not spawning. [*]Maps are not polished enough; there are still many holes and gaps which would be game-breaking. [*]The lack of a "Pause" option in solo mode is annoying, since the missions are long and you may need a break. [/list] [h3][b]Suggestions:[/b][/h3] [list] [*]Day/Night cycle in scenarios would be interesting. [*]More game modes like holding the line until backup arrives, capturing and extracting a target alive, playing as the opposite side, and finding a biohazard container and getting it out of the city via helicopter. [/list]
My main gripe with it is the sensitivity of the mouse, it's a bit hard to come to terms with it. Other than that, the idea is a 10 out of 10, the gameplay is a solid 7 out of 10, maybe a 6.5 because cutting those things on the hostages wrists is a but wonky, and the location is a 100 ou of 10 because it's my freakin home town! Give it a go and grab a friend for co-op, it's fun.
This game is so incredibly dumb. I love it.
There is particularly little to do in this game. Almost all of the core gameplay loop can be experienced within an hour or two, with the primary motivator for replaying the same two areas over and over again being a leveling system that unlocks more weapons to use. I appreciate the effort made on a timeless genre from what I imagine is a particularly small team, however, even on sale there is a very wide history of games available at the same price point with many magnitudes more content. The roadmap indicates to me that a majority of the content is already available (a handful of new missions on the two areas available is not a foundational shift by any means) and the amount of content needed to transform this into something with purpose and more than a few minutes of entertainment is basically a whole game on top of what is already out. This is being kind considering the early-access jank that I would normally not be bothered by: disturbing sound design, frustrating UI, bland enemy AI, clunky controls, limited character customization, the requirement of LOTS of grinding to be able to try all of the weapons out, and so on. I do not pretend that making a game is easy or some small feat, but it is a wonder that a game like this is anything higher than mostly negative in terms of reviews. I find it to be a severe failure of the review system generally that someone might stumble onto this and think that most people would would think positively of this, especially considering the vast ocean of games with mixed reviews that make some actual offer of (more entertaining) gameplay.
This game is surprisingly intense. It has this hybrid emersion between an arcade shooter but with high octane emersion shootouts. Civilians running around in a public setting and emergency really adds to the intensity as well. The weapons are solid and the combat is fierce at times. The AI is not great but it is not terrible. They actually do their job most of the time and solo play can be fun. At the moment there is VIP escort, bomb defusal, hostage rescue, and preventing robberies. So far the game is looking and feeling good but it has a long way to go. For an Early Access game this shows a lot of promise.
This game is incredibly fun and it's in early access. They really have a special formula here that could become something amazing.
7 / 10 would definitely like to get blasted by RPG-7 at point blank range in building room again
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Where this game's players are, estimated from review languages.
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