
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 18.9Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1085 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, deep atmosphere, good story and tactical gameplay
A beautifully crafted RTS game that couldn't get any better. Except for a Level editor or mod support so the community could make it even bigger and better.
Уникальная и захватывающая тактическая игра, которая отлично передает атмосферу фильма «Чужие». Рекомендую всем поклонникам франшизы и любителям тактических игр!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well put together, well polished. Perfect capture of the vibe and aesthetic as well as having a good enough start, albeit rather slow. I just don't think the actual gameplay was well thought out. It's clear they took a lot of inspiration from xcom 2 and a bit of chimera squad, with an almost exact copy paste of the avenger base system, and loadout before launching missions. To dog a bit on the positive aspects a bit more. I think it's cool that they're trying to do a realtime strategy thing, I think it's cool they're trying to mix stealth into the core system, and I think it's cool they want to punish you for staying in a fight too long. There are cool ideas in this that standalone kindof work including preventing attacks while running, and having a manual look in order to help scavenge and discover the map. My big issue though is with how it all comes together. I'm just not sure squad based strategy game is appropriate for real time, when you're not trying to do something akin to commandos or shadow tactics or that undead magic pirate one who's name I forget which plays better than the former two. I think the easiest thing to point to would be the stealth and map detection. In true alien fashion they make sure to include the lifesign detector in the form of making a dot appear on your minimap. Something that almost singlehandedly kills any concept of stealth. Running is supposed to prevent you from firing which cancels out the need to hurry since you're supposed to be wary, instead when you have this radar covering a majority of the map, as long as that's clear you're allowed to just run across the entire ♥♥♥♥♥♥♥ map and it just keeps pinging and pinging making it clear nothing is stopping you. You can even place down a stationary standalone detector anywhere you want that you can ALSO overload to reveal every alien on the map, AND self-destruct to draw their attention away from you. You're supposed to sorry about a cover system, an ability to crouch and hide, but you're never commanding a single unit since it's real time, every character is attached to this squad further deincentivizing you from making any bold strategies or being wary at all. You'll also, furthermore, usually be looking for spots on the map that you aren't aware of, so you'll basically be running all over the ♥♥♥♥♥♥♥ map hoping to stumble across literally anything, until either you complete an objective or find a bunch of random scattered people. Just extremely obnoxious, and it just felt boring forcing my squad to run here, run there, we can't see there, run around. OH AN ALIEN, they're ♥♥♥♥♥♥♥ dead. You'd think that if you can't make these separate strategies and stealth is barely a factor despite being in missions and maps that specifically discourage any approach other than stealth, did they maybe add focus to combat??? NOPE, because it's realtime and treating your squad as one collective entity, they'll all autofire if any alien is in sight, and they're always looking every direction unless you're running, but you also have the motion tracker, so if any ARE nearby you can press the look around button to force them to walk which solves any problem. Even if you have a problem where maybe your tracker is showing a swarm around you so you need to get out and there's more aliens than you can deal with. Don't worry, you have skill points that will recharge shotgun blasts that will oneshot any alien within an arc, you have a grenade launcher, flamethrower, sentry turret, suppression fire forcing them all to shoot in one cone that ALSO slows every alien down. So look, I've been unfair here. I've only played a little over an hour and it's completely feasible there are variations or later mechanics that might actually strain this system. There might be ideas done later on that I'm not currently aware of, but when I spend an hour and have been let loose in a few missions with full control and all it's felt like on the standard difficulty is that the game is broken and not designed around it's systems it feels like I've wasted my time. Especially when it seems clear that there are more than a few ways to make the systems better such as allowing the squad to split up. Not having the motion tracker for all of them, switching between real time and pausing so you can make commands between multiple units to do multiple things, while real time is still a factor so you can't just switch decisions with no consequences.
in retrospect very funny that one of my favorite games of 2023 involved so much hiding in closets
The only negative is the weird performance and the difficulty of the first mission which has made me quit this game when I first played it. Otherwise, this is a very good unique game, actually much less frustrating than any XCOM with its' bully the player RNG. One message for the devs: Please make a Predator DLC or a Standalone game like this. Thanks!
Super, mais dommage qu'il n'y ai pas un mode multi-joueurs.
Please note that there are several bugs that were never corrected. Checkout different forums if you think you've hit one.
This is a great experience, especially if you like the Aliens franchise. Well written and good voice acting with great sound.
so many bugs, frustrating game design, not fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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