
All Hail The Orb is a short, quirky pixel-art incremental game about powering a mysterious orb, summoning cultists, exploring a dungeon and slowly unlocking automation as devotion builds. The tone is light-hearted and a little silly with no fail states, relaxed pacing, and yes...many, many ducks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All Hail The Orb is a pixel-art incremental clicker about powering a mysterious orb, growing a cult, watching automation slowly take over....and DUCKS!
You start by clicking the Orb to generate power, then recruit cultists to handle the boring work for you.
As your cult grows you’ll unlock new systems, automate progression and steadily expand, all without fail states or over-complicated mechanics.
Designed as a short but enjoyable experience, All Hail The Orb focuses on rewarding progression and light-hearted humour.
Recruit and manage cultists who help power the Orb and automate your progress. What begins as manual clicking gradually transforms into a self-sustaining system with cultists taking over the heavy lifting while you focus on unlocking new features and exploring more rooms.
Automation becomes the core of progression, while clicking remains needed for interacting with specific systems and mechanics.
Progress through an old dungeon that acts as the backbone of the game.
There is no combat or failure, so exploration is entirely about unlocking new rooms, systems, and features.
Each discovery expands what your cult can do and pushes the Orb closer to its true potential.
All Hail The Orb is built to be calm and approachable.
There are no fail states, punishments, or irreversible mistakes.
Progress at your own pace, experiment freely, and enjoy a relaxed incremental experience designed to be completed rather than played endlessly.
The game embraces a fun, silly tone with playful visuals and humour that never takes itself too seriously.
Strange themes, mysterious elements, and recurring visuals help keep things interesting without drifting into dark or serious territory.
And yes....there are ducks.
Sooooooo many ducks.....cute ducks!
Engagement
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent little idle incremental game, easily recommend, very funny and fun to complete.
Прошёл за 5 часов — коротко, бодро, без затянутого гринда. Прогресс ощущается почти с каждого клика, и это не успевает надоесть. Визуальный стиль приятный, пиксель-арт смотрится аккуратно. Музыка хоть и крутится вокруг одной темы, в целом не раздражает, но разнообразия хотелось бы больше. Частицы под конец начали мешать, хорошо, что их можно отключить. В целом, не откровение и не вау-эффект, но за свои деньги — отличный вариант на один вечер. Фанатам жанра рекомендую, остальным — по настроению.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
還不錯, 是一款輕鬆愉快的點擊增量遊戲。 其中比較有疑問的是資源的分配有點不夠直覺,需要找一下,還有接近尾聲即使關掉粒子特效還是會LAG。 剩下都是一款舒服有趣的遊戲。
Short clicker, idle, incremental. Not that special, but good for few hours of business.
ひたすらクリックをしていく定番系のインクリメンタルゲーム。 数時間でクリアできるボリュームで、そこまでの各要素への誘導等も良く、スムーズにプレイできた。
Great game, satisfying power ups. No hard blocks to slow you down. Brain dopamine
Fun 4-hour game. Ends just around the point where it starts to get tedious
Short, but fun and engaging!
JUEGARDO DE AQUELLOS LA VERDAD!!! ME RE ENCANTO!! SUPER ADICTIVO!!! LO RECOMIENDO!! Le dejo mi reseña correspondiente porque la verdad se lo merece, un juego super copado super lindo y muy adictivo la verdad, de estos juegos de chill para desestresar de un dia duro!! lo recomiendo y tambien adjunto el gameplay del juego :D https://www.youtube.com/watch?v=hx1uKxg92B4 20/10 mi nota final!!
Fun, charming clicker! I really liked it. A few points that could be improved: * The wording of stats was a little confusing sometimes. What does "devotion" do exactly? I though this was only relevant for cultists at the Orb, but maybe thats wrong? * Do the effect of Ducks work passively, or do they need to be assigned for their passive effect to work? * The cultist management with their traits and classes was not great. I would love to have locked in a cultist to a certain task, but that didnt seem to work. These are just nitpicks though! I thought it was great fun for a couple hours :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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