
All Hail The Orb is a short, quirky pixel-art incremental game about powering a mysterious orb, summoning cultists, exploring a dungeon and slowly unlocking automation as devotion builds. The tone is light-hearted and a little silly with no fail states, relaxed pacing, and yes...many, many ducks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All Hail The Orb is a pixel-art incremental clicker about powering a mysterious orb, growing a cult, watching automation slowly take over....and DUCKS!
You start by clicking the Orb to generate power, then recruit cultists to handle the boring work for you.
As your cult grows you’ll unlock new systems, automate progression and steadily expand, all without fail states or over-complicated mechanics.
Designed as a short but enjoyable experience, All Hail The Orb focuses on rewarding progression and light-hearted humour.
Recruit and manage cultists who help power the Orb and automate your progress. What begins as manual clicking gradually transforms into a self-sustaining system with cultists taking over the heavy lifting while you focus on unlocking new features and exploring more rooms.
Automation becomes the core of progression, while clicking remains needed for interacting with specific systems and mechanics.
Progress through an old dungeon that acts as the backbone of the game.
There is no combat or failure, so exploration is entirely about unlocking new rooms, systems, and features.
Each discovery expands what your cult can do and pushes the Orb closer to its true potential.
All Hail The Orb is built to be calm and approachable.
There are no fail states, punishments, or irreversible mistakes.
Progress at your own pace, experiment freely, and enjoy a relaxed incremental experience designed to be completed rather than played endlessly.
The game embraces a fun, silly tone with playful visuals and humour that never takes itself too seriously.
Strange themes, mysterious elements, and recurring visuals help keep things interesting without drifting into dark or serious territory.
And yes....there are ducks.
Sooooooo many ducks.....cute ducks!
Engagement
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mmmmmm, Purrrrrple
It worth it if you get it on sale.
The dungeon doesn’t welcome you — it devours you whole, spitting you out in front of the Orb like some cosmic bouncer deciding whether you’re worthy of the VIP room of reality. Cultists scramble around you, chanting in broken enthusiasm, bumping into walls, and generally behaving like interns on their first day at the Temple of Doom. Ducks waddle through the chaos with the swagger of creatures who know they’re the true endgame, quacking ancient upgrade‑runes as you fuse them into abominations of pure poultry power. Every room you build hums with forbidden energy, every automation you unlock feels like you’re wiring the universe to obey your schedule, and every pulse of the Orb hits your chest like a war drum demanding tribute. You’re not just playing a game you’re orchestrating a neon cult‑machine, a spiralling vortex of quacks, clicks, and cosmic nonsense, and the dungeon itself leans in and whispers, trembling, “All hail the Orb… and the Bold one who commands it.”
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game that keeps you engaged at all times. It only took me 8 hours to get everything as far as achievements go. HIGHLY RECOMMEND!
kultisten-pixel-spiele sind einfach zucker :3
It's fun. For a first ever game (if i read the credits right), it's good.
This game was a lot of fun! it could be done in about 8 to 10 hours probably but i just left it on for a couple days. had a good time, well made game.
Fooda
goated
Ist ganz nett, aber in unter 10 Stunden seid ihr durch und habt alles gesehen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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