
Return to Derceto Manor in this reimagination of Alone in the Dark, a love letter to the 90’s cult classic horror game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.9Kreviews | 78% | — | $3M |
| $49.99 | 11Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um injustiçado survivor horror. Comprei este jogo em uma promoção sem muitas expectativas, mas me surpreendi e gostei bastante da ambientação do jogo e da sua história. Remake do jogo clássico de 1992 que deu origem ao gênero terror de sobrevivência que tanto conhecemos hoje, que apesar de manter os protagonistas originais, o local e a ambientação na década de 30, traz uma história diferente, mas muito intrigante que me prendeu do início ao fim. Ok, Alone in The Dark tem um combate meio travado e estranho, mas vale a pena ser jogado pela história, e a jogabilidade não se torna enjoativa pois é um jogo relativamente curto podendo a campanha principal ser finalizada com um dos protagonistas em cerca de 10 horas. Você escolhe entre o detetive Edward Carnby (David Harbour) ou Emily Hartwood (Jodie Comer) para explorar a Mansão Derceto, e é necessário finalizar o jogo com ambos os protagonistas para entender a história completa, comecei jogando com o detetive, mas ressalto que não me cansei ao rejogar a campanha da protagonista feminina. Ainda achei os gráficos bons e os puzzles bem criativos. Apesar da nota baixa dado pela maioria dos críticos, que achei inclusiva injustas, vale a pena conhecer e se divertir, até porque ele sempre entra em boas promoções. DICA: Escolha a jogabilidade clássica, a moderna é bem mais facilitada e tira muito da graça de descobrir a solução dos quebra-cabeças.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese*, Korean, Polish +4 more
| $39.99 |
| 817ratings |
| 82% |
| — |
| not modelled |
| $39.99 | 115ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Добротная атмосферная адвенчура. Почти не пугает, боевка слабая, но оно и не нужно - как приключение в духе оригинала играется очень даже. Жаль, что провалилась.
Evil with in 2 tarzı herşeyden biraz eklenmiş kendine has atmosferi ile gayet iyi bir remake olmuş sadece biraz kısa.
It’s like I wanted to play a survival horror game, so I went to the dollar store and got the store brand survival horror game off the shelf
7.5/10 combat ok story was great acting was good had great astmosphere and the puzzles were pretty good
Poważnie? Ta gra ma praktycznie 0 optymalizacje. W pierwszej cutscence już wszystko wygląda jak z plasteliny ale ok, wybijają się na + twarze bohaterów które są nieco lepsze. Swoją drogą jakaś paplina na sam początek to przepis ,żeby znudzić gracza ,któremu na tym etapie wszystko jedno. W momencie kiedy dostajemy kontrolę gra robi się jeszcze gorsza od kilkunastoletnich residentów. Przy 4080s i na maxymalnych ustawieniach gra wyciąga 100 klatek ale drobny ruch i już spada do 50, przy ładowaniu już w ogóle spada 0 nawet w cutscenkach ... To jest porażka a nie optymalizacja, przy limicie klatek na 90, włączenie dwóch opcji które mają pomóc, zmniejszeniu rozdzielczości, oraz pogorszeniu cieni, shaderów i tekstur nadal gra ma problem. Ba nawet jak cząsteczki ograniczyłem to przy doładowywaniu poziomu i tak to nic nie zmienia. Gra spada do 0 klatek ... Ba nawet jak chciałem ustawić wszystko na minimalne to gra się zawiesiła bezpowrotnie... Dlatego bez fixa jest niegrywalna. Podsumowując : Po godzinie gry żałuje jej zakupu. Pieces Interactive nie poradziło sobie z udźwignięciem tytułu AAA.
Хорошее приключение без излишней затянутости (на 12 часов) с оптимальным балансом между Silent Hill и Resident Evil - этакая смесь хоррора и экшна. Звук, графика, лаконичное меню, стрельба, локации, поддержка геймпада 8bitdo, режимы игры (с подсказками - "современный" и без подсказок) - меня порадовали. В игре есть 2 сюжетных линии за двух разных персонажей, что делает её реиграбельной! Меня не порадовали: [i]1. Оптимизация (при ryzen 5-3600/rx7600-8gh/16gb ddr4/ssd у меня были постоянные тормоза при входе в другую локацию). Может дело в процессоре - он ниже "рекомендуемого", однако в более тяжёлых играх он справляется отлично. В комментариях этого обзора мне посоветовали решение по устранению статтеров и проверив совет на практике я создал подробное руководство в Стиме. 2. Устаревшие анимации (оружия ГГ кладёт под рубашку). 3. Одинаковые картины в разных комнатах. 4. Отсутствие черного фона для субтитров (читать диалоги порой сложно - текст сливается с фоном). 5. Озвучка документов в инвентаре (можно skip'ать). 6. Замечены баги и был и один вылет за 12 часов.[/i] Выводы: все 12 часов прохождения мне было интересно и в финале я не устал от игры! Я повторно запускаю прохождение за второго персонажа. Смело рекомендую Alone In The Dark к покупке, ведь хорошая получилась видеоигра - несмотря на её незначительные недостатки.
A Cinematic Lovecraftian Horror story, where you get to pick between playing two different protagonists, Private Investigator/Detective Edward Carnby or Emily Hartwood, exploring the manor/mental hospital of Derceto and the mystery surrounding the disappearance of Emily's uncle Jeremy. The game is a Mix between Resident Evil where you explore a house/mansion for large parts of it, open up new areas, collect lore offering new insights about the story (with voice-overs) and solve puzzles. Interaction is limited to items highlighted with a circle though. And Silent Hill-esque short linear combat sequences. It especially stands out in mood/atmosphere/music, story and main actor performances. Combat is kind of not the best, and sometimes feels like the mandatory neglected red-headed stepchild to the story, puzzles and exploration, so the game can have some additional gameplay and action, and only contains two final boss fights that somewhat differ from the ~3-4 enemy types you'll meet everywhere else. Enemies can bullrush you and get you stuck between them, melee sucks somewhat and weapons break easily. It's also definitely better played with KB+M than Controller during the combat sections. Especially since the two main weapons (pistol and shotgun) have limited ammo and take quite a while to reload. I ended up switching between Controller and KB+M in Exploration or Combat sections, although there were some ♥♥♥♥ moves where the game just throws you into combat unexpectedly during exploration sections. At some point you get used to the existing enemy types, and it becomes an exercise in routine to dispatch entire groups (around Warehouse level for me). Puzzles are all rather logical and straightforward on the easier side, I think I only had to look up something once (the X-Ray). Was thinking the game would be mostly house exploration like Resident Evil, and while there is a lot of that, a large part of the game is bits where you get "teleported" to Mind-fragments/Memories (it'll take you to locations like the New Orleans French Quarter, a Swamp with an oil well, a Cemetery, a Convent Library, a Warehouse, an Egyptian temple, a Steamboat and Greenland) where you get to shoot at Prosperous abominations. Main Gameplay difference between the two main protagonists is that Emily runs faster and has a pistol with a magazine that reloads fast, but does less damage. While Edward moves slower/more sluggishly and has a revolver/six-shooter that he reloads bullet by bullet, but that does more damage. The exploration, puzzles and levels you have to go through with either character is largely identical for both, save for a bit of personal story for each in Chapter 4 (Edward Carnby's is better by far, Emily's includes a tedious forced stealth section instead), a very small part of the house that only Emily can explore due to story-related reasons, and the dialogue and Cutscenes with NPC side characters is entirely different for each, with everyone being a lot more rude to Emily than Edward, treating her like ♥♥♥♥ and almost killing her twice upon meeting her first. You have to play as both characters to Unlock everything and see the Optional endings (2 Main Endings and 3 Secret ones in total). Make sure to also play the Free Prologue that fleshes out some side characters and isn't included in the main game. I had a few "EXCEPTION_ACCESS_VIOLATION" random Unreal Engine crashes during my first playthrough with Edward, none during the second with Emily.
Barebones horror game, you won't find a AAA blockbuster here, but what's there is actually really good. We need more AA middle-of-the-road titles like this. Not every game needs to be the next BoTW.
story sucks, puzzles sucks, start of the game decent mid tier horror to play through gets incredibly boring and just a chore to finish at chapter 4.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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