
All of us are not dead. Our school has been infested with zombies, and we are still alive. Every day, our hopes of escaping this school become less and less likely. Follow us as we try to survive and escape our zombie-filled school. A visual novel based on the popular webcomic.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
All of Us Are Dead…, developed and published by IKINAGAMES, is a visual novel adaptation of the popular Korean zombie franchise that reimagines the outbreak at Hyosan High School through an interactive, choice-driven narrative. The game places players in the middle of the chaos that erupts when a deadly virus transforms students and teachers into the infected, trapping survivors in a fight for their lives. While the premise follows the familiar setup from the webtoon and Netflix series, the game expands on the story by providing new perspectives, branching paths, and alternate endings, giving fans an opportunity to explore scenarios that diverge from the source material. The storytelling is the clear centerpiece of the experience. Characters are more deeply fleshed out, with moments of quiet reflection and relationship-building interspersed between harrowing encounters with the undead. On-jo, Su-hyuk, Mi-jin, and even the ruthless antagonist Gwi-nam are given additional development that allows them to feel more layered and human, even in the middle of a crisis. The emotional weight of friendship, betrayal, sacrifice, and survival plays out through player choices, which influence the relationships between characters and can dramatically alter the outcome of events. The branching structure allows for multiple interpretations of how the story could unfold if different decisions had been made. Structurally, the game is divided into a series of chapters that carry the player through the escalating nightmare. A timeline system makes it easy to revisit earlier sections without replaying the entire story from scratch, a welcome feature in a visual novel with many branching routes. This encourages experimentation, letting players see how different decisions impact survival, alliances, and the overall direction of the plot. The branching design also supports replayability, as no single run captures the full scope of what the game has to offer. Each path can reveal new events or endings, and the tension of making difficult choices ensures that every decision feels significant. Visually, the game uses a clean and expressive art style that complements its grim subject matter. Character portraits are emotive, while event illustrations bring key moments of horror, desperation, or tragedy to life with striking impact. The subdued color palette and sharp contrast between calm and frantic sequences emphasize the atmosphere of dread. Voice acting in Korean, paired with English subtitles, adds an authentic layer to the performances, while the soundtrack enhances the mood by shifting between tense, dramatic beats and quieter, reflective pieces. Despite the overall strength of presentation, the English localization occasionally stumbles, with some mistranslations or awkward phrasing that can pull players out of the moment. The experience is not without flaws. Some choices are presented ambiguously, leading to outcomes that may not align with player expectations. A few late-game segments, in particular, have been criticized for confusing branching logic, making it difficult to anticipate how a decision will affect the story. Additionally, while the branching paths add replay value, many of them are variations on established events rather than dramatically new scenarios, which can lessen the sense of surprise during subsequent playthroughs. Even so, the game remains engaging due to the emotional stakes and the constant tension of survival against overwhelming odds. Reception has been largely positive among both fans of the original series and visual novel enthusiasts. Players have praised its ability to expand the source material while still maintaining the desperate tone and emotional pull of the story. The timeline feature, the expanded characterization, and the branching endings are frequently highlighted as strengths, while criticisms usually center on translation issues and occasional narrative confusion. Critics have noted that the game’s length and density make it feel more substantial than many licensed adaptations, offering enough content to justify multiple playthroughs. Ultimately, All of Us Are Dead… succeeds as both a companion piece to the franchise and a standalone visual novel experience. It captures the panic and claustrophobia of being trapped in a school overrun by zombies while also highlighting the fragile bonds and human choices that define survival in such a nightmare. Though it suffers from some rough edges in presentation and clarity, its emotional storytelling and replayable structure make it a worthwhile addition to the growing body of interactive horror narratives. For fans of the original series or anyone drawn to branching survival stories, it offers a tense and often heartbreaking journey that lingers long after the final ending is reached. Rating: 8/10
其实还挺热血的,讲的是面对僵尸的少男少女们的友情与羁绊。没啥吓人的jump scare也没恶意坑人的剧情选项,小部分选项只有对话区别,有死亡分支的死了直接读档快进就行。 但那几个有抗性的人出现的原因从头到尾也没讲,还是有点遗憾的
Хорошая визуальная новелла. [b]Самодостаточна[/b], смотреть одноименный сериал нет необходимости. Есть классная корейская озвучка. Мне понравились персонажи в этой новелле. Думаю, характеры и поведение персонажей вполне реалистичны, за исключением некоторых [i]"художественных"[/i] моментов. Но это простительно, все-таки не документалку делали. В общем и целом рекомендую!
I don’t quite understand why the zombie genre is so neglected in visual novels - it offers a vast field for experimentation and terrific storytelling. Yet, that seems to be some reason. As for All of Us Are Dead - I highly enjoyed this title. While it has its flaws, I found them quite easy to overlook (but not all of them). Pros: - Well-developed characters. - A story that hooks you quickly and leaves you wanting more. - Great music and voice acting. Cons: - Numerous bloopers and questionable decisions. - The 10th chapter feels unnecessary. - The villain became exhausting over time. Overall, I really liked it and strongly recommend giving it a try.
De las mejores novelas visuales que he leído. La recomendación de jugarlo es si pretendes jugarlo para ver todas las posibilidades y finales, ya que no basta con jugarlo una sola vez para conocer a fondo a todos los personajes. 10/10, aún mejor si te viste la serie live action o te leíste el manhwa
Good
僵尸题材的文字游戏本来就没几个,这款还有配音,也没有过度降智的剧情,还行
(This was originally a negative review, before October 7th, 2025! My first version criticized this game for its nearly unreadable English translation. I have preserved that iteration of my review, but I'm giving my updated thoughts now as of [b]version 1.0.7[/b].) [b]Hey, heads-up: the fixed translation doesn't seem to be present in the demo version of this game! You will be getting 1.0.6's version of the script. Do NOT go in thinking that's the script you'd be getting in the full game, I promise it's been fixed. It's really stupid they didn't update the demo on top of the paid experience, but it is what it is.[/b] A wise man once said, "The definition of insanity is doing the same thing over and over again and expecting different results." I'm pretty sure I fall somewhere on that scale for buying this game [i]again[/i] after writing a scathing review and refunding it last year. In my defense, though, it was cheaper than when I first bought it (70% off vs 50%), and version 1.0.7 claimed to have updated the English translation. I gotta say, though, the new English script is INFINITELY better. It's actually pretty good in some parts - there were some really nice turns of phrases that I liked, and the flow of dialogue was massively improved upon. Nearly everything I'd griped about in my original post has been fixed - "snask" being "snacks" again, the syntax being way less awkward, and so on. My example of a very confusing line, "you got a salt shaker for your hair" has been turned into "your hair looks like a salt shaker." It's still not perfect, mind you: I caught a typo pretty early on in Ch1 that wasn't fixed, the Principal still called the "Principle" in his namebox, but for what it's worth I can actually say this is shaping up to be a really enjoyable read. I'm still midway through Chapter 2 as of writing my new review, but I wrote the original after slogging through 1.0.6's Chapter 1. If the quality of the translation stays the same level as it is in the new Ch1, I could wholeheartedly say "yeah, pick up this version of [i]All of Us are Dead[/i] if you're a fan of the Webtoon or the show." Hell, some of the lines are actually pretty cleverly written! Do I think it's worth 20 dollars off-sale? Ehhhh, kind of, I guess? I don't really have room to complain, considering the VN I put up on Steam myself is $20, but the original translation just left a bad taste in my mouth I'm still trying to scrub out. But still, the art is gorgeous, the music's nice to listen to, I love the UI, and [i]it's not an active headache to read anymore!![/i] Genuinely, the only thing that shot the original version of the game in the knee is the translation, and it looks like that's been totally overhauled. TL;DR: [b]Demo is not indicative of the full game's writing quality[/b], but the VN's art, presentation and music are still phenomenal. English translation was updated in version 1.0.7, making it a pretty nice read. Pick this game up on sale if you're still wary, but overall it's an unironically good read. ------------------------------------- (THIS IS THE ORIGINAL TEXT FROM AUGUST 21ST, 2024! MY COMPLAINTS ABOUT THE TRANSLATION NO LONGER APPLY! This was originally a do-not-recommend review, solely because it was so hard to read before. I have changed it and updated my thoughts above on October 7th, 2025! 17 people found this version helpful, and one found it funny, but it no longer applies to the state of the game now!) I debated getting this game for a long while. I bought it at the literal last day of its sale because I just couldn't stop thinking about whether or not I really wanted it. I... realize now I should've just played the demo to know for sure, because this was NOT it for me. As you can see, I just finished Chapter 1. Half of my time was spent collecting screenshots and going "what the hell is wrong with the translation?" The art is gorgeous, don't get me wrong. I am OBSESSED with the artstyle for the CGs - you can see each brushstroke, and the colors are masterfully done. The presentation is honestly really good too; all the UI except the textbox was really well made, and there's even a super in-depth profile system for each character you meet. The more info you learn about them, the more nodes are added into their profile. The problem is the [i]novel[/i] part of this visual novel. I'm sure it's much better in the original language, Korean, but the English translation is just plain BAD. The latest patch note as of this writing, 1.0.6 on July 25th 2024, says they "Improved errors and typos in English translation." I'm honestly afraid to see how bad it was before this patch, because it's close to unreadable in this current state. There are typos aplenty just in Chapter 1 (what I'm assuming is "snacks" being turned into "snask," the Principal's namebox spelling his name as "Principle," etc etc.), the syntax is almost always confusing, and there are so many punctuation marks that are misplaced or just left out. I get the feeling that [i]All of Us Are Dead[/i] isn't machine-translated, but it was translated very literally from Korean. It's readable, kind of - you have to furrow your brows and figure out what someone meant by "You got a salt shaker for your hair" (actual sentence btw), but it doesn't have that jankiness that comes with sticking a VN into Google Translate and hoping for the best. There's mention of something called "shobu" that I haven't been able to figure out still, so that leads to my idea of it being a literal translation, without any help from editors or localizers. I've read through worse translations (like Vampire's Melody), but this is the one that broke me. Honest to god, I'm super close to refunding this game. I know full well the translation isn't going to get any better. This was not worth the 10 dollars I paid for while on sale. It's not worth the 20 dollars at full price. If you want to experience [i]All of Us Are Dead[/i], pick up the Webtoon or watch the show. This VN is basically just a rehash of those, but with slightly different characters. I've already counted the same story beats, the same way Patient Zero is discovered, and so on. Don't read this VN as your first jump into this story. TL;DR: Play the demo first before you jump into this VN to see if you can stomach the translation. I didn't, and now I regret it. Better yet, go to the source of this VN - the Webtoon, or its live-action adaptation.
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这种题材的游戏真的很少,对于喜欢这类题材游戏的人是值得一玩的作品
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