
The year is 2192AD. 40 years ago, the Stellar-class All-purpose Administrative Computer ALLTYNEX suddenly attempted to enact genocide upon mankind. Commandeering armies of unmanned weapons, ALLTYNEX enacted a massacre so terrible that within only 72 hours of the start of the incident, approximately 85% of the world's population had...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
絶望的なまでに視認性が悪い、これにつきる オレンジ色に爆発しオレンジ色に飛び散る破片があるのにオレンジ色の敵弾、自機の階層と敵や地形の階層が同じなのかズレているのかわからない等 3Dグラフィックの悪いところがこれでもかと出ている 前2作のプレイヤーで世界観を補完したいという訳でなければお勧めできない
Esta bueno , desafiante pero no insanamente dificil , se maniobra bien y tiene buen ost
Chaotic, difficult, and remarkably short. Has a tendancy to crash if you hold the fire button while passing over a loading trigger. Other than that, it's a pretty standard SHMUP but, ultimately, it isn't the most polished or amazing. You'd be hard pressed to get more than a few hours out of it.
난이도가 어렵고 적 개체가 구별이 잘 안된다. 난 재미없더라.
ALLTYNEX Second is a decent shooter that had a lot of promise. However, a number of weak areas hold it back from being better known I suspect. I still enjoy it, but I feel if little more honing had been done (both general game as well as how it's ported onto Steam) it would have been far better game. I enjoy the movement and weapons afforded the player. You have wide-ish shot that serves as the default weapon. Followed by a pair bullet canceling melee blades, which is by far my favorite attack. As well as homing missiles and a laser shot that drain from your re-charging energy bar. And the game was designed to make good use of these weapons for the most effective games. Where the game falters some for me, is these four weapons are tied to two buttons. While in regular shot, holding the blade attack fires the homing missiles. And while in blade mode, holding the shot button fires the laser. Which makes some sense as the blade mode can change the angle of your ship and thus the angle of the laser. However, I have plenty of spare buttons to place missiles and a forward firing laser on their own dedicated buttons with plenty of buttons to spare. The control scheme as is often has be sticking with basic attacks more than I should due to the hassle. Configuration of controls is done before booting up the game. I'm not going to harp too much as ALLTYNEX Second made using my Sega Genesis 6-button USB controller easier than many shmups. It'd just be nice for mapping to be an in game option. Same goes for locking in a full screen mode. And there doesn't appear to be any volume controls either. ALLTYNEX Second offers a tutorial covering basic gameplay, scoring mechanics and tactics. Which I commend their inclusion. It's just that I think they'd be better if the player actually controlled the ship to practice this instead of just watching them play out. My last criticism has to do with color pallet. Everything is desaturated and washed out. The bullets also feel a bit desaturated, but not to the point I lose track of them. I just would prefer them a little brighter to catch my attention a tad more. The enemy ships. on the other hand; really could have used sharper polygons (just given an option for classic appearance) and/or saturated colors to better indicate when they are on the player's shooting plane. There's a huge space station that I crash into more often than not if I haven't played recently because I think it is part of the background. It sounds like I'm being harsh on this game even though I recommend it. Because even with these issues, I really like this game. It's old school enough to appeal to me, but not so retro as to have the baggage of those games. The weapons feel really good and reward knowing which one to use at the proper time. The mid and final level bosses present a good challenge without taking several minutes to put down. There's a story, but it mostly stays out of the way. I just think for everything it does well, it has a few elements keeping it from being a much greater game. Clearly it's more of direct port of the game instead of re-master of it.
great old classic shmup. The gameplay is good and a bit hard to describe. A classic shmup with a sword to clear enemy bullets (it´s more than that). The bullet patterns are simple and well made. This games belong to a trilogy of the developers Siter skain (my fave developers along with qute )when it comes to classic shmups (not bullet helll). the presentation is early 3d and graphicaly did not age so well. Still it does their job well. But the visual clarity is not so good as the others. Also there is cinematic scenes bettween the stages, that you may fast forward with ctrl key (if you have a controller you have to use joy2key or any similiar program. i would prefer that thet included a option to automaticaly skip it. In the end i higly recomend all the games from Siter Skain
Compre el Bundle de los 3 juegos despues de haber visto un gameplay de RefleX en Youtube, el cual me agrado muchisimo y hasta la fecha me sigue gustando bastante. Juego final de la trilogia ALTYNEX, el cual creo que esta a la par con RefleX sobre que tan bueno es el juego. La nave pasa a ser totalmente ofensiva y el gameplay te incita a ser lo más agresivo pero conservador que puedas al mismo tiempo, especialmente con el uso de la barra de energia, la cual se rellena a la misma velocidad sin importar si sigues disparando o te quedas quieto (a diferencia de RefleX donde debias estar estatico para que el escudo se recargara más rapido). Lo de los jefes me parece genial, especialmente despues de haber jugado Kamui y RefleX, los cuales se sienten como una fusion de lo mejor de ambos, tanto asi que hasta la banda sonora de algunos jefes esta remasterizada de sus previas apariciones. Vale la pena pagarlo al precio completo, a pesar de que es bastante corto y que te da una vida extra cada que terminas una run entera, por lo que en algun punto lo vas a terminar. Eso si, recomiendo muchisimo que, si tienen la oportunidad, poder conseguir los 3 juegos de ALTYNEX juntos, ademas de jugarlos en su respectivo orden, el cual es este primero, luego RefleX y finalizar con KAMUI, aunque de todas formas vas a disfrutas los 3 juegos si los juegas en cualquier orden.
Before I begin, I would like to mention that there might be some bias involved in my review as I personally adore the Alltynex trilogy. I simply cannot find many shmups that manage to immediately hook me in like the games in this series do. First things first, I have to address one point that I feel makes the Alltynex trilogy vastly different compared to many other products in its genre: It actually has a competently-made story. Granted, it's not something like a masterclass in story-telling but the amount of effort that went into making lore for this game, in a genre that not many people expect a proper story from and most of its story modes suck anyway, is truly praiseworthy. I heavily recommend taking a look at "The Tale of ALLTYNEX Official Guide Book" not only for a complete transcription of the story of all 3 games in the series, but also tons of extra stuff that do not get explained anywhere in the games. Just search it up and you'll be able to find it with ease. Now with this out of the way, let's continue with the game itself. As it is customary among many shmup games, Alltynex Second is also very short when it comes to gameplay time. The whole game only takes about 20-30 minutes to complete, but it does some harmless (or rather smart) stuff to increase your initial playtime. After starting the game for the first time, the game only gives you two credits to beat the game with, but increases it by one point after finishing a run; no matter if you win or lose it. This is a smart move as not only it still rewards you after a failed run, but it also subconsciously makes you perform better at it over time. And after the introductory period is over and you get your first win, the game still manages to give itself enough replayability. Part of this is done through the game's well-chosen achievements and unlockable content, and part of it is done through its versatile gameplay. On the surface, Alltynex Second is just another normal shmup: you move around, dodge bullets and shoot at the enemies to destroy them. There are also two special weapons you can use: The energy beam (that can lock-on to your target) and the homing missiles. One nitpick that I have, is how the special weapons become mostly useless after getting accustomed to the game. Personally I find the beam to be fantastic for quickly taking out a certain boss, and the homing missiles are great for deflecting a certain stage hazard. But using them anywhere else is not worth losing the multiplier and your firepower. But then there are the blades; my favorite weapon in this genre. By pressing the second attack button, you stop firing your normal weapon in exchange for the blades mounted on your aircraft. The blades can only be used in close range, yet not only they can lock-on to the enemies in any direction (just like the beam), but they are also EXTREMELY powerful. These things can shred every boss in seconds if used properly, making a 1cc run into a matter of when and how to approach the tankier enemies. But here's the nice thing about the gameplay: You really don't have to use everything at your disposal to finish the game. You can try to do a shot-only or blade-only run, or prohibit using any of the special weapons and still be able to finish the game. Aside from those, you can use the type-b aircraft or the additional reverse shot mode after unlocking them as well, effectively acquiring more ways to mix and match your playstyle with and finish more runs. Complimenting the gameplay is the soundtrack and GOD what a good soundtrack this game has. It's catchy and memorable, and dare I say I actually like it more than RefleX and KAMUI's soundtracks. If there's one gameplay feature that can divide the playerbase, I guess it's the cinematic sections. Sometimes, the camera changes locations from the usual point of view to offer a dramatic point of view for some boss battles, and that can cause trouble controlling the aircraft for some people. I personally have no problem with them, but I can see how some might not like them. Overall, Alltynex Second is a very good shmup, and one I will hold dear as one of my favorites of all-time. The game is very short, but I've had so much fun replaying the game and finding myself getting better after finishing each run; to the point I actually see myself eventually getting a 1cc if life lets me. I wholeheartedly recommend playing this game to any shmup fan, and even more so in the form of "The Tale of ALLTYNEX" bundle so you can get all of the games in the series at once, as long as they are willing to put more than just one run into the game. P.S.: That Omega Javelin achievement left me speechless when I got it by accident. Nice job devs.
this is great
Tight little doujin shooter. Has a lot of neat ideas and executes them very well. Bullets/hitboxes would have probably been more readable in 2D but you get used to it after a bit. Music is great.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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