
Sprint between saw blades while dodging homing missiles. Duck under lasers while the floor crumbles beneath you. Almost There was designed specifically for fans of the hardcore platforming genre - you've been warned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 117reviews | 80% | — | $26.4K |
| $1.89−81% | 63ratings | 59% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bargain-bin clone of Super Meat Boy, with all the frustration that entails. The spammy wall jump mechanic in particular is practically begging players to develop RSIs. Meh.
Simple graphics but addictive gameplay requiring sharp reflexes and patience. Prepare for funny falls and moments of exciting challenge a great platformer that keeps you hooked from start to finish.
I was almost there, and then I died.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Fast, Frustrating Precision Platforming That Lives on Patience[/h1] Almost There: The Platformer is a minimalist, precision-focused platformer built around speed, timing, and repeated failure. It strips the genre down to its essentials: tight jumps, instant restarts, and levels designed to test your reflexes and tolerance for frustration. The game makes no attempt to ease players in gently, from the first stages onward, it demands accuracy and persistence. The core gameplay is straightforward. You run, jump, dash, and avoid hazards across compact levels filled with spikes, moving platforms, and narrow gaps. Controls are responsive, which is essential for this type of experience, and deaths are instant, followed by quick respawns. This rapid retry loop keeps momentum going and prevents downtime, even when you fail repeatedly. Level design is mixed. Some stages are cleverly constructed, offering a satisfying sense of flow once you learn the patterns. Others feel overly punishing, relying on tight timing or visual clutter that makes hazards hard to read at speed. Difficulty spikes appear frequently, and while experienced precision-platformer fans may enjoy the challenge, less patient players will likely feel discouraged. Visually, the game adopts a very simple, geometric art style. It’s clean and readable, but also repetitive. Environments don’t change much over time, which can make long sessions feel visually monotonous. Animations are functional rather than expressive, serving gameplay first and aesthetics second. Audio design is minimal. Music and sound effects exist mainly to support rhythm and feedback, but they don’t add much personality or atmosphere. Over time, the soundtrack fades into the background, reinforcing the game’s mechanical, trial-and-error feel. Where Almost There struggles most is balance. It knows exactly what kind of game it wants to be, but it doesn’t always respect the player’s time or learning curve. Success often feels earned, but failure can feel relentless rather than motivating. As a result, enjoyment depends heavily on how much punishment the player is willing to endure. In the end, Almost There: The Platformer delivers a very specific experience. For fans of hard, unforgiving platformers, it offers solid mechanics and a constant test of skill. For everyone else, it may feel more exhausting than rewarding. [h3]The Good:[/h3] - Responsive controls well-suited for precision platforming. - Fast restarts keep the pace moving despite frequent deaths. - Some well-designed levels that reward mastery and timing. [h3]The Bad:[/h3] - Frequent difficulty spikes and punishing level design. - Repetitive visuals with little environmental variety. - Minimal audio and presentation reduce overall personality. [h3]Ratings:[/h3] [b]Overall:[/b] 6 / 10 [b]Visual:[/b] 5 / 10 [b]Gameplay:[/b] 6 / 10 [b]Story:[/b] 1 / 10 [b]Audio:[/b] 4 / 10 [b]Playability:[/b] 6 / 10
Nah
Geometry dashes little cousin. Time trial platformer where precision is important. Great game to pass the time or try get a high score. Reminds me of cool maths games in school.
frustrating
Perrsonally good in you enjoy sudden death or hitless runs in your games but to me kind of got stale pretty quick. did keep me on my toes alot
This is true game!
G
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2 | 100% | Free | |
| $828 | 5 | 100% | $7.99 | |
| $152 | 3 | 100% | $2.99 | |
| $390 | 7 | 71% | $2.99 | |
| $24 | 1 | 0% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.4K | 97 | 98% | $9.99 | |
| $26.4K | 206 | 78% | $3.99 | |
| $26.4K | 151 | 82% | $6.99 | |
| $26.4K | 405 | 84% | $4.99 | |
| $26.4K | 330 | 73% | $4.99 | |
| $26.4K | 79 | 82% | $12.99 |