
From Gooseman, creator of the original Counter-Strike mod - Alpha Response delivers intense police action in dynamic, real-world environments. Fight solo or with friends against diverse enemies in high-stakes missions that demand fast reflexes, teamwork and split-second decision making.
Modeled estimate, not a reported figure. How we estimate →
Media
About

From Gooseman, the inventor of the original Counter-Strike mod, comes Alpha Response, a fast paced singleplayer / co-op experience that puts you in the boots of elite police forces worldwide. Inspired by arcade action games from the 90s, such as, Virtua Cop, Time Crisis, the firefights in Alpha Response are very dynamic and will push the player to their limits.
Respond to critical situations requiring surgical precision to save innocent lives. Every decision matters in a world where threats lurk around every corner. Bring justice to criminals and terrorists that are bringing chaos to the streets using a wide arsenal of weapons and equipment.

Join a global police initiative battling cross-border criminal syndicates. Choose your elite unit and take the fight to the enemy.
Team up with 3 friends in explosive 4-player co-op or take on the challenge solo with AI controlled teammates. Coordination and fast reflexes are key - your survival depends on it.

Alpha Response features heart-racing dynamic missions from hostage rescues to bomb threats with multiple approaches to tackle each mission. Enemies spawn differently each time and can enter the mission by vehicle or on foot and the player will need to be aware of his surroundings at all times.

Fight across massive, detailed environments from city streets and massive metro stations to towering cathedrals and industrial complexes. Navigate indoor and outdoor battlegrounds teeming with civilians who need your protection.

Face a lethal variety of opponents - hardened criminals, attack dogs, flying drones, armored vehicles, and helicopter gunships. Each threat demands unique tactics to overcome and you'll always be kept on your toes throughout the mission.

Dominate with an extensive arsenal from sidearms to heavy weaponry. Deploy shields, grenades, and vehicles to gain the tactical edge. Every tool is essential for mission success.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Loved the game! https://www.youtube.com/watch?v=H3Q-_wmXQDs&list=PLHO_p3rWIB6fsThocll8xlk_TJ1_1t1Wo&index=63
What a horribly made game. Expected so much more from a counter strike legend but instead got a poorly made unity asset flipped mess. Game is beyond buggy and the positive reviews are most likely bought reviews. There's not a single chance in hell anyone genuinely loves this
Love the Porto map! Great game concept. It is however extremely frustrating that you can't play as Portuguese police despite the game taking place in Porto... Spanish, British, French, even Hong Kong and South Korea? But I have not encountered Portuguese police as an option on a single playthrough, even though the map is Porto. Also I fell through the world and died twice, but its still in Alpha so that is somewhat expected. I would also suggest to maybe add some more enemy types and mission types? It can get a little repetitive. Beyond that, I absolutely love the map, I enjoyed most of the gameplay, and the game has incredible potential.
This game is not ready yet. it has major performance issues, if a car or group of enemy spawns it goes down to like 3 fps. there isnt much content. driving is super janky. there is promise of a game here but right now its a mess
일단 한판 해보고 쓰는거긴하지만 단점이 쥰내 명확해서 비추천함. 1. 시야 확보 불가 시가지전이고 차량있고 민간지역인건 다 이해하겠는데 아니 ㅆㅂ 시민새끼랑 범죄자새끼랑 구분안가는 적의 복장과 구조물들덕에 총을 쏘더라도 적을 맞추기가 더럽게힘듬. 뭐 현실적이다라고 빨거면 빠셈 이건 현실적이다 이전의 문제임. 2. 범죄자와 시민의 복장구분 불가 이것도 현실적이다라고 빨거면 빠셈 이건 딱히 뭐라 할말읎음. 생계형 범죄자처럼 생긴새끼들이 은행털고 조직적으로 자동화기 들고와서 총질하는데 복면도 안쓰고 자살폭탄 조끼도 쳐입고 돌진하는데 구분이 힘들다라는건 화질의 문제라고봄 3. 시민 행동방식의 문제 개 ㅆㅂ 어느나라 빡통대가리 새끼도 저기서 총쏘고 인질쳐잡고 위협질 하는거 들리면 일단 거기서부터 도망가거나 경찰오면 그때 보호받으면서 빠지는데 어떤 미친새끼가 사건현장으로 쳐 걸어들어오냐고 자살기도하는 새끼도 아니고 딱봐도 존나 심각한 상황에 경찰이 ㅈㄴ 신경날카로운데 그와중에 사건현장으로 유유히 쳐 걸어오는데 2번의 문제랑 곂쳐서 시민오사 한두번씩 일어남 그럼 꼭 "야! 넌 시민 구하러 온거라고! 시민 쏘지마!"하면서 무전들어오고 화면으로도 "시민 쏘지마세요!"하는데 애미 ㅆㅂ 내가 쏜놈이 범죄자인지 시민인지 구분도 안가는데 어쩌라는건데? 4. 24년도에 만들었다기엔 2000년대 FPS급의 그래픽 대부분의 가시성 문제는 이새끼가 발생하고 나머진 맵이 쳐만드는거임. 5. ㅈ같은 네비게이션과 맵구조 개 ㅆㅂ 빨리가라면서 시간제한 걸어놓고 차량으로 타고 갈려고해도 네비게이션은 ㅈ같이주고 근처로 가면 자동으로 차량 비활성화되는 ㅄ같은 매커니즘때문에 좀 괜찮은길로 돌아가려해도 안되고 심지어 길은 ㅆㅂ 도로로 안내하는게아닌 계단으로 안내하는데 뭘 원하는거임? ㅈ같이 현실적인 경찰? 아님 ㅈㄴ 영화같은 경찰? 총체적으로 병신같아서 이돈이면 걍 치킨사먹거나 다른겜 사십셔 시발 누가 선물해줘도 선물한사람 돈이 아까울정도의 병신게임임 이게 왜 대채로 긍정적임? 아니 ㅅㅂ 긍정적이기 존나 힘든데?
7 / 10 would definitely like to get blasted by RPG-7 at point blank range in building room again
This game is incredibly fun and it's in early access. They really have a special formula here that could become something amazing.
Honestly peak, just some quality fun time is all i need. Couple more optimization and polish gonna make it amazing.
Let me start by saying that I am a huge fan of Tactical Intervention, which Minh Le (the co-creator of the original Counter-Strike) previously worked on. It was introduced to me once when it was still on Steam and I was blown away by how much fun and addictive it is, especially with friends. Unfortunately, I didn't have enough time to play it as much as I would have liked, and this left a gap in my soul for a long time, which no game could fill. And now, many years later, I quite accidentally stumble upon the recommendation of Alpha Response. When I found out whose studio this game was, I was excited and without thinking twice I purchased the game in early access. And I feel somewhat deceived... So, this is not Tactical Intervention, how I and many others remember it. It is not a sequel. This is only a spiritual heir, a separate game that resembles it which has partially adopted some functions, style and gameplay. Therefore, there is no famous Highway mission, repelling, rolls and many more. And it's dissapointing... Don't get me wrong, that doesn't make it a bad game. It's still a chaotic, dynamic, stupid action-FPS and I truly love it. But at this current stage, it looks and feels more like a stereotypical game labeled "simulator" on Unreal Engine 5 (especially tutorial). Alas, in my opinion, the price is not fair. In your first launch you'll see an expressionless menu in the style of games from the 2010s (not a bad thing tho), where I first chose the tutorial... which I couldn't finish. At the stage of understanding how to steer a car, you can accidently get stuck or roll over, and since there is no reset button, and you don't have any weapon in your hands, you can't do anything about it. Respawning will only break the game completely, so you won't be able to move. Then I created my session, and problems started to reveal themselves one by one. The lighting is very poor, and the shadows are completely broken (especially on Valermo). You walk to the mission point, and you have a solid gray color under your feet, as if the sun is at a perfectly straight angle above you. The situation with interiors is no better, in many rooms there is no such thing as shadows and they are illuminated exactly the same as the street. Reflections are poor, I can only see my hands and weapon. I have no problems with not the most advanced graphics, especially since TI has also never been about visuals, but about action. However, with all there is, the optimization is not good, thanks to all the UE rough edges for that, I guess. I honestly don't understand how such an unstable and low fps can be with such a visual. It's even more strange when the specified system requirements are quite lenient. There are significant issues with the sound effects, they either not play, or they overlap (including reloading, driving, explosions, etc). The dead bots say phrases like "I'm going for cover," which is comical, especially if their heads are gone, but confusing when you're looking for other enemies in the vicinity. No water sound, granades are weak and vehicle SFXs are awful. Can it actually sound more like a car and not a leaf blower screaming in my right ear? WHY DO SILENCED GUNS SOUND SO UNNATURALLY WEIRD AND WONKY?! Like a broken flute or something. If you don't plan on making it more realistic, please, at least make it sound cool, like in action movies (you have a perfect game for it). It just doesn't give that satisfying punch. A friendly AI is not so bad, but the civilians and enemy AI is downright dumb. They can stand still for very long or acting confused until they get eliminated. Very often I could see their limbs clipping through the door, and they shoot me, as if I'm right in front. The static image of the operator with glitch effects appearing in the right corner looks ridiculous and silly (at least make it animated). Very small amount of environment can be broken or damaged. The weapons look weird and low-quality (it's 2026, c'mon). And cars in the city are just objects glued to the floor (annoying when you're driving through the narrow streets). You can only drive those you are given (which is a huge L). Huge number of bugs: everything gets stuck in walls, objects and NPCs appear right in front of your eyes, the drawing range is minimal (you can see every texture loading), cars fly off surfaces (like in a pinball machine), a lot of invisible walls and places where you can easily fall through the map and die, and so on. And my favorite, the one where you need to escort the VIP along the green path, the mark on the map disappears and you fail the mission once the time has run out. I unironically like shooting in the spirit of the previous game. AR is still crazy, and fun as hell (tho a bit slower). There are lots of innovations, such as reviving, drones, the ability to walk in very narrow spaces (f.e., the interior of a bus), which I was personally very impressed with. There is a modest selection of real anti-terrorist organizations, and they actually added dogs back, which is a huge thing today, I respect that. I like the idea of customizing individual body parts and weapon mods, with time and the right direction, I'm sure it can grow into something great. The maps are pretty big and open - perfect for a street shootout and they look nice most of the time. Probably what bothers me the most is that they rejected PVP (which imo made TI the most fun) even as a separate mode, and that you can't play for a criminal faction. Please, consider this not as a negative review, but as an actual feedback. I really wish this game success and want to see it develop and grow. However, for the amount of content that is currently in the game (including two maps), personally, I can't recommend it at this price, even with a discount.
[h1][b]My Rating: 8/10[/b][/h1] [h3][b]Pros:[/b][/h3] [list] [*]A lot of match modifications. [*]Shooting and combat are satisfying. [*] Open-world and non-linear environments. [*]AI teammates are good enough for a solo play experience. [*]Scenarios and missions are pretty fun to play, even for multiple times. [*]Level Up system is rewarding which motivates the player to unlock more stuff. [/list] [h3][b]Cons:[/b][/h3] [list] [*]Performance is not either great or terrible; Something mixed for a game in Early Access. [*]Some strange issues like dead enemies still talking and saying a full line, or the car not spawning. [*]Maps are not polished enough; there are still many holes and gaps which would be game-breaking. [*]The lack of a "Pause" option in solo mode is annoying, since the missions are long and you may need a break. [/list] [h3][b]Suggestions:[/b][/h3] [list] [*]Day/Night cycle in scenarios would be interesting. [*]More game modes like holding the line until backup arrives, capturing and extracting a target alive, playing as the opposite side, and finding a biohazard container and getting it out of the city via helicopter. [/list]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| DARK | $367.6K | 1.4K | 54% | $9.99 |
| Let Them Trade | $367.5K | 1.1K | 86% | $8.99 |
| Tower Tactics: Liberation | $367.5K | 1.2K | 88% | $12.99 |
| Streamer Daily | $367.4K | 1.2K | 88% | $11.99 |
| MotoGP™15 | $367.7K | 1K | 80% | $9.99 |
| Folie Fatale | $367.2K | 2.6K | 86% | $4.79 |