
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 18.9Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1085 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sunt cateva bug-uri dar e un joc de ,,jucat,,.... 7\10
The Best!!
De película. El ambiente de la película Aliens está perfectamente integrado en la forma de jugar, como el estrés o las cacerías cuando eres detectado.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thoroughly enjoyed **Aliens: Dark Descent** from beginning to end. The developers did an excellent job capturing the tension and atmosphere of the *Aliens* universe while creating a tactical game that constantly kept me engaged. I played on **Medium difficulty**, and it felt perfectly balanced. It was challenging enough that I had to replay several sections and rethink my strategy, but I never felt like the game was being unfair. Every successful mission felt earned, and preserving my squad became just as important as completing the objectives. By the end of the campaign, I had only lost two marines, which made those veterans feel like characters I genuinely cared about. The real-time tactical gameplay, squad management, and constant sense of tension made every deployment exciting. Deciding whether to push deeper into a mission or extract before things spiraled out of control was one of the game's greatest strengths. My only criticism is the injury recovery system. Marines often remained unavailable for **7–9 days** after missions, which sometimes forced me to skip deployments simply because my core squad was recovering. A slightly faster recovery time for moderate injuries would have kept the campaign moving at a better pace without reducing the challenge. Overall, this was one of the most enjoyable tactical strategy games I've played in years. It stays true to the *Aliens* franchise while introducing mechanics that make every decision matter. If you're a fan of tactical games or the *Aliens* universe, I highly recommend it.
The game nails the Aliens lore and atmosphere. But suffers from some bad mechanics. I think I had to reload saves at least 100 times in the final mission. It's a stealth tactical RTS.
The complain marines are the best part of the game. Shout out to the discord
Bloody delightful!
Better than the reviews suggest. This game was once incredibly jank and buggy, but these issues have been fixed. Surprisingly good story presented similarly to XCOM.
Fun and Brilliant
Good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.6K | 139 | 63% | $34.99 | |
| $59.1K | 166 | 43% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.7M | 20.9K | 49% | $19.99 |